Devlogs Page 888
fixed bug that skipped a part of the story the first time around :D now everybody can enjoy...
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Just added a small update to the game, also there is now a mac version...
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I haven’t managed to get a lot of work done during the holidays. I’m going to try to finish the prototype by the end of the week. Continuing to work on the...
Several testers reported that sometimes an animation was replaced by a black rectangle. The issue should now be fixed. If not, drop a comment and we'll try hard...
Hi guys! Happy Holidays! I wanted to share this devlog to wish you all happy holidays and a New Year full of great things. I’ve been a bit absent lately due t...
What’s new Introducing the tutorial level, it explains the main HUD parts and core loop. The HUD “Next” now shows upcoming affixes exactly in the same neo...
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FNAU 1 got a new update, it's just a patch, the changes is that the game is more easier and some sound effects were changed. And the zip file is now updated to...
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Happy New Year! We’re kicking off our devlog for the Continue Your Game Jam . The goal of this jam is simple: keep pushing forward on a game we’ve already s...
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Added build for android and support for it in web build...
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Santa trying to survive till 6am :)
Hi, i am a indie game developer and i am making projects about making it better and my progression...
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Chapter 6 out of 7 is finally out! The script follows and concludes the story from the VN, with some changes that will be built upon in the last chapter. Hopefu...
Added experimental zoom camera & a collision-free placeholder building ,it's more of a suggestion than a structure. Also fixed the game refuses to start feature...
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El timer ahora corre en segundo plano, algo simple pero que mejora la experiencia...
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In this devlog, I’m working on Bench! , a mobile gym game focused on simple but satisfying bench press gameplay. The core mechanic is tap-based lifting — ea...
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Added in queues and background workers and a bunch of fancy routing logic. In this one I fixed some of the bugs introduced by pooling the network packets...
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The game has been remapped to use a Tilemap, making changing level architecture more beautiful and easier to change. There have been a few QoL sprinkled in this...
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season 2 last update is v1.6 so that the next thing can be made...
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Happy New Year! As we enter 2026 (somewhat begrudgingly), we wanted to take a moment to share our community discord and some teasers about the upcoming updates...
It's been a while, huh? Mixolumia TE V2.1 (010126) New universal game settings & mechanics Bug fixes New grades for Master & Cataclysm Full Change Log Core Game...
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Estoy desarrollando RAM Checker , una herramienta ligera para Windows enfocada en ofrecer una visualización clara y directa del estado de la memoria RAM del si...
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🟢 Get Your Free Low-Poly Orcs – New Asset Release I’m happy to announce a brand new asset pack is now available on itch.io: LOWPO: Orc Characters & Weapo...
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Happy new year! Just a quick patch to more properly fix zombie movement to not be affected by FPS or lag, plus the option to cap your FPS. I also added a few ne...
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ShadowFire Oracle Deck Awaken from the Abyss This oracle deck was created for those who have survived loss, betrayal, and deep emotional transformation. ShadowF...
After i played through it for the game jam (it was required) i ran into a bug. So i fixed that bug here. When you chos eto not do therapy in serssion 4 otr 5 th...
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Removed a wall in one of the schools,NavMesh is fixed and baldi´s slap sound has echo...
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Progress is continuing; the past few days have been both the change of the old year to the new and the change from old game systems to new ones! The past few da...
Look at the finished version of the start menu. WAAAY better...
Fixes Fixed bug where selection indicator of Elevator buttons doesn't disappear on Cancel Fixed erroneous collision of Cafeteria tiles Fixed erroneous collision...
I updated the release builds and they are now significantly smaller. Also, the local AI chat streaming responses are faster. If your computer has an NVIDIA GPU...
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Hi sorry for the lack of updates or really anything from my end this year i got been pretty busy and unmotivated in the second half of 2025. I've also been pret...
The Horizon What's coming up for Aethermancer v2.0? Enchantments are coming. Runes will be merged into the enchantments system. This is going to take a lot of w...
Revamped entire lobby / added staff room you still dont gonna find it /...
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[ADDED FEATURES] - Movie Creation tool now includes a title screen for your videos...
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Happy New Year! CHEER SQUAD has officially launched on itch.io! This is Chamber Software's first game, originally released on Steam on April 18, 2025. It is a s...
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I've finally fixed the dupe bug that was happening with the portals, and completed a UX pass on the menu elements and game board to make everything feel more ch...
Added new map and made some tweaks and fixes to things addressed by the community...
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Quick update on game balance: Early playtesting revealed a problem: everyone kept dying on Day 1-2. Oxygen depleted too fast, power failed before players could...
Hello pilots! I am aware that using the mouse can currently interfere with character movement. To ensure a smooth experience, I have temporarily restricted the...
EX-DRONES™Standard Edition 2.5.0. has been shipped!...
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TheSilentHouse Studio's Exclusives
be patient well if you can wait until I can realase update wait until 4.5 or 5.5 done it can be little bit longer new updated is bigger then some small or mediu...
Episode 3 begins with silence: the journal doesn’t respond, even when the kids try a “performative” good deed. That deliberate non-reaction is important...
Hello friends! I've changed x,y QDock coordination code, should now be ok when running in different resolutions. Have a Amiga BIG time ! /8080...
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Devblog Heirs of Eclipse Welcome everyone. Starsound is a small side project I made as a hobby to make a cellphone game simple but with soul to play on the mean...
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New languages now available! As the new year comes, Exspherimental is ready to welcome even more people from around the world! With this update, a new menu will...
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I have FINALLY figured out what was wrong with cameras and why they wouldn't render properly. Thank you all for your patience! There are some other minor bugs t...
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