Very nice game! Congrats!
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Don't cross the line's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| By how creative and fun it is | #9 | 3.743 | 3.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Really creative idea, at first I forgot I could release and I was trying them all in one go! That would have been impossible haha. Really liked the levels with the moving pieces, added a lot of challenge! Good work!
Me and a friend played this and it was actually a good time. We tried to beat the levels with only one line and that made it tense and more fun than using multiple lines. It was fun looking at the line and seeing how close we had come at some points.
Really great concept! Only thing that I would change is that you can always check how things are going. I tried the first levels in one go but with harder levels I just made mini steps to see where I am going. Maybe make a maximum of "cheat views" the player can use. Otherwise, great game!!
Very nice, it lacks a little polishing. But the concept is cool. I think exceeding the target number of line should be a gameover. Otherwise it’s not challenging enough (this is only my point of view though).
Thanks for your comment!
As a reply to your suggestion, here's what I thought myself when making the decision to allow infinite retries. In my mind the target number is something that sets some expectations for the player, but in the end I did not want to make them start over the game because of using too many lines on one level. After completing the game the player can try again to improve their total score and try to solve the levels with fewer lines than last time. The challenge in the game comes from the players own ambitions and expectations they set for themselves. Of course, one could solve all levels by just taking minimal steps at a time until at goal, but I think no one would actually want to do that (unless they have been stuck for a same level really long time). After all, what's the point of playing a game if one does not want to do their best. Also, this is something that is connected to the Courage theme of another Jam this game was submitted for. The target numbers sets some expectations to the player but still in the end the player themselves are responsible for making the decision how big risks they want to take. If the limit was absolute, with one attempt left, it would not leave the player no choice but to try to solve the whole level with one line. In my own personal opinion, this is not as interesting as to force the player to make the optimization decisions themselves.
Thanks! These are really good suggestions.
Mouse problem was something I noticed myself and I was going to fix it, but in the end I did not have enough time. As a quick fix, I changed the mouse cursor visible, which was something that was also asked. That maybe should help a little.
I added some sounds to the game in the update, but did not have much time to work with them either, so they are quite simple. If I'm going to make updates to the game later, I'll definitely add the blackboard sounds!







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