Thank you so much for trying my game! Your comment really made me happy. That's exactly what I was trying to do, and I'm so glad someone noticed it, just as I intended. Those were the games I used as inspiration. I spent a lot of time replicating the Castlevania style in the character sprite. I'm really sorry it took me so long to reply. I hope we can meet again someday at another game jam.
HanaHarukaze
Creator of
Recent community posts
Thank you so much for your support and for trying out my little demo. I'm really glad you liked the style. I spent so much time making the character animation sprites that it consumed a lot of development time back then. I also need to improve the controls, as you mentioned; it's a problem I've had in all my demos so far. That will be the first thing I fix. I think these kinds of games are more fun when you can share them with someone locally, like in the old days.
Thank you so much for trying my game. I hadn't thought that situation could happen; it really slipped my mind. I also think that for this jam it would have been great to start from the level where you left off, since everyone should try more games from the rest of the jam. I'll keep that in mind for future entries. Thank you so much for your help.
510 was the best score I ever got XD. I noticed how I got faster the higher my score was. I really liked the music and the theme with the Greek food. Also, from playing it so much I managed to see a bug. I think it was because I took the order so quickly that the next one didn't show me what the npc wanted. But I didn't understand what the timer was for.
The art style is directly inspired by the NES games. I'm the one who should thank you for giving me the opportunity to use this character again(https://hanaharukaze.itch.io/bugcatchergirl) . I really wanted to continue with this idea and your jam was perfect for this. I hope it can be repeated in the future.
That's right, thank you very much for your patience. I'll add the information to the page right now. By the way, I also added that it works with controllers, but I think only the Xbox works on the web in Windows. I'll see how to get the generic ones to work. pd:I didn't have time to add the HP feature for the player.




