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Léon

186
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A member registered Dec 11, 2017 · View creator page →

Creator of

Recent community posts

cute<3

Hi,

It may be next May, one year after the first edition!

If I have time…

speedrun this game

Nice!

I read that you are going to continue working on this game, I can’t wait to see it! I think you need to focus on the gameplay. The aesthetics are already perfect in my opinion. But the gameplay would deserve some adjustments or additions to become more entertaining.

Cool.

It’s quite nice and satisfying to play with these blocks. And there are great little touches like the “colors” menu and its splendid palettes…

I wish the game was more challenging, I stopped my game at a score of 4500 because the game started to lag and I still didn’t feel in danger. Maybe the difficulty should be increased little by little?

(1 edit)

The game is quite nice, I like the art, the atmosphere and the sounds are not bad.

Also cool to have uploaded a linux executable. That’s rare enough to be noticed.

On the other hand the game is really too hard. I insisted a bit (about 15 games) and I never managed to beat the score of 10000… It’s a bit frustrating to be killed in one shot by these mini creatures so difficult to eliminate…

Also I didn’t find out what the pollen was. But I guess it may appear later in the game?

(1 edit)

How do I clean my hands ??

(nice game tho)

I think Igor needs help… What do we do? D:

really great game ! Everything is perfect and well tuned. Can’t stop playing it.

(*<_ *

of course ^^ do what you want with that

this birthday party is so cute (*<_ *

Nice ! The gradient is impressive !

The painting from my comment is an “original painting” (not a rothko reference). This is a sunset scene with the sky turning dark and you can see small trees and houses at the bottom :)

thank you! glad you like it ! (’<_ ’

(10 edits)

Four metagaming proposals :

Supremacy: erase all other colors

spoilerin fact it seems to be the expected way to play the game:

Division : have all colors in game without them being in contact.

Celular automaton : watch the algorithm evolve without intervening.

Painting : make a painting.

Great Zine, thanks !

I just want to discuss a little bit about “[an instagram post] costs nothing to make or distribute.”

Instagram is owned by facebook. Facebook is one of the most powerful companies in the world, basically because when you use a product like instagram you “pay” by watching ads or giving information about your likes and habits.

I’m totally in favor of using digital tools (like instagram) for resistance/activism but I can’t consider tools like instagram to be free.

0 1     0  0      0 

   0   1  0                1
0              1      1
                             0
1    0   0   1  0    1
 

Really great one.

great one.

thank you very much for this list, I love it. I had to take some time to translate it to really appreciate it. So if anyone is interested :

TRADUCTION FR

Liste des 100 meilleurs jeux vidéo

  1. Un distributeur automatique
  2. Un oiseau mécanique
  3. Un flacon de médicaments avec sécurité enfants
  4. Un porte-couteaux rotatif
  5. Une réforme du calendrier
  6. Les drapeaux de tous les pays
  7. Un livre d’échantillons de tapis
  8. Le brevet américain n°US8246454B2
  9. Le désir d’être tué par un robot
  10. Le désir d’avoir des relations sexuelles avec un robot
  11. Un labyrinthe de buis
  12. Le cotton gin
  13. Une poignée de main électrique
  14. Une grotte artificielle
  15. Les statues musicales
  16. There’s Nothing Shredder Can’t Shred.mp4
  17. Une route en perspective peinte sur la face d’une falaise
  18. La ville voisine
  19. Un gant chirurgical rempli de pop-corn
  20. Und scie circulaire
  21. Une maison hantée
  22. Un masque peint
  23. Voyager en train
  24. Une machine attrape-peluche
  25. Le journal dans une autre langue
  26. Un contour à la craie
  27. Une fenêtre d’où l’on peut voir une grande forêt
  28. Un empoisonnement à l’ergot du seigle
  29. Une horloge cassée
  30. Des menottes en plastique
  31. Du monoxyde de carbone
  32. Un programme numérique radionique
  33. La “precious moment chapel”
  34. Une poupée qui mange et fait pipi
  35. Une rue lointaine aperçue dans l’enfance
  36. La liste des films dans un avion
  37. De la neige artificielle
  38. Une impression de déjà vu
  39. Un restaurant à thème
  40. La maison où personne ne va
  41. La table de billard à pièces, quand vous n’avez pas de monnaie.
  42. Un dentier mécanique
  43. Une illusion d’optique
  44. Des chaussures lumineuses
  45. Une crotte de chien en plastique
  46. Une tête sanglante
  47. Un magasin de campagne
  48. Une pierre avec une forme étrange
  49. Un sac de pièces rouges
  50. Un rocher de 13 tonnes sculpté en forme de tête de John Wayne à Lubbock, Texas
  51. Le Paris du Baron Haussmann
  52. Les Sculptures en os de baleine
  53. Une scie musicale
  54. Un magasin de rideaux
  55. Un miroir embué
  56. L’interprétation des rêves
  57. Le disque de Noël de Pac-Man
  58. La magie de la lecture
  59. Le fil barbelé
  60. Une publicité pour un produit qui n’existe plus
  61. Un Easter egg dans un menu DVD
  62. Une boîte entière de pringles
  63. Une ligne de bus que vous n’avez jamais empruntée
  64. Des biscuits chinois.
  65. Une photographie de l’esprit
  66. Une peinture d’un clown
  67. Une petite boîte en bois avec un insecte tremblant à l’intérieur
  68. Un manuel d’instruction
  69. Le trône du roi Salomon
  70. Des sets de table à colorier pour enfants
  71. Une machine à Granita
  72. Une “machine inutile”
  73. Une plaque d’égout
  74. Le matériel de géométrie
  75. Un Screwball Scramble sans la balle
  76. L’Histoire comme un cauchemar dont nous essayons de nous réveiller
  77. Les Pogs
  78. Le château de Barbe-Bleue
  79. Des Illustration de livres pour enfants
  80. Le Monument au général
  81. La chaise électrique
  82. L’aquarium chez le médecin
  83. L’Empire des Lumières
  84. Tenir une bille contre son œil
  85. L’histoire des machines à fessé automatiques
  86. Une serrure à combinaison
  87. Une figurine de Gundam
  88. Fixer ses mains jusqu’à ce qu’elles soient floues.
  89. Une boîte vide
  90. Une petite pyramide en verre avec un pentagramme à l’intérieur
  91. Un puzzle érotique
  92. Un leurre de pêche
  93. Du Papier peint à l’arsenic
  94. Des chips de calage
  95. Une machine à mouvement perpétuel
  96. Des mannequins de tailleur
  97. Un serpent en caoutchouc
  98. Un sac de clous
  99. Le faucon maltais
  100. Un arbre frappé par la foudre

