Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Liris

25
Posts
2
Followers
3
Following
A member registered Sep 04, 2019 · View creator page →

Creator of

Recent community posts

Great sfx and enjoyed the physics. I would probably want the ball to slow down faster, but it would make some of the more challenging shots harder to do in one hit I guess. :)

If the ball won't slow down faster, one alternate suggestion would be a restart level option, in case someone wanted to try and redo their opening shot.

Nice work!

Really enjoyable gameplay and effects, the cones were fun to run into and I regret that the little barricades also couldn't be smashed. But all the same was very well made.

Nice work!!

I already had high expectations from your 118 submission but I was still surprised by this one. You made it very interesting trying to pick up on different sound cues and it was misleading or sometimes rewarding judging based on the little face you saw as well.

Very interesting and fun game and concept, really well done!

Impressive for 3D submission to the jam. Very nicely done.

Do you offer insurance plans for the holes people punch in their walls after having controls reversed? 🤣

I had a good time playing it, jokes aside. It was definitely a wacky but entertaining journey to the goal.

A little sad it didn't scale with fullscreen. But I liked the art and concept. This would do well turned into a time-progression game. Like an idle-clicker or something similar.

Nice work!

Great job on this, I really liked the reordering concept and it's nice seeing more memory games of this type. I liked the models and the interaction was very smooth.

Really dig the concept and interpretation of the theme. Nicely done! The graphics and audio were very comfy and clean.

Definitely the hardest game I've played of this jam, either I'm partly colorblind or I just have trouble making out which is which sometimes. 🤣

The effort on the effects really shows! The little voice clips for when they make it across, or shouting "Justice!" were excellent too. I really enjoyed the elements of combining their appearance with guilt/innocence.

Not sure if it was implemented but I think it could be a fun switch-up by occasionally slipping in a logical "and" instead of an "or" for certain clothing combos. Just to trip up the player on the latter levels.

I had a great time playing it, very well done and I'm glad you enjoyed it enough to keep at it over the weekend. :)

I'm so glad you enjoyed it! Reigns definitely shares some similarities with it, though I admit I haven't really played the game before.

I feel bad taking any credit for the music but I guess generating it with someone else's tool kind of counts? :P We liked adding in little elements that showed when the stats were increasing/decreasing. Like corruption making gold, law making light, and low order turning the sky red.

We'd love to add some more interesting events between picking the vassals to make the game more dynamic. There were some other features we discussed that we'd probably work on at some point after the jam. It's definitely a rush against time, we debated shortening the order decay and speeding up the choices. But I think ~100 seconds isn't too bad for a round, shorter or longer based on your speed of choices.

We'll definitely be looking into expanding its events and positives/negatives post-jam. Thanks again! :)

Some of those bandits pop out and back behind cover so fast haha.

This was nice, felt like an Atari or something and the sounds really popped for it. My only suggestion would be maybe a better indicator of when targets are hit. Sometimes I felt like I hit them but didn't see them flash.

Nice work!

I really love the physics and sandbox of this. It was a lot more comfortable and satisfying to observe than I expected.

My only suggestion would be having some kind of satisfying sound when everything collides together, like a well-recorded sound of two marbles clicking together, or something like that? It would be very audibly pleasant each time you regen the whole thing to hear them colliding like that.

Very nice work and I hope you add a little extra to it later. It's awesome!

I personally liked how it incentivized you to essentially skim the top of the document and then reject or accept it based on barely even glancing at it.

Kind of a good euphemism for how modern day office grunts handle such paperwork in a lot of jobs. The humor wasn't lost on this wage slave. 😂 I agree some new scenarios would help diversify it. Maybe extra levels that complicate the types of paperwork you get?

Awesome visuals and satisfying sounds from the team as usual. You guys rock!

I had a blast disregarding the lengthy e-mails from that one fellow. 😂 I feel like a paperwork wiz now.

I had more fun than I had any right to just windmilling the scales in a circle. 😂

I like the mythology component and the concept a lot, the art for anubis was also awesome. Hope you will improve upon the game some more as I'm curious what your vision for it is.

Good work and keep it up!

Very fun gameplay and excellent audio. I liked how it was easy with a lot of crimes to mix up who did it and who didn't.

Nicely done!

Really like the gameplay idea. It's interesting to try and remember the speed of certain cars by eye to know if they are above 90 or not. Could use some kind of audio or even background noise of the traffic or something, variable car models would help spruce it up too. But I know the jam is short. :) Nice work!

I admit at first I was confused when the criminals followed me after I contacted them. But it made sense eventually. I thought I was going to lose by being surrounded by crooks. :P

Nice gameplay and I liked the concept. Good work.

Very enjoyable game. I liked some of the skill and pre-planning needed on the later levels to get everything hit properly.

Surprising amount of depth of play and a fun concept, you guys did great!

Very nice concept, music is pretty good and I think the square people are pretty endearing.

That said, I think on level 4 or 5 I managed to shove one of the prisoners out of the map on one side. Making it impossible to complete. :) Oopsie~

Nice work!

Thanks a lot. We definitely enjoyed every minute of working on it. :)

I deferred them to 8mobius8 because I happen to be a crappy screamer. 😂

Glad you liked it!

Very simple and enjoyable controls with satisfying sounds. 

Very nice!

My highscore so far:

That means a lot to us. Thank you so much!!

(1 edit)

Like Philip said, there's a secret wall there.

Also, there are 2 other secret walls in the overall level that are even less obvious. ;)

Thank you for playing!

For now just to interact with closing the dialog.

Lots of plans for interactables. Thank you so much!