Play tool
Click Adventure Toolkit for Blender (Alpha)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How original/innovative it is | #10 | 3.719 | 4.400 |
Overall | #18 | 3.324 | 3.933 |
How much I could potentially use it in the future | #21 | 2.874 | 3.400 |
How nice/fun it is to use | #22 | 3.381 | 4.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
A great blender addon idea to make point and click games! The video tutorial is very well done and really makes you want to try the tool.
Is it possible to set the shape of the area to something other than rectangle or circle ? It seems limiting. We would like to be able to make arbitrary polygons to better fit the shapes of the objects…
Thanks! The addon uses HTML image maps for hotspots, which do actually support arbitrary polygons, but I couldn’t think of a good UI for creating them. Plus the limited time I had, and also I figured that it couldn’t be that bad if the original games I was cloning also only used boxes. I’ll look into it for the future though!
Nice tool, I am not a 3D artist but have sent this to one I know that works a lot in blender. It’s great to see plugins like this.
Not sure how far you plan to take the tool I can imagine a lot of artists finding new ways to use there skills from it.
Thanks! I have lots of ideas for new features that I’d like to add (music & sound, immersive animations, 360, non-web platforms…), but I’d be open to hear more.
Transition blends between states such as making the pears fade away as apposed to just vanishing. Zooms in and out and so on so that the user can feel like there is some form of movement might be good.
Non web could be achieved with https://www.electronjs.org/ it will allow you to build desktop applications from the web pages.
wow, this could work really well for a hidden objects game, something like this one.
You’re actually the second person to suggest that! It will take some work on my end to get it to work well though, since right now it renders every possible combination of game states—so a screen with 10 togglable objects would need over 1000 renders!
For really, I'm not Blender user.
But becouse video, I can imagine how helpful this tool can be in specialist hands.
Good work!