Pretty nice. It was boring at first,but then the the game got faster and faster.
The music speeding up with the game was a nice touch.
Criteria | Rank | Score* | Raw Score |
Did you make it in 3 hours (put 5 by default) | #1 | 5.000 | 5.000 |
Visuals | #4 | 4.429 | 4.429 |
Overall | #6 | 4.000 | 4.000 |
How much do you enjoy the game overall? | #7 | 3.643 | 3.643 |
Gameplay | #10 | 3.571 | 3.571 |
Audio | #14 | 3.214 | 3.214 |
How well does the game fit the themes? | #15 | 4.143 | 4.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
131 Minutes Coding, 6 Minutes for Sound, Wife did 30 Minutes of Art, Son did 5-6 Minutes of art/font.
pshyourghhhhhh XD
the flabbergasted cactus is my favorite character !!!
The idea to involve the whole family is awesome and the visuals are very nice ! You managed to create the lifting target effect perfectly and that really adds up to the game feel ! That got pretty intense at some point and I was really enjoying it :) It finally got to a point where all the targets are permanently enabled haha
Super fun! I love how you got the whole family in on it! Also the art was amazing!
Very cute game! Awesome that the whole family got in on it! Great work, everyone!
The amount of times doofenshmirtz took the shot for his friend cactus jack was very heroic! Lots of fun
What a fun styled fun little game. <3 Quite enjoyed the art style and how the people/animals you were shooting would pop up. Well done shoot-out gallery. Great job!
I do you think you could have taken the difficulty to the next level after being speed up by just simply moving the people/animals around left and right.
Also it’s pretty cool you got your family into the game dev as well.
Nice hand-drawn style really liked it! I also did hand-drawn graphics for the Ludum dare 48. You can check it you here if you are interested - https://ldjam.com/events/ludum-dare/48/deep-jam
The artwork is supercute - love it :) A bigger map with more spawn spots would have been a relativly easy way to make the gameplay a lot more varied even if it means reusing assets.
I really love the family project vibe from this game - regards to everyone :)
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