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Devlogs Page 92

Devlog #2 - Week 02: Prototyping
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Welcome back everyone! We're in our third week of working on the project and the second week of prototyping. In this post we'll discuss what we've done the past...
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Plant Showcase! - March 2026
I've decided to start this form of annoucments to showcase crops that I personally enjoy using! (I'll try to do them every month, we'll see how it goes...) This...
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Tutorial 1
A scene made in unity from my bridge and barrel models, a boat model found here: https://www.turbosquid.com/3d-models/wooden-boat-1-1770456 , and a plane with a...
Devlog 2.5: Change of plans
Major Update
Hello my fellow humans!!! We have hit a snag in the road. When I previously mentioned one of our coders/developers had to leave development, we all thought we'l...
v4.1
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A quick update to v4.1 for the full artwork cards because there was incorrect text for the boss effects. These have been updated: Mysterious Trickster: Bottom f...
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Devlog 2: Prototypes
Hello everyone! Last week, we focused on technical research, this time, we've been experimenting with the feel and look of Roombarena's gameplay. Logo Let's kic...
Devlog 2: Prototypes and Design
Hiya! The team here at Scythe Ibis is back at it again for week 2 of our weekly development logs, or "devlogs" as the cool kids call them. This week has had som...
Eves Drop Android port is FINALLY DONEthankgod..
Major Update
tell me how it took 6 years to port a game we spent 1 year making... When Eves Drop first came out in 2019, I was surprised how many people asked if it would ge...
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NPC Improvements
Hello Everyone, I made some improvements to the NPC dialogue! Here are some changes coming… NPC’s have a repeatable dialogue option -> meaning if you toggle...
Genesis of Design
Game Design
I was sitting at my table two days ago trying to remember the abstract strategy game I made the rules for several years ago. I've no idea where I put those note...
3 files
New game!
Major Update
『初ドット絵ゲームです!』 kuigames.itch.io ブロック崩し&物の怪退治のゲームを作りました! タイトル画面 今回は初...
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ok i uploaded Error Hammer Version 0.1.0
ok i uploaded Error Hammer Version 0.1.0...
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OSU Game I/O Game Jam Postmortem: Eggurger
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Postmortem
What We Set Out To Build A fast, readable top-down action run with strong food-theme identity, escalating dungeon pressure, and a clean loop from hub -> run ->...
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where did the candles go????
- the candles disappeared after the last update? - but don't worry I found them again...
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vrtempletemap
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Postmortem
idk...
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#yea
Windows version available
Major Update
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Shift++ : A Cyberpunk Investigative Interactive Fiction Game about AI
First publish
Major Update
This is the first alpha build being published...
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Use dice to defeat your enemy.
what has happened
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Tech Discussion
yo allot happend ngl gng 1.1.1 beta/testing 1.2.1 beta/testing 1.3.0 base game 1.3.1 WASD Support teleport menu 1.3.2 Secondary Camera improved physics new tele...
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Verdant Temple Works now.
yay...
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The prequel to the original!
Devlog #2: Unconfirmed Release Date
Bioluminal has been a long project, and an alpha release has been in the works for nearly 2 years. Finally, a partial alpha release might come near the end of t...
CC Weekly Progress Report DevLog 4
This week I moved Attack Animations V1 to the Done column. I also moved Boba Shop layout to the In Progress column because that is what I will be working on nex...
Devlog 1.2
Big update time! A total of 11 new guns and items have been added! P90 (new) TNT (new) TNT Bundle (new) Motolov (new) Ammo Box (new) Claymore (new) UZI (new) De...
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UI Update, Graphics, and WhatsApp Challenges! 🚀
Major Update
Hey pilots! Bringing you another solid update for Moscão Fighter , this time focusing on improving the visual experience and making it even easier to challenge...
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Thanks for playing/spreading the word 🤩
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Culture
I just want to thank everyone for playing (and some for leaving a few bucks 💰), it's all very motivating for keeping the Commodore 64 retro games scene alive...
Added holster sprite + idle leg sprites
Added holster sprite Left-Front Left-Back Right-Front Right-Back Front Back Added idle leg sprites Front Back...
