Devlogs Page 89
Hello everyone, as you all know, the Middle East war has recently broken out, so our production team is keeping up with the situation and has begun creating a M...
“Hi all! We’ve just rolled out two small but useful improvements: ✅ Language selection available directly on the login page ✅ Terms of Service displayed...
THIS IS NOT A FOOKING GAME Wait, what am i talking about? SeaCrit is absolutely a friggin' game XD. But this is a blog about exercise so i figured, let's post t...
-Fixed Soul Reave not doing any damage -Health regen is drastically lowered with a small flat component, and slight scaling based on max hp. This change is unti...
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Everyone of our team worked hard towards defining our game more. Development: - More defined prototype of the flocking behavior of the sheep. - Prototype of bar...
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Inspired by ELFLE's Boom Power, it had an inventory nuke item that the player could find, carry, and deploy anywhere to create a small tactical nuclear explosio...
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Level 1 world 2 lava world!...
Take on Lepri and his minions and collect all paddies 4 leafed clovers
Soooo I have uploaded my first mobile minigame demo to Itch! It has the first 5 levels of a fun hovering spaceship race/puzzle game aimed at the casual mobile b...
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The Lava Caves biome is finally here! :) Added the Lava Caves biome - the deepest biome, with many new materials and access to rare earth elements :) Added gems...
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Some users reported high CPU usage on older computers, so V-Sync has now been enabled...
Changelog UPLOADED CORRECT FILES this time (-‸ლ) Fixed Ether’s dialogue code. (Dialogue variants will now trigger correctly) Fixed Ash link inactive on...
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This update features the addition of a static export system. You can now use TLoH to create static (PNG) as well as offline interactive CYOA. The static export...
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Hello everyone! It’s time for our weekly report! Another fruitful week for our group, let’s see what we accomplished Dan (GD): Well, I am rather not happy w...
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Global beta V0.2 --- pre combat test - Increased view distance - Added contrast and lens flare filters - Expanded the walkable area - Added two grass patches -...
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In this new update for Permafrost 0.3 I have added a new work in progress intro animatic that plays at the very start of the game when you selected 'new game'...
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-You can slam on jump pads now -Boom Barrels have better vision and can jump...
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Added a bad random lighting system (you can disable them in Main Menu > Menu > Options > General > Reduce Lag), and improved accuracy of null style. And fixed s...
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I released the free tier to the prison toilet pack, it contains the toilet and the sink...
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Update .03! Spent the weekend celebrating a friend's birthday. Added the random Hex map tables. These should allow you to add different features to your hex map...
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Hi I'm Grif, Until recently I was a game developer with over 20 years in the industry. Thanks to AI and Greedy Corporate Overlords, I'm now Unemployed. To be ho...
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Hello! This post will talk about the past, current and future of Permafrost. This means it will talk a bit about the development process, the updates that have...
Added 2 new animations for the Punk Girl...
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A game assets pack for fighting games
Welcome Back! Hello again, brave future players! We’re really happy to see you back - and even more excited to tell you that things are getting serious. This...
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Happy Texas Independence Day! To celebrate, I'm announcing the release date for Battle of the Alamo: May 1st, exactly in 2 months! It will be releasing both on...
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it has been a loooooong time since the last update. but the next update will be MASSIVE...
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Whats new on version 1.0.3? When going upstairs your velocity is normal Fixed other minor bug Updated credits Also, not a part of this version but now linux and...
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The very first video tutorial for the plugin is here. In this video, you'll learn about the interface of the plugin and how to play the effects you created in y...
Infinite TTT v1.5 adds Challenge Mode — an escalating AI gauntlet that finds your skill ceiling.Start against an easy AI opponent. Win, and the next round get...
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I’ve been informed all four Custom Night challenges need significant balancing, i. e., they’re unplayable. Please wait!...
Here are a list of issues with the game: Issue#1: Some functionality is lost whenever the 'replay' button is pressed, like sound and moon speed. This has been f...
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Hello everyone. We've released a small update on March 3rd. This patch fixes an issue where some text appeared with incorrect spacing during gameplay. If you en...
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Enemy AI has been improved so they patrol to random locations and don't get stuck as often...
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Additions: - Room Type: Forbidden, contains a forbidden item, with a big upside and a big downside. One appears after each endurance level! - Animachine: Baby A...
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I’ve uploaded a new build focused on improving the overall experience and making everything feel smoother. This update includes: General gameplay fluidity imp...
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After weeks of mostly visual work, I shifted back into more technical territory. As the thumbnail hints, I’ve also been experimenting with a new OS. Experimen...
Week of February 22nd + March 1st - creating high poly + low poly versions of the weapons + experimenting with different additional details to add onto the desi...
Hello everyone! I have been co-writing a lot of stories with the use of LLMs for a few years now and decided to finally make one of them into a full visual nove...
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This week we continued prototyping, working on the art bible, tech doc and game design model. Gameplay Prototyping: We continued prototyping our gameplay and ge...
Before we get in too deep, I want to say thank you to everyone who has been reporting bugs! It is super helpful for myself and this games development. If you fi...
Hi! I've fell in love with incremental games about a year ago and I knew I have to make one myself. Something that I want to play myself. The game features cats...
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Level 1 and 2 complete New background, foreground, and art for buildings New mechanic of Electroblocks Moving obstacles that kill on impact New tower climbing s...
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It's a short month, so the focus has been entirely on content with very little time for bug fixing. I included some known issues in this log to keep track. Plea...
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Greetings! / This week has been all about shaping our game world and experimenting with gameplay mechanics. Our artists have been busy creating concepts for our...
Adjusted a late-game encounter to make it slightly "easier" - for players who already know the trick, there will be no actual different in difficulty, but this...
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Changes: changed horse jump animation (more smooth now) fixed music button gui (visuals and functionality) added background with clouds...
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