I like the concept; reversing the bullets by attacking them felt very responsive/satisfying! However, I'd find sometimes if I pressed jump just a bit too late, I'd fall off, even though it looked like I was definitely on the ground, and sometimes couldn't dodge a bullet without falling. Aside from that though, it was a fun play.
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Rocket Runner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
By how creative and fun it is | #25 | 3.286 | 3.286 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Wow, we have a similar concept for both of our games.
Nice work tho 👌
Hah- that was pretty fun, although I don’t think I’ll ever be good enough to beat the boss :) All the art/sfx/music worked really well together too.
I did the OST for this one! Thanks for the complements, you can check more of my work here:
https://soundcloud.com/daniel-teles-ost/sets/action-uptempo
Fun small game. This could be like a boss fight scene in a longer game. Also, very nice work with the limitations! One thing to improve would be to allow the character to fall further down before dying to look more like they fell. Now it just restart right the character's foot is even little bit below ground level.
It's simple and cool.
Tips that I think that can improve:
I suffer with some bugs in the firefox, like the guy falling a little inside the ground, so when jump he just don't jump, needing to jump twice what make me die a fill times, you can make when he lands its teleports to a Y that is safe to jump, when I Win the game I don't see the end screen, because the Space jumps the end Screen, you can put a timer that make the Space don't work for 1 second. Put Space to initiate the game, so the player can repeat the loop faster. Maybe a Reward for the rocket that the player kicks that don't are in the range of the helicopter, like a wall that force player to jump, and the low rockets break it.
Ok I thought I was going to dislike this based on the opening art. But actually, the art style completely rocks for what this is. The game play is challenging but not minecraft with no wiki challenging. Not a steep learning curve and it's fun. The music is great and matches the tone very well. I enjoyed being able to play it in the browser. I didn't run into any bugs. Obviously, given more time, stylized art or more flushed out music scores, more robust controls, special moves etc could be expanded on. But given the constraints I thought this was an excellent entry. Good luck.
I did the OST for this one! Thanks for the complements, you can check more of my work here:
https://soundcloud.com/daniel-teles-ost/sets/action-uptempo
Didn't start on the first try. Sprites look really cool and sounds are perfect for the atmosphere of your game.
I did the OST for this one! Thanks for the complements, you can check more of my work here:
https://soundcloud.com/daniel-teles-ost/sets/action-uptempo
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