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TUTORIAL
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Tutorial
How to play the game. Use your mouse to move the cursor to aim Press space to shoot Use R to reload bullets Shoot incoming ghosts. im sorry im just too idiotic...
v1.2 Update
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Various bug fixes and updates have been applied to the rom and web build, to ensure a good experience. Downloading the rom or playing in-browser now will play t...
PSX Retro Tools 162
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- Added PSX PostFX (non-destructive node-based post effect) - Added real-time PostFX controls: Brightness, Contrast, Posterize Steps, Dither Strength, Dither Sc...
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1.2 client update
Updated the client again in relation to how information is displayed (ratios of information panes to each other, positioning of the panes.)...
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Version 0.2, The Revamp Update
Game Design
--VERSION 0.2, THE REVAMP UPDATE IS HERE!-- In version 0.2, a snazzy amount of changes and improvements have been made, see this list: -5 brand new input secret...
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v2.9
Major Update
The Encounters table was almost totally redone, now it has advantage / disadvantage mechanics and hints / spoors in it. Pacing Move: “External influences” s...
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Devlog #6
Game Design
March 3 The player character is approaching completion! There are plenty of little tweaks to make and rough edges to polish, but things are moving along nice an...
Devlog #06 - 03/03/26
This past week was my reading week, and I took the time to get my wisdom teeth removed, so I only have work to show from the previous week. In my last devlog, I...
1.6.9b (33)
sorry for the delay, full changelog here ---- 1.6.8a ---- - fixed stair easter egg displaying the GUI when not supposed to - added a new event to the HATE easte...
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Synth Panel UI Update
Cleaned up the synth tab UI in the latest build. • Removed the duplicate AMP faders and switched to a cleaner ADSR knob layout • Added a distortion module w...
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Update 2.8.1 Grammar and more reworking spellcasting
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Fixed the grammar of the first two chapters. Also lowered the damage of spells to work better with Magical Implement and balance them with normal weapons...
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Fixed Backgrounds
Fixed background images that were creating bugs in the Firefox browser. Updated zoom on certain levels. Removed light in Elysium Level...
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La venganza de las hermanas Gilda 1.1
Un actualización menor. Lo único que he hecho ha sido reemplazar las imágenes de la portada y los créditos. ¿Tan bueno era el juego que no se podía mejora...
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Update 0.0.41 (Alpha)
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🔄 Arkus (Alpha) – Version 0.0.41 🐧 💻 📱 🔥 Update: Numerous bug fixes and stability improvements Translation fixes and improvements New crosshair...
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4.03 Big hat update!
Major Update
Added hats to Fairyborn! Character balance changes as well: Scrapper buff, Imposter/Snapper/Weaver buff. Dragotress and Smogger nerf. When updating your game tr...
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Hotfix v0.3.1
I have fixed a bug with the score system . The score should calculate and the high score should update correctly now. Before the score wasn’t being calculated...
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Roguecraft GB Game Boy Color - Physical Pre-Orders Now Open!
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We're thrilled to announce that the physical boxed version of Roguecraft GB (game Boy Color) is now available for pre-order at the Thalamus online store: Link...
Roguecraft DX Amiga - Physical Pre-Orders Now Open!
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We're thrilled to announce that the physical boxed version of Roguecraft DX (Amiga) is now available for pre-order at the Thalamus online store: Link: https://w...
1.0 - Mint
Major Update
First public version of Verdant is out! Let me know if you find any typos or have any feedback. Have fun taking your players to experience danger in the wildern...
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Build 0.1.6 Release
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Several Bug fixes featured: Desmond Mode Final Boss defeat in 2 hits fix Desmond Mode Physics rework Desmond Mode Final Sub weapon lore explanation addition Add...
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New session creation workflow
Major Update
In this update, the main goal was to reinforce Sessionbound new positioning: less “feature collection,” more operating system for campaign continuity. Key u...
Second Floor Progress
Second Floor is coming along nicely hope you enjoy this sneak peak :)...
The future of Monologue
Hi, it’s been a long time since there’s been an update on Monologue, and for good reason. I’ve been working in my spare time on a major update to Monologu...
New Build Available
Major Update
Published a new build that mainly contains systems improvements from the previous one, but there is a few new features too like status indicators, sanity, more...
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