Pretty solid. I like the idea of picking out speeders by gut feeling.
The game kept my interest long enough that I forgot it didn't have sound.
Graphics weren't much, but they were clear and easy to understand.
Nicely done.
Criteria | Rank | Score* | Raw Score |
Did you make it in 3 hours (put 5 by default) | #1 | 5.000 | 5.000 |
Gameplay | #9 | 3.727 | 3.727 |
How well does the game fit the themes? | #11 | 4.364 | 4.364 |
How much do you enjoy the game overall? | #15 | 3.000 | 3.000 |
Overall | #16 | 3.409 | 3.409 |
Visuals | #18 | 2.909 | 2.909 |
Audio | #21 | 1.455 | 1.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3
Nice idead !
At first I though it would be difficult to see wich car go too fast, but finally, just by comparate cars between each other it's pretty easy.
Congrates !
"Project not finished."
What?! what more could it need? There's a proper gameplay loop, it's fun, gameplay is fresh. I love it!
I love when I was sure someone was speeding, and I would clock them only going ~89.5 😂 Great job!
Really like the gameplay idea. It's interesting to try and remember the speed of certain cars by eye to know if they are above 90 or not. Could use some kind of audio or even background noise of the traffic or something, variable car models would help spruce it up too. But I know the jam is short. :) Nice work!
I love the idea ! I'm sure that you can find some nice gameplay ideas to go deeper in the concept ! I had no sound, is that on purpose ? A "good bip" and "bad beep" when clicking a car could be really cool. I got confused by the fact that <90kmh cars' speed is green and red if above because green means "Nice, this was the right car to click" for me but I don't know if others have the same opinion ?
Great work ! :)
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