Devlogs Page 90
Prepárate para una acción ininterrumpida en Corredor de píxeles — una aventura retro de ritmo rápido que pondrá a prueba tus reflejos y te hará volver p...
This update is about helping you find your way and making the room feel alive while you're in it. New onboarding for the moments players were getting stuck, a f...
2 files — 0.4.8
v0.2.0 Added Wake effect for ships Fuel indicator Changed Fixed Moving Target Practice Fixed Buoyancy for targets Fixed Crosshair not being visible Fixed Ammo T...
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I have added a ghost effect to cursor and block in the Boot screen. To make it more realistic...
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Hello, ladies and gents! This is the SECOND monthly devlog made on the game! The project so far... There hasn't been much progress made in terms of actual gamep...
From a game jam to a full release In August 2024 we release Near Mint as a 48h game jam game. We did not expect this small experiment to see such a massive disp...
The sixth stanza of the Dark Tower poem has been added to the comic as four new pages! Go to Comic See you in the 7th stanza of the poem! I want to complete all...
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Hello Everyone! We’ve been working hard on all the rooms and I wanted to provide a quick snapshot on where the project is and how things are going. So far we...
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i made it so that bullets have outline and dimmed the background a bit so the bullets are more visible. i will add a slider in the options menu later but right...
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Samuel Marišler: další animace útoků bosse - 2h Daniel Voráček: hitbox mechanika - 2h...
Hello all! Update #7 brings me to the end of development for some time, I'll be taking a break from development for the foreseeable future but fear not Spellswo...
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Before The Moon 2.0 is now available for download! All of the textures have been remastered, several bugs have been patched, and a few easter eggs have been add...
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Version 1.4.0 – Summary This update introduces a major overhaul to player progression, match simulation, and tournament realism, along with numerous fixes and...
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The first playable demo of Union Of Rivals is now live on itch.io. We invite you to experience the core management and production systems that define the game...
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You can play the 6.0 Demo and onwards on Steam: https://store.steampowered.com/app/4576510/Casualties_Unknown_Demo/ You can also wishlist the game here: https...
New in this release: Further resampler optimization Fixed some minor bugs UI polish New game card Disk operations menu (create/move/delete file/folder)...
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New Features : New menu interface with new button better level names Added a coming soon entry to levels Smooth transition between level selection and entry. Bu...
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Hello! This update focuses on improving the startup experience, menu flow, and accessibility support in Delivery Driver. Starting the game should now feel a bit...
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Thanks so much for the support and for playing! The demo is finally out on Steam!...
COMING SOON Weeks before, Carlos secretly placed cardboard silhouettes and small traps inside the house… all to prank his friend Kevin and capture his reactio...
Now you can see why you lost, what the radar was showing you, and how you could do better next time! Big thanks to https://itch.io/profile/keep-flying-games for...
Zero-Sum Hex: Battle for the Mana Forge Zero-Sum Hex is a fast, turn-based strategy game played on a hex grid. Your goal is simple: pick your team, enter the ar...
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You can now equip items directly from the Equip tab in the inventory menu. Selecting the Equip command will display the target menu, similar to using consumable...
4 files — 1.0.8
Made some performance improvements for mobiles, images should load faster now. Put the floating nav bar at the top because it was lost at the bottom for some wi...
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Hello everyone, It’s been a while, but a massive new update for The Echoes is finally here! This patch introduces a brand-new way to test your skills and a co...
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Just added a status indicator for if you're crouching or not + some extra boost pads to make longer areas feel a bit better :3...
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Just pushed another Alpha update focused on making the world map feel more alive and giving scouting a clearer purpose. New: Sector States Sectors now have prog...
Nymble 2 Demo is now up on itch.io! If you’ve been around for a while, you might remember the first game (Nymble 1) that used to be here before. I took that d...
Hi there, I was in the mood to work on this some more, so here is an update! Most importantly I overhauled the Playground to make it a proper level editor now...
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Cambio radical al modo reto. Ahora es un modo como los demas, pero con mas dificultad y mas corto, tiene secciones intensas y engañosas. Eso si, este modo, exi...
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The B&W version of "Wife of Two Crows" is live! This 6-page PDF includes an artist and painting list on the last page, allowing you to view the color versions o...
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Hi! my name is Elias and i'm from Greece this is my first collection of 8 tracks in dark sci-fi mode that i created recently and you can download and use this f...
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Gameplay Added 14 new swamp related actions to the paid version "Sleep": Skill Reward 10 -> 15 "Learn Dream Magic": Skill Reward 10 -> 15 "Gather Iron Ore": Iro...
2 files — 0.20.0
A major progression update introducing Gladiator Disciplines — per-gladiator skill trees with combat, rest and training effects — plus a redesigned Achievem...
🪓 Chop Chains is now available on itch.io! Every purchase on itch.io includes a free Steam key so you get both versions with a single buy! The itch.io versio...
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Hey everyone, Another big update this week, this time focused on passenger transport. Special Requests Instead of taking regular passengers every week, you can...
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I`ve just uploaded the “1.1 after the jam version” of the module. While the dungeon is more or less the same, the two big changes are an actual description...
A new updated version of GPX has just been released! Pit stop management is the area that received the most significant updates, featuring the addition of the f...
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Hello, you wonderful people, I think it's about time to post an update on how development is going! I already got all the tasks I need to do before the game is...
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Additions: Added a new enemy: Lobber Slime. Skill UI has been improved in-game, being more centralized on the screen and more polished. Added red glow and tint...
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- Fixed BPM screen not closing properly when clicking the X - Fixed saving issues when the auto save prompt opens...
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The ideal In a perfect world I would print out the above parts, and would mark my progress while playing the game. No online tracking or logging in, everything...
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THIS UPDATE ADDS : New AntiCheats Fixed Buying cosmetics (finally) Servers back up again...
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We all know that scheduling is the true Big Bad Evil Guy of tabletop gaming, right? So you may not be surprised to learn that I now have two spots open for the...
Hello everyone! I'm back with another devlog now, but like the last few devlogs, there is generally no huge progression to talk about for the state of the updat...
Always nice to revisit my written variant, and play it with a blank mind. Made several edits, it's now perfect. Variants are simplified - either Standard (+5,+...
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EN : DLC still isn't ready yet. I will publish it this summer, because I need some time to finish the final level of this DLC and test the other 3 levels. At th...
Future Updates, Bigger Fear, Better Gameplay Hey everyone, welcome back to Devlog #2 for No Time To Sleep . The first version of the game is all about building...
April has been a month dedicated to deepening the game systems and refining the overall experience. From the thrill of finding rare loot with unique modifier co...
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