Devlogs Page 889
fix the download so that you can run the game. fix the bug where the buttons can't be clicked...
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Hey, after a while here comes many updates and we where invited to GCMX where i got a lot of feedback and next publish will hopefully now be fully available on...
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Trailer placeholder Hiya!!! HAPPY NEW YEAR!!!!!!!!!!!!!!!!!! The first day of this very new year marks the release of the good version 0.4 ! Here is the changel...
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I’m back with a new update for Wizard Duel. The game should be a lot better now and I’ve cleaned up some sloppy code. Next update might be a little one, but...
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So I was doing some math on the Magick Shadows series today and realized something kind of wild that I wanted to share. Each game in the series has 12 film titl...
The first BETA for SuperTux v0.7.0 is out now! You can download it from https:// github.com/SuperTux/supertux/r eleases/tag/v0.7.0-beta.1 Please try it out and...
Hey all, one last patch to end off the year! 🎆 This patch fixes some annoying issues that were present with the editor, as well as some other bugs, and along...
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Analogue Pocket support The .pocket files specifically made for the Analogue Pocket are now available! Standalone PC version (Windows) We also have a standalone...
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MVP7: The Living Galaxy Update Project Apotheosis Devlog - 1st January 2026 (Happy New Year!) MVP6 gave your aspirant a chapter identity. MVP7 makes every choic...
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Now includes ready-to-use Unity and Unreal Engine packages for quick and easy integration into your projects...
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Hello everyone! Thank you so much for playing and for the amazing feedback on the latest build. I received some comments that the game rules and mechanics weren...
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Progress has been slow. Parrying Poirry is a needlessly silly commitment. There are also other silly things like the sokoban skill tree, a joke about Blue Princ...
Hello everyone and welcome to the third update of the “Cyber Pixel UI Kit” package. In this update, I’ve added 20 new inventory icons . I hope you like th...
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Happy new year, everyone! We wish you all a year full of joy, health and prosperity :) We'd also like to apologise for our lack of posts the last couple of week...
The Fever Dream has received a new update. Here are the changes: Changed some sounds to the original ones; Changed the authorship in the properties to saikoisty...
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Improved interaction with the electrical panel to avoid a possible bug (thanks, Spicausis 😉), and added the guide with the walkthrough, hints, map, and full...
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I said I probably wouldn’t update the game. Guess I was wrong; didn’t want a game breaking bug in it. Goblin Hunter DX (v1.1) Patch Notes In mission 1 fixed...
Happy new year! Same ktabs you know, but now as a windows app! I have been thinking about this app lately and I think it is time for some updates. For this rele...
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So we moved the list from the page to here for now since it looks like you are able to download the game when its on the page which was bugging me more than it...
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Alright, I’m rolling back parts of the power update, since I think it’s more fun to just be able to freely use the conveyor belts and pumps without needing...
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Been working a lot on this thing since summer. I cant list every little thing I´ve done but I think I´ve been just about everywhere in the program and done so...
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This is a new series of assets, created in a hand-drawn cartoon style 64x64 . I hope you like it!...
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[ENG] Here is an update to the rules for the pamphlet version of Huskarl. Actually, over the past few weeks, I’ve been working on the extended version (some f...
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Huntsmen and Professors, we thank all of you for your patience. Funnily enough, today is the day and it works out that it's the start of the 'new semester'. We...
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fixed a bug where objects would spawn at (0,0) hopefully fixed in round deletions hopefully fixed items getting stuck if started round while holding item...
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Hi everyone, happy 2026! It's been a while, sorry about that. Don't worry, this post isn't about me saying that the v3.0 is getting cancelled, on the contrary...
Now includes ready-to-use Unity and Unreal Engine packages for quick and easy integration into your projects...
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Added more questions also now include a head teacher to congrats you for doing well. This game is silly but thats the purpose of the game lol. Thanks Jonathan S...
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Finally catching up and having more fun DOS time, but it isn’t likely I’ll finish in the next hour. So, let’s say by end of January (if not sooner) I aim...
Just in time for the New Year... with this 2026 can startwith you having all your values in view! Value Selector A Simple Tool for Choosing What Matters I’m r...
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Hello everyone! Thanks for following the project. I’ve released a new Component Sandbox 2, please check out my itch page to locate it. Thanks! I won’t be su...
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Hi guys! Happy Holidays! I wanted to put together this devlog to wish you all happy holidays and a New Year full of great things. I’ve been a bit absent latel...
One day, I was at work listening to video game soundtracks on YouTube Music, and I thought to myself, wouldn't it be nice if my video game had a soundtrack peop...
Hi all! Thanks for checking out my first Solo-Developed game. It's a small project, but I hope you're able to find joy and peace in it. This is also my first ti...
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fixed gameplay in multiplayer local. online still wip...
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♥🗡Dungeon crawler roguelike
First off, Happy New Year! After 3 years of working on this project we're very excited to share something online for anyone to try. Twins of Olus is vibrant act...
Happy new year! The previous PNP files incorrectly included the front of the Grease card twice (instead of the front and the back). This has been corrected in t...
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Happy new year! version 0.5 just got released. This update is less significant in terms of game play than the last two updates but it is still important for me...
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AS PROMISED, THE CHARACTER CREATOR IS HERE. I've been toiling away, trying to make something super polished and ready to go; however, there's still a couple thi...
Full Version with 16 Core Music Tracks with 74 different variations. With Different Themes: Forests Towns Fields/Dungeons Battles...
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During development, BarrelStorm briefly drifted far beyond its original scope. The initial idea was simple: a tight, arcade-style tank game inspired by Battle C...
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After about a week of working of monked i have finally upgraded from unitys basic lighting to Post processing and baked lighting. This allowed me to do thing li...
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Happy News Years everyone! I wanted to push this update before my clock reaches 2026. It's a collection of bug fixes and general polish. I've not changed anythi...
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Hello there! Welcome to one of Knockback Knockoff's devlogs! While working on the game I realized I wanted to organize a playtest for the multiplayer version of...
design thoughts: I loved the connections between family members in the rogue-like computer game Hades. But I was also intrigued to create a gothic-themed game...
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