Thank you - I really wanted to make a minimap, but didn't have the time.
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Thank you! Yeah, it is a bit difficult, especially with some of the busy art covering up some enemies. It's sort of procedurally generated, in the sense that it uses pre-made level chunks with randomization within them, and some parameters to ensure the next chunk is reachable, etc. but not by any traditional means.
Really nice looking style! For 1-bit, I really enjoyed the art. And the beats you had in the game sounded nice for a short time. Definitely could have used some sort of tutorial at the beginning, but nice style.
Really loved the stick figure animation; that looked really good! I found hitting the jump button was way too slow, as some of the others said. But the look of the game was quite simple and crisp.
I like the concept; reversing the bullets by attacking them felt very responsive/satisfying! However, I'd find sometimes if I pressed jump just a bit too late, I'd fall off, even though it looked like I was definitely on the ground, and sometimes couldn't dodge a bullet without falling. Aside from that though, it was a fun play.
I actually liked the simplicity of just having to hide, I enjoyed it. The final few rooms didn't feel like they fit though, which kind of took away from the atmosphere, as I was having a blast with just trying to hide. Nonetheless, well done! Nice little game
I'm glad you liked the changing levels - I cam up with the system on-the-spot, and it wound up working really well (aside from me making the levels a bit too difficult). It's randomized pre-made chunks, but the items are also randomized, and the system ensures that the minimum "exit" of a chunk is guaranteed to enter the next chunk. I also wish I could have gotten away without a tutorial, but couldn't think of how to explain the dash control well. Thanks for the comment!
I made an after-jam quick change to use this service (noted in the game description that it was done after the jam); so far I'm pleased with how easy it was to use, and the scoreboard now works here on itch. Thanks for letting me know about it!
I really enjoyed the feel of controlling the player the most; being able to chaotically wall-jump and still have a bit of control felt nice. The over-exaggerated jump sound effects were funny too. Nice simple game!
Loved the style, and jumping on the enemies was satisfying! I was bummed I had to start all the way over, so maybe checkpoints would have been cool, but a fun game! I had a love-hate relationship with having to build up speed on the ground before jumping, but it felt perfectly fine, just took some getting used to!
Man, awesome game, straight to the boss battle! I love how the pickups just kept adding guns to the ship, absolutely great touch! And the bullet-hell was also just enjoyable to begin with.
I like the added intro sequence to get to the rocket, nice little touch! The speeding enemies not too far up were super hard, but I liked how you could let the rocket fall back down and sort of "hover" to wait for things!
I really like how you turned this into a soccer/football theme, made it better than an average plain pong game. I also enjoy how the ball bounced back still if you missed the net, allowing for longer games and less failure! Cool game!