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dragonfi

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A member registered Mar 02, 2018 · View creator page →

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I shared it here in a reply to Takuma Okada.

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Thanks. I will just post them here then.

Separate pages: https://drive.google.com/file/d/1up-Ar-GGPWWaPY-GFYREufL6bWjhnA2E/view?usp=shari...

Booklet, every even page is the back side of every odd page: https://drive.google.com/file/d/1S3WczxzywvKL8pq4TvMr3xxoEGSAjq13/view?usp=shari...

For the booklet, on most home printers

1. you print the odd pages first

2. then you flip the stack (or not) so that the back side of the last printed page is on top

3. and put the stack back into the printer (also be careful about page orientation)

3. then you print the even pages in REVERSE.

I always get confused on which side of the paper gets printed and in which orientation.

I know it sounds too pedantic, but I don't really want to remix and distribute without the author's permission.

I hope I get a reply soon.

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Looks really charming. I already printed it out in booklet form and will give it a try later.

If you want, I can send you the printer-friendly booklet pdf I created.

Thans. Yes, the font fits perfectly.

I love everything about this. The concept is fun. Presentation is cute. The mystery has the right difficulty for me. The snakes also had distinct personalities, despite it only being a 1000 words.

Also, I just adore the snake-font with the tiny little eyes!
Did you make this font, or is it available from a 3rd party?

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Pretty fun. The voices were unexpected but fun.

I expected some more complex rules for later levels such as an (or) or a (not).

It was fun. The last level was sufficiently challenging.

Pretty nice. It was boring at first,but then the the game got faster and faster.

The music speeding up with the game was a nice touch.

Really nice. Visual were cute and fun. Last level was surprisingly hard.

Stupid, unexpected and fun with a badass soundtrack.

High-speed decision making games are fun. You always have to trade off accuracy for volume.

Nicely done. audio and visuals complement the game well. Good interpretation of theme.

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I like how everyone is guilty by the end. The scoreboard is a really nice touch.

Would have liked to see more complex rules, where I had to check for innocence too, not just guilt.

Also: This is pretty much what I'm doing now, I only have 1 hour left to rate the remaining games. :D

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Nice game. I really liked that you could take some alternate routes and get ahead if you were smart about where the roads form a likely 180 degree turn.

Nice artwork.

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It was fun. The collisions and pushing around the orange cones were really satisfying.

probably the most detailed art for this jam.

Nice concept. It was fun.

My only real criticism is that sometimes I lost because there wasn't a single bug of the required color.

Nice and simple. The assets are really good for a 3 hour game.

The animation is pretty smooth, the art is good.

Too bad you didn't have time to flesh this out into something.

The animation is pretty smooth, the art is good.

Too bad you didn't have time to flesh this out into something.

Very fun. Good premise. It gets a bit slow by the end, when you just wait for the last criminal to do something. The scoring is really spot on.

I would have rated audio and visuals at 5 if they were made during the jam.

Pretty solid. I like the idea of picking out speeders by gut feeling.

The game kept my interest long enough that I forgot it didn't have sound.

Graphics weren't much, but they were clear and easy to understand.

Nicely done.

Fun throwback to retro shooters. Soundtrack and effects were good.

I was mostly missing a score screen at the end and some more juicy effect for hits.
(I wasn't sure immediately if I hit or misclicked.)

Nice job! I really enjoyed the intuition/memorization mechanics. It's really something I didn't see (or in this case hear) before.

You had a tough job. If you make the music too obvious it is too easy. If you make it subtle it becomes very subjective. Apparently you chose the latter, which was the right choice for this game. Guessing and memorizing is fun.

Nice idea.  Kind of like the premise of Ace attorney, taken to it's logical extreme.

Some of the texts were hilarious, although I'm not sure if there were any correlations between them.
I managed to get over 10 points by spamming either button though. :D

Presentation was clear and enhanced the theme of the game.

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I'm glad you enjoyed it! It means a lot to me.

I'm glad to hear you liked the aesthetic. I somehow managed to spend 1/4 of the development time on it.

Maybe I should add a limit to the number of particles you can create at once.
(maybe something that can be disabled, if you know what you are doing.)

"a well-recorded sound of two marbles clicking together"

Thanks, that's a wonderful idea. That would really be a fitting sound effect. The other thing I considered is making the collisions sound different and see if they can generate some kind of harmony.

Thanks! I definitely have some ideas on what to add to it!

Thanks, I'm glad you enjoyed it. I plan to add different kind of forces and maybe some kind of snapping behavior.
I'm also thinking about adding a GUI where the commands can be built. I don't want to scare non-programmers away. :D

I'm glad you enjoyed it!

If I ever add a soundtrack it will definitely be something chill. I might just implements some nice sound effects on collision instead, we will see.

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Game was bugged for me, fonts were missing, crashed, couldn't play. (Tried Wine and Mono on Linux.)

It's a shame, it looks fun and polished.

I played the game twice.
First time, it was infuriating. Second time it was quite fun.

Nice job making a fist person game in 3 hours. The terrain was nice.

The stick-figure was hideous but weirdly entertaining with it's flailing arms.

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Sorry, couldn't get the game running under Wine on Linux.

It looks promising.

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I kind of see the concept, but I just can't figure out what the laws of motion are in this game. I guess moving to different-looking tiles will affect the enemies differently. I somehow managed to brute-force my way trough them.

The level progression was nice.

The animations were juicy, if they also had some accompanying sound effects, I'm sure I would have rated Fun much higher.
(Unless there is actually sound, and the silence was just some bug caused by running the game with wine under Linux.)

Sorry, I don't have a Windows machine available. Tried to run it with wine under Linux, but the installer for some required UE4 components failed.

Yes, the Linux build works. I had fun. Controls are nice and snappy. Gameplay was easy to understand. My main issue was that the player character is so fast I regularly overshoot the ball. A high-score board with a timer or number of kicks could be a nice post-jam addition. I see you have used Godot. It's exports are really solid. There is also a HTML exporter, if you want to try it next time. Having a HTML version is usually good for getting more people to check out your game, being that it doesn't need to be downloaded.

Yes, the Linux build works.
I had fun. Controls are nice and snappy. Gameplay was easy to understand.
My main issue was that the player character is so fast I regularly overshoot the ball.

A high-score board with a timer or number of kicks could be a nice post-jam addition.


I see you have used Godot. It's exports are really solid. There is also a HTML exporter, if you want to try it next time. Having a HTML version is usually good for getting more people to check out your game, being that it doesn't need to be downloaded.