Devlogs Page 91
Hey everyone! Another routine update on our upcoming death game visual novel Guilty As Charged :D The back half of February has been a little slower, but we sti...
Hey everyone! We pushed a small UI update today for version 1.1.1 based on your feedback. Thank you again for all the comments and suggestions. - Font has been...
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I've just made second video devlog cause I am so excited about experimenting with godot shaders! As you can see among the changes there are: textured pause menu...
Fixed credits sequence, adding FreakJam 3 logo Updated version tag...
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First off, sorry for the long break. I was busy, and there were some major bugs—some of which were really difficult to fix. Small bug: There was a bug that ma...
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A few changes this time. A rewrite to make the code smart and shouldn't be impacted by base game changes Made it easier to see the waifu who is fertile. Less te...
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Hello everyone! It's been awhile, and we're excited to share what we've been up to this last week.! Just like last week we'll go over everything we've done cate...
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collect XP to increase your level. There is no max lvl sooooo you can go forever. Have fun with this QOL feature. Vacuum Chamber - Content Update - Coming Very...
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This labour of love was created for the GameDevTV Halloween 2025 Jam . The Trick 'r Treat theme wasn’t strictly Halloween but I saw an opportunity and took it...
So fnafr2 as of March 3rd 2026 has concluded development and we are currently working on story writing for the future of this fan game series fnafr2 will be rel...
🌍 Update: World Map, Live Activity & Email Reminders A new Run4ever update is now live, adding new visible features and several stability improvements. 🌍...
Hello all I just put Dice of Dionysus up on itch and it feels a bit surreal to actually have it out there. This started as a pretty simple thought: I love Yahtz...
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I've started working on bug fixes, tweaks to art, and composing some new tracks for levels that reused the unused title screen music, like Grasslands, Chinatown...
Starsand Island - Community Translation Patch ============================================== v2026-03-04 (Launcher v1.7 / Script v1.1) IMPORTANT: You MUST updat...
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Mac is now supported (I may or may not update this less often compared to windows)...
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Unlock Diamond – 100 gold Diamond Refinery – 30 diamond, doubles diamond gain More Diamond – 5 levels, 5/10/15/20/25 diamond, +10% chance for diamond inst...
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Update from the Team Hello River Dwellers We hope everyone is staying safe. For this month we have brought over an update the clovers animations. Pain has been...
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Skill challenge was added with 13 challanges Symbol doublers added! do not use it on trash symbols 10 bonuses from skill challanges 1 new royal shop upgrade 1 n...
- Fixed a lua error related to enemies dying in unexpected ways - Made enemies with beam status not fire the beam immediately after taking damage or from FoW -...
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About 2 and a half years ago, I started working on a GBC styled 2D platformer based around Peach's modern movement set with a Castlevania aesthetic. The origina...
Deep Stories Early Access v0.4 Update: - Added New Soundtrack in Biomes and Events - Added blocks break/place sounds - Added Player Health - Added Fall Damage -...
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Hello everyone, I made some fixes and added 2 new power-ups. Slow motion: Asteroids will be slowed with the power-up. Bomb: Using the bomb with B or touching th...
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I finally got around to updating the game, which I've felt has been a bit unpolished for some time. This update doesn't do anything too crazy, like adding new e...
New Content Added Guardian Satellites weapon: Orbiting drone-style weapon behavior New dedicated weapon icon and SFX Added Orbital Lattice merge weapon: Beam-ba...
After nearly three years of work, Dying Hard on Hardlight Station: Anthology Edition is officially live on Kickstarter. If you’ve been following along since t...
FACTION: THE HOLLOWLIFES "What’s a bigger way to go out than a star? A Collapsing Star." The Hollowlifes are the terminal artifacts of The Node —digital ent...
Welcome back everyone! We're in our third week of working on the project and the second week of prototyping. In this post we'll discuss what we've done the past...
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I've decided to start this form of annoucments to showcase crops that I personally enjoy using! (I'll try to do them every month, we'll see how it goes...) This...
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A scene made in unity from my bridge and barrel models, a boat model found here: https://www.turbosquid.com/3d-models/wooden-boat-1-1770456 , and a plane with a...
Hello my fellow humans!!! We have hit a snag in the road. When I previously mentioned one of our coders/developers had to leave development, we all thought we'l...
A quick update to v4.1 for the full artwork cards because there was incorrect text for the boss effects. These have been updated: Mysterious Trickster: Bottom f...
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Hello everyone! Last week, we focused on technical research, this time, we've been experimenting with the feel and look of Roombarena's gameplay. Logo Let's kic...
Hiya! The team here at Scythe Ibis is back at it again for week 2 of our weekly development logs, or "devlogs" as the cool kids call them. This week has had som...
tell me how it took 6 years to port a game we spent 1 year making... When Eves Drop first came out in 2019, I was surprised how many people asked if it would ge...
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Hello Everyone, I made some improvements to the NPC dialogue! Here are some changes coming… NPC’s have a repeatable dialogue option -> meaning if you toggle...
I was sitting at my table two days ago trying to remember the abstract strategy game I made the rules for several years ago. I've no idea where I put those note...
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『初ドット絵ゲームです!』 kuigames.itch.io ブロック崩し&物の怪退治のゲームを作りました! タイトル画面 今回は初...
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ok i uploaded Error Hammer Version 0.1.0...
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What We Set Out To Build A fast, readable top-down action run with strong food-theme identity, escalating dungeon pressure, and a clean loop from hub -> run ->...
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- the candles disappeared after the last update? - but don't worry I found them again...
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Shift++ : A Cyberpunk Investigative Interactive Fiction Game about AI
This is the first alpha build being published...
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Use dice to defeat your enemy.
yo allot happend ngl gng 1.1.1 beta/testing 1.2.1 beta/testing 1.3.0 base game 1.3.1 WASD Support teleport menu 1.3.2 Secondary Camera improved physics new tele...
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yay...
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The prequel to the original!
Bioluminal has been a long project, and an alpha release has been in the works for nearly 2 years. Finally, a partial alpha release might come near the end of t...
This week I moved Attack Animations V1 to the Done column. I also moved Boba Shop layout to the In Progress column because that is what I will be working on nex...
Big update time! A total of 11 new guns and items have been added! P90 (new) TNT (new) TNT Bundle (new) Motolov (new) Ammo Box (new) Claymore (new) UZI (new) De...
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Hey pilots! Bringing you another solid update for Moscão Fighter , this time focusing on improving the visual experience and making it even easier to challenge...
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I just want to thank everyone for playing (and some for leaving a few bucks 💰), it's all very motivating for keeping the Commodore 64 retro games scene alive...
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