nice

:)

Do you think you will make source accessible and under an permissive license once it is clean ?

Really nice to see those updates every weeks, keep going !

Can I make an intro cut scene for a game that does not exists yet but that I plan to make in the future ?

thank you ! I added the link in the description.

Pretty cool.

The collision box of the player seems a bit too big for the sprite. e.g. it doesnt seems to be legit that i cant go bellow that platform

Graphics and palette are beautiful, it’s a nice arcade game, and the end is fun too !

I dont understand why the changing color…

Really really loved this cells sim. The aesthetics is perfect, the idea is simple and effective.

I really hope that you continue to develop it. Some randoms ideas and thoughts :

  • I really couldn’t understand the mechanics of reproduction and genetics. You should describe it better in the description.
  • For the moment if I activate the energy bars, the new cells don’t have their energy bar displayed. I have to deactivate then reactivate to see them. However it’s pretty cool to be able to see only my own energy bar. I thought that a control scheme like :
    • press K : only my energy bar is visible
    • press K again : all energy bars are visible
    • press K one last time : all energy bars are hidden.
  • It would be nice to have a way to find out which cell you are controlling, sometimes it’s not easy to find it when you are in a group. It should not break the minimalist aesthetics, but maybe you can find something discrete?
  • An autoplay mode where there are only AIs?
  • I guess it’s intentional, but the cell is very hard to control. It would be less frustrating if it was just a little more manageable.

Really liked the transformation mechanic and the physics. The color palette is beautiful too.

But those things made me crazy : ◼→

Nice and good looking game. Really difficult tho (high score : 38).

I think you should introduce the 3 windows one by one so the player could have time to become familiar with each transformation.

Nice game. Is a little bit frustrating that you cant go below a certain height while you’re a bird. Doesn’t seems right… Is there a reason for that?

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I found the concept very appealing!

I didn’t manage to start the web version and the desktop version crashes every time the window loses focus… So I accidentally lost my progress a few times at advanced generations and it discouraged me a bit…

I think it would have been better to see the stats directly above the individuals without having to click on them because there is space. Also, a little change in the appearance of the mgughs as they evolve would be nice.

Lol I pressed the play button and 0.4 seconds after “YOU LOOSE NOOB!” it’s not really engaging… After two or three tries, I finally managed to finish the game. But didn’t managed to use power ups.

I really like the art and sounds but as other people said it’s really hard to understand what to do. (High score : 131.)

Nice game ! was actually fun to play. The mechanic of getting slower the more you eat is what make the game fun. The visuals are perfect.

(If you cant reproduce it, it might be because I’m running L.I.N.K on linux. if that’s the case, no worries…)

I think I found a bug with selection boxes,

steps to reproduce :

  1. draw 3 empty elements in a row

  2. Select them with a selection rectangle (shift-drag)

L.I.N.K crash with this error message :

./crazy.agpack/main.lua:1225: attempt to compare two nil values

stack traceback:
	main2.lua:277: in function <./data/main2.lua:111>

Just saw your comment. I reached layer 99 (screenshot above)

I reached layer 99

excellent. The mechanics of the teleportation pipes are great (with the fall and teleportation sequences). The complex pipe patterns are hard to anticipate. The fact that it doesn’t go the same way depending on where you enter is great. It really makes me want to see this mechanic developed in a real video game.