Devlogs Page 66
One of the four stories from this set is available to experience for free on Substack. ... He turns his attention to what feels irregular within the shadow...
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Like the title says, the playlist for the Opus Torrentia soundtrack is up on youtube now so go check it outt!!! ( Playlist link )...
With less than 40 hours to go the Maps & Mishaps Kickstarter Campaign is coming to a close! If you want to support the project and preorder the full game at 20%...
Hey everyone! Big welcome to all the new players joining in, it's awesome to have you here :) We released the demo on itch to see if there is interest in the ga...
Page 1- HU <— Page 2- EN **Sziasztok… ** Kicsit dolgoztunk a projekten, és megkell hagyni… Nem lett rossz… Implementálni akartunk egy csomó funkciót...
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What’s new in the version 1.0? Added a brand new main menu interface Introduced Hunter Mode Improved overall game difficulty balance Added a new death screen...
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Hey everyone!! Just a quick update on what's planned for the next month: A free update for this brush pack (i've sliced everything up, updated the guide, and ad...
New Demo Update for the game available. Shoutouts to @Galvanic for help on the UI work!...
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added gui using tkinter...
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3rd party requirements Python 3.13 and VSCode please DO NOT TOUCH python code
The android version is now available for download! It is satisfying to touch each card as you find a set. Additionally, there is now a dark mode in the settings...
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Introducing Virtual MAC! Have you ever wished you could pick the exact perfect tile after each fight to have the ideal run? Well now you can! After beating the...
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In the v.9 is here! NEW: Added an EASY, MEDIUM, and HARD difficulty setting which changes the recharge rate of your Hexagon ammo. UPDATES and FIXES: Reworked th...
Since the game's launch, I've had a restless feeling... Every jam game obviously comes out "incomplete" technically, since rarely do all the initial ideas make...
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It focuses on Asher and Violet's side of the story, and shows around 60-90 minutes of gameplay . The full version of the game will also have subtle but delibera...
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Devlog from 2026/2/9~2/15 Overview This week we proceeded with development according to the schedule. The tower was finalized, and the model was produced. The d...
Ive been giving it some thought for months now. But Ive come to a conclusion now… This project will be renamed and discontinued as im in the process of making...
I fixed the collapsing windows and added some empty state descriptions so no one gets lost. This is coming up with next release. Hope you enjoy. Databases are u...
I have just launched a new cowplant mod, Fun with Cowplants , that overhauls and modernizes cowplant gameplay. It is meant to work alongside Let Them Eat Cake a...
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Devlog #2 — The "Every Color Tells a Story" Update February 21, 2025 Big update today. This one's all about making the game feel better to play — clearer fe...
My first veggie pack is OUT NOW! If there are any issues, please send me a message so I can fix it asap. - tea_cb...
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- Added a quick tutorial with images to the game - Feedback on wrong belts to know what was potentially wrong - Added small difficulty curve to ease new players...
Minor typos / style fixes...
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TTRPG solo oracle GM emulator using either dice or cards
Clean work's art style has been the result of taking (mostly) free assets across itch.io, and stitching them together to produce the final look of the game, and...
☕ ZACC: Cozy Cat Cafe – Early Build Devlog #1 Alright, we finally made it to the first early build. But real talk: we ain't finished boi. Not even close. Th...
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Just published the first Android build for the Magium: Legacy game. The web version is still available, and you can now export all saves from web and import on...
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El segundo dia se resume en una frase: Programar en la Maria Zambrano. Nuestra segunda conjamon viene de la mano de nuestra primera experiencia comjamoner: LA M...
Uploaded a new patch that should address some of the following bugs: images not displaying correctly preferences menu was too messed up (it's only supposed to b...
A new level for the game, number 9 in this case. I tried to change the landscape a bit, from dungeon to a sort of acid marshes area, and to make enemies that co...
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Buenas noches~ He conseguido cambiar la pipeline de renderizado del proyecto. Unity ha explotado dos veces. Exportar casi acaba con mi cordura. Here. Enjoy. Añ...
Hello! I have created a new asset pack containing 3 textured and rigged slime creatures with some animations. Here is an overview of the content that is include...
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Hi guys! I've been working on cleaning up the general gameplay experience in Task Force, and naturally, have been polishing the visuals simultaneously. Just wan...
Hi! I just released my new pack of Sci-Fi backgrounds. Perfect for your visual novels, space games, and Vtuber streams. Check them out and let me know what you...
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Pixelart topdown assets for your game !
Today, I officially completed development of the first level in my game. Starting with version 1.2.0.0 (the current version), all existing levels will be rework...
Hobey Ho Everyone. Epic here. This video is an addition to my earlier devlog on 13 Feb 2026. This is one iteration of an idea of how to get the different source...
The Spanish translation has been released! Some bugs and minor details from the english version have also been fixed and changed...
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fixed darkness issues caused by d3d12 (now forces d3d11)...
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A Game About A Stickman Named John.
Fixed the time, power and achievements, added transition for fight and bug fixes...
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I received word of two more things that were confusing and strange in the adventure, and I am now not talking about the plot. One of the clues where suffering f...
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Added building spawn animations Added building/unit upgrade animations Added new background musics Improved tutorials and UI...
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Added a live 3D preview of the texture on a torus, plane, square and sphere. Do with it what you will. Also improved the UI a little bit. Standalone version sti...
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Happy CNY (😭)! There's a new qipao costume that I rushed out just for this. Normally, it's supposed to be a reward for completing Nia's fight, but it's freel...
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Parallax stuff...
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Unscatter memories with members from the past before they disappear.
Fixed a few errors, added a new "Town Creation" section, redid the table of contents, and added some new oracles...
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ADDED FEATURES New menu Background image added, keeping the existing options: play, settings, credits, exit . New mouse cursor New cursor image with a more appr...
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WE'VE ADDED SO MUCH! So much that I shall write you a list :) The Dome - So you know that whole description of the game and the the lore being "trapped inside a...
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Relatively large balancing update! Having now played the Fanshawe for myself, it was a bit overtuned. Snare Drones are now deployables with unique and limited...
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This is the final update for MAIDVEIL. Thank you to everyone who played it — and to those who still will! (And about the game jam it participated in… we won...
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Now that Valentine's Day is finally done with, it's time to go back to the true meaning of love : Loving your job Loving your manager Loving your company Act...
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