Devlogs Page 946
A new game mode has been added: In this mode: -Players will continuously build their army by choosing from three random options. -The castle no longer gains res...
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Juuuust been sorting, transferring and installing files for 4 days. (T_T) So game assets are more accessible for me to work with on phone. As I do that, here's...
Hi! I made some tweaks to the game to make it a little bit easier to play. ROUGH power cost reduced from 50 to 10 COARSE power cost reduced from 100 to 20 1:1 p...
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[FIXED ISSUES] - Alpha Start and Alpha End sliders not working from Whistles Component in Firework Workshop, it is now fixed...
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This game kicked off a bit bigger than expected. Thanking you very much for your support and interest in the project. You guys rule. Apologies I had to put a pr...
Hey! Thank you all for your support of my project. I went through a long and rather difficult period, and I wasn’t able to focus properly on my game. One thin...
Hey everyone! I’m officially resuming development on Xianxia Idle 🧘 ♂️⚡ After some time away, I’m back working on the game and preparing the next u...
This is the sequel nobody wanted to a game a game nobody played. This time its solo so I can play by myself! At the end of the last of adventure the cheese gnom...
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Hello everyone! Issue #51 of the Amare Bulletin is out now! 🎉 This fortnight brings a lovely mix of cosy slice-of-life releases, dark fantasy epics, supernat...
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It’s published on my Patreon for $3 and includes 14 images, six of which are also sized for emoji use, for a total of 20 assets. The emoji set includes a brie...
Implemented client-side error logging system Fixed Moonlight Potential fix for drag and drop implemented for smarter cleanup (requires further testing)...
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ESTAMOS PERTOS DO FIM!!! - sprites e musicas reescolhidas (obrigado Some Weirdo ) - agora a tela é 4:3 (durma com isso) - som de estatica melhor para os ouvido...
Milestone 2 is out. I originally planned to add some camera controls, but ended up rewriting how cameras integrate with the scene graph entirely. Along the way...
I've been recieving bugs of the game acting wonky- So Imma pray that this works! RPG maker has a specific deployment feature that pretty much "removes" any unus...
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Hey everyone! If you've been following the development of KRAVAT, you might know that the Kickstarter will be launching early 2026. Here is potentially the fina...
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🌿 What's new in version 1.1.0: - A new button has been added to the upgrader to open the shop. - The shop now allows you to purchase hats, remove a hat, and...
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As I approached the final character design sheet assignment, this is where things began catching traction. The earlier stages of constructing a character given...
-Minimalize to Tray -CMD window its not visible anymore...
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PyTorrent Free No ADS Torrent Downloader
## New Features Manual override to set if running on a Windows device (defaults to auto detect). ## Improvements When WIT crashes, it will inform the user about...
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Morning news from Fusion Retro Books. I received a copy of Warhawk Deluxe this evening and updated the information about it. But that's not the most important t...
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Vortex Breakers is almost ready to launch, but I almost released it with all the game testing controls still active! XD There were buttons to let me change powe...
In this video I show how an input bug that seemed to require more complex code was instead fixed simplifying the assumptions and unifying several situations int...
Update v0.5.3 Fixed a problem where saving a image would omit the .png extension...
1 file — v0.5.3
Modify my helper to allow bit numbers from Hex (0x & #) this is required for MZ PIXI.Graphics so the colors can be accepted...
The community has spoken! Following the recent character outfit poll, the winning "Graceful Gearhead" design is now officially in the modeling phase. This outfi...
This update focuses on giving Slimeheart a stronger identity and more personality. 🎨 Visual & UI Overhaul Complete UI redesign for a clearer and more cohesiv...
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Project is now published yay - \(-_-)/-...
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5-Shifted Switchy's take yay
Hey everyone, Victor here! This one's big: multiplayer is now in the game. BETA 3 lets you play Poly Plaza 2 with others. Fair warning though — it's fresh, wh...
1 file — beta-3.1
Every month, every week, SOAR gets closer and closer to an actual release. This version is one more step towards that. V0.9 is out And with it, a few balance ch...
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As promised in the earlier devlog, I'm gonna start posting news on tuesdays!!! This should make it easier for me to work on the game and not post everything I d...
Fixed a major issue with the demo end screen not loading...
A Platformer Run & Gun Game
A couple of small fixes during the grace period. I had to cut ending music from v1.0 after discovering an issue with it. The issue has been fixed and so the end...
Eae! Primeira atualização do jogo! Essa é uma mini hotfix focada em corrigir alguns bugs que passaram despercebidos no lançamento. Aqui está a lista do que...
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Ahora ya se puede leer "A place for Perish" en español o mejor dicho "Un Lugar para Perecer" :)...
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Today I worked on implementing the game’s inventory system, and it’s coming together really well. I’ve set up an 8-slot fixed inventory with a stacking sy...
Level 12 seems to be a tough one and not all solutions are counted — so here’s a working solution in case your approach isn’t being counted. As mentioned...
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After a few weeks we finally reached the new version of the game, the new beta it’s fully designed for the PC platform, also sets the bases for the continuous...
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Fixed an error with some calls to Custom chip addresses for the music/sample playing. Didn't affect the sounds but led to random writes and potential crashes. T...
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I don't have much time today, but I’m going to try to get the click to go through to the button on the widget by creating a Hit Result manually and using Set...
MASSIVE UPDATE TO "Fall from a high place" I've updated the game and removed lots of old stuff from the game jam and have worked on fundamentally upgrading the...
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I've heard about some major bugs and other changes here and there to implement, so I have done my best to implement and fix as many of these things as possible...
This is a game I've been wanting to build for a very long time. Still a lot of mechanics to work out; need to make the game loop fun and get the balance right...
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This is a demo version of Desktop Dog Park , released to gather player interest and feedback before the full game launches in early 2026 . The demo includes mos...
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A More Lived-In World (Build 0.9.0) This update focuses on making the world of BitJump feel deeper, warmer, and more alive. You’ll notice more motion, more la...
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I hope this is the end of work under this tutorial...
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SWAP THEM is a relaxing resource grinding game with clean esthetic.
I know about the endless mode generation ill be working on it! :)...
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Good afternoon you lovely peeps! Been a while, I thought a nice suprise drop of 15 new weirdos would be nice! Remember these are in the paid version, for $3 you...
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I finished implementing the core gameplay mechanisms. I made the hazard objects damage the player by a fixed amount, limiting the player to two hits before resp...
No fancy screenshots this time, but after a lengthy hiatus, I’m dipping my toes back into game dev! Today’s topic is about InkGd and using that for my story...
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