Devlogs Page 67
This phase focused on strengthening how the player interacts with the interrogation system. Improvements were made to: UI hierarchy and layout organization Text...
Changes some visual bugs that occurred on mobiles, should be running swimmingly for now...
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🚀 KRAELON – First Playable Version Released Today marks a huge milestone for us. The first playable version of Kraelon is now live. 👉 You can play it ri...
Good evening everyone. I just released another major bug fix and feature update to this game. Please check it out! As always, you may want to redownload your so...
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Main upgrades: Victory condition created. Includes victory screen and RUN to restart program clearing memory. Movement counter. The initial idea was to make fir...
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An unstructured sector grid map has been added, which may be used to chart the Void, explore other spacefaring settings, or map overland travel...
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So, something I have been thinking is that the game has a really fit presentation, quite simple, quite small, and maybe people would like a more art filled game...
General update/bug fix Fixed an issue where flashlights wouldn't work on older hardware Added blood decals at Night 1 spawn, Added text at Night 1 spawn in nigh...
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A standalone bundle that only includes the tilesets and backgrounds from the Side-scroller superpack has been released! If you like the diffirent biomes from my...
v0.4.0 Paintbrush mode , HUD improvements, new puzzles and new VFX! Thanks again to all of our playtesters New features and content changes The brand new Paintb...
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Just a small update with several fixes. Patch Notes: -Adjusted part of the level design in 1-5 -Made the collision for the ice blocks smaller -Added a longer de...
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"Jealous All Crafters" should be bugfixed now Mrs. Pomp now instead targets the player that she has already informed when activating "Anger All Pomps" Refactore...
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This update: recolored the sprites using https://lospec.com/palette-list/otterisk-96 remade marguerite, sunflower, and aster icon Thanks for your support 🔥...
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Author: Clayton McAdow Posted on 2/14/2026 The game required a main menu, so I was responsible for making the main menu “level” that effectively launches th...
Hello! As I want to continue working on this project after the jam concludes, I've gone ahead and made executables for Windows and Linux. HOWEVER I myself do no...
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Hi everyone 👋 Crown & Coin is now playable directly in the browser on itch.io. Recent updates focused on UI, UX, and stability. The chat system was improved...
To save space in the final file, I have multiple puzzles in the same room. Each puzzle starts out as a full 8x10 grid of cubes, but is "whittled down" during th...
I’m gonna talk about my feelings working on the game, and then give some advice relating to those negative feelings for any potential people who are intereste...
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Bug Fixes Fixed web saving files not working properly. Note: Let me know if there is urgent stuff like this that breaks gameplay...
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[FIXED ISSUES] - Time scale did not reset at normal speed after canceling the movie rendering, it's now fixed...
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I did some balancing and it plays better. There are some good synergies, but I will leave that up to you to find out what they are...
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fixed bugs of MF-4 MF-68 MF-70 MF-71 MF-2 now screen capture was worked changed set type of menu added flag for language's country and more...
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Do you want a separate preview window to view the grayscale version of your work while you’re actively editing? This Aseprite extension lets you do exactly th...
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===== Added ===== Gameplay New Combo System Added combo text display component Damage now increases by 10% × combo count Combo damage bonus is capped at 200% S...
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《爱食记~Love at the First Bite》正式上线啦!! 一个半月以来相当忙碌,但最终结果我也相当满意~!!感谢聆听我灵感和帮...
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We've got the book updated! This new optional damage mechanic lets players choose between static damage-using a weapon’s base value-or dynamic damage, rolling...
You can die now (and respawn). Added HUD to show some HP and weapon stats. Hid the debug panel by default...
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Recruit Tokens, Hero Unlocking & Roster Expansion Phase 3D is live — and Sweet Chain Empire now has its first proper long-term progression loop. You can now e...
Wow! Well, I had certainly meant to leave a couple more devlogs, but things sneak up on us, no? I think I'm going to call this game here. I keep thinking of oth...
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Update — The Demo Is Polished and Back on Track Hey everyone — I’m back! Sorry for the long hiatus. Life happened, and I ended up being away for about thr...
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🃏 PoChinko: The "High Stakes & Hand-Made" Update We’ve officially moved beyond basic physics. The core engine now evaluates full Poker Hands from your hits...
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Pues muy bien la verdad tenemos casi todos los assets, nos falta montar dos escenarios (y medio) y enlazar un poco las escenas y tenemos juego. Yo lo veo muy po...
🚀 Update v0.81: Unit Gallery, Wave Difficulty, & Major Balance Patch! Hey everyone! In this update, we're bringing you two highly requested features to help...
Using Errant landscape to add some randomness to the islands in the world...
please re-submit your leaderboard score, it now ranks miner score first...
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Some horrors are born. Others are invoked. The Demon Stalker is not a creature of flesh and bone. It is a summoning made manifest—a being pulled from whatever...
Hello, you who are reading this, I'm here to post a quick update. Like my previous projects, this one will be paused again. Why? Well, I've made mistakes again...
Haiiii Primero que nada, muchas gracias personita (Zack creo) por hablarme de los scriptable objects ♡ Ahora toca ver tutoriales para hacer el sistema de diá...
First write up of this got lost, not explaining further than that. Long story short, bug fixes, reworked some controls, especially the overworld controls, added...
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Wave 20 cleared. Timer hits 0. Game over? Not anymore. v0.9.9 adds Endless Mode. After Wave 20, instead of "YOU WIN" — the game keeps going. Wave +1, Wave +...
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We at Blitzkrieg Productions present the saving feature! Ah yes, this simple feature only took my sanity. And a whole gigabyte worth of testing programs! Beauti...
This is the first update to Sick Sunday! It's just a small patch update, if find any glitches or have any feedback, please tell me! - Snot bubble cooldown chang...
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Summary: You can now kick enemies into spike walls causing them to die and stick to the spikes. You can also kick out support beams from platforms which will ca...
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I made some minor revisions to the text and added a few annotations to both sides of the game's printed page. —CB...
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This game was originally created as a project for my high school’s coding club. I didn’t have much of an idea about what the game would be about, so I made...
AI Developer: Dillon Touchard Game Update! The enemies that I created could attack once... not gonna cut it for a fighting game. This lead me to think about how...
Until now, the plugin dependency of Party Battle Formations (Passive States) could only be downloaded from my website (which recently went down, with no ETA for...
This adds the ability to apply any diatomic form of elements when restoring the elements to repair your ship - so for instance, you can use the Nitrogen Gas or...
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