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every aspect of this game is simply awesome: art, audio, gameplay… it’s all top-notch stuff, and everything comes together incredibly well to form a cohesive and complete game with tons of charm. the scope is quite tight, but there’s still a lot of variation in levels, enemies, and pickups. it’s just a really well-made jam game.

it took me a few levels to realize there’s a double-jump, and a few more moments to realize it’s actually a triple-jump that lets the man fly by flapping his arms — is that foreshadowing? jokes aside, I assume it’s unintended since it’s pretty finicky. it only works from a short jump, so I guess it’s a bug with the variable jump height implementation. I’ll send a GIF on the Discord to show it off.

I got to the final boss on my 3rd or 4th attempt, but didn’t manage to beat him. I initially really enjoyed that final level, but the fight underlined my main critique about this game: untelegraphed attacks. it applies to nearly everything that deals damage, like snakes and birds close to the edge of the screen, but it was especially egregious during the final level when Thoth summons ghost gators from below. I guess the pattern is learnable, but dying to unavoidable attacks was kinda lame, and I didn’t feel like playing through the early levels to try again. maybe I’ll try more another day though.

still, it’s a minor complaint (or skill issue), and I think this is a 5/5 jam entry regardless. nice work!

(+1)

oh, one more thing: the height of the player character is pretty awkward — the thin but tall shape makes it really tricky to dodge horizontal threats. I think a shorter character would have made the game even more enjoyable. cheers!

(+1)

Thanks for playing my game and for all of the really great feedback here!