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Devlogs Page 65

New Game - Stack Attack
1
Major Update
Made in 2 days just because might be a little glithcy Stack Attack is a Falling Blcok 2d Platformer Puzzler You have to create stacks of blocks so then you can...
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Traveloot 0.02 – Thanks for the feedback
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2
I received a lot more feedback than expected and a lot to add to my to-do list :) Most of the changes in this update are bug fixes and small improvements. If no...
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Well, This Just Expanded...
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1
Major Update
Super Highland Machine Down is now bigger, music'ier, bolder and something resembling a complete game. To think I originally went in to update the music player...
Status Update - May 2026
Hello everyone ! I have some good news for the development progress ! April has been A GREAT MONTH this year ! I believe this is a first for me since 2020 ! I h...
TutTutVroomVroom BIG 0.3.5 update
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Major Update
This updated version of Tut Tut Vroom Vroom is available on Windows, Mac (universal), Linux and Android ! What's new ? New map selection screen with previews Of...
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sea taggs
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Game Design
Go get this game this game goated...
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An Update From Nerdy Bear Studios
Hello everyone, First and foremost, thank you all so much for your continued support of Nerdy Bear Studios throughout this journey. Every share, comment, pledge...
Critical bugs have been fixed
Critical errors related to item selection, assembly on the assembly table, and other minor issues have been fixed...
2 files
V2.0 released! (everything is different)
The biggest update since this games release, welcome to version 2.0! I've made huge changes to the game, especially for night 3, and bugfixes. most notably, Kev...
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new song: don't you dare to die tonight
not much to say, just enjoy had fun making, as usual...
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My latest creations you can use in your creations too
The Early‑Morning EP
Major Update
The Early‑Morning EP began in the softest hours of the day — the kind of mornings where the world hasn’t quite decided what it wants to be yet. I didn’t...
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Ian Cook Scrum Devlog
Game Design
Week 13 | April 13-19th Week Overview As the team’s first scrum master, things were a bit rocky. The week was primarily focused on getting the raw literal fil...
Major bug fixes, major visual update.
Welp, here's an update. - New assets added for enviroment instead of just colored cubes. - New asset added for start position of each level. - New levels. - Red...
Rhythm of Combat
Game Design
The Vulnerability System I developed a vulnerability system for the enemies. My motivation was that enemies in most games seem to show very little self-preserva...
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RELEASING ON GAMEJOLT THIS SATURDAY!!!
Major Update
The countdown begins… Chapter 1 of The Collective Mind is releasing on May 9th, 2026!! https://gamejolt.com/games/the_collective_mind_a_markiplier_fangame_cha...
May the Fourth be with you! ✨
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Andromeda Six is now 30% off on Steam , Itch , and Patreon ! We've also got 30% off your first month on Patreon with code MAY4 and 30% off on our merch store !...
Soulclef Is BACK! Alpha Test Build version 1.5 is live!
Major Update
Yo what's up! it's Nova, It's been a long time since I put one of these on itch so I will jump right into it! Now since the last build Soulclef has been in some...
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Artsy Day
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Game Design
I am migrating my devlog over to itch.io. These updates were originally posted April 18-19, 2026 over on https://creatorsclub.neocities.org/devlog. Artsy Day Ha...
single download
A single download for all the HTML plugins. This also brings the following as a reason. htmlBase: remove isWindowHTML and is now controlled by HtmlManager. Each...
Bug Fixes
Bugs fixed: After leaving the infinite level the score would increase based on time. This no longer happens and score now does not increase the longer you are i...
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Bad Apple!!
Tech Discussion
First, the thing itself: Bad Apple!! as a UGAnim web demo . This is a small experiment from the current UNSCII-Ed development branch, not a finished public feat...
Steam Release + Other Announcements
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Hello! It's been some time since our last update~ First we want to say how happy we are to see so many new players and people enjoying Heartstop Tour! Soon we'l...
Version 0.3 changelog
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Added background music by Medniex Tuned down difficulty of first level Tuned up difficulty of last level Improved UI sorting...
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[Patch] 1.3.7 Changelog
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Special thanks to all the testers who helped with this release! Improvements Upgraded to a newer version of the Unity engine. Fixes Fixed some controls ceasing...
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Hotfix Incoming
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Hi all! I just sat down on my break before work and, wouldn't you know, I immediately realized the app was missing a very important feature, an oracle roll. I'l...
0.4.5
Devlog — Correction du système de tour après utilisation d’une compétence Problème identifié Dans cette version du jeu, l’utilisation d’une compét...
Bella Alderman Devlog
Game Design
Hello, my name is Bella Alderman and I designed and created Level 3, the Bargaining stage of the game. I chose to create a simple bedroom environment with the g...
Demo update
Major Update
I've been so caught up with the Steam page I forgot to post an updated demo for everyone here. This will be it for itch after this update. Thanks for everyone w...
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Übersetzung des S&S Kochbuchs wurde auf die Version 1.04 aktualisiert!
Deutsch : Die deutsche Übersetzung des S&S Kochbuchs wurde heute auf die Version 3.12 aktualisiert ! Links wurden ersetzt und Texte wurden hinzugefügt , der a...
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3D Asset Creation (Mari)
Game Design
Throughout this project, I was responsible for creating the various 3D assets and their materials necessary to realise our concept. I was tasked with developing...
Bugfixing
Fixed some major bugs!...
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A memory card game with roguelite depth — flip cards, find pairs and explore the enchanted forest.
Resolution & controller support update
This update focused on improving compatibility across different devices and screen formats. Changes: improved resolution support better scaling on different scr...
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Official End of Development
Thank you everyone for enjoying your own open audio trivia boards over these past two years. It's been a bit since the last patch but regardless; I just wanted...
Update
Game Design
- you can move now...
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Version 0.52 is up!
Content - 3 new areas: Mount Whisper, Olmun Theater, Bellhaven Theater - new enemy: Red Dragon - new main questline: help Brex - 4 new music tracks - new ending...
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Sprite Effects 2.0 free
Major Update
Hello everyone! My name is Neto Voxel and I'm Brazilian. I have a big dream of visiting my sister who lives in Spain and, who knows, maybe one day being able to...
v1.3.0 (Opponent Reveal, Body Language Mechanics)
Major Update
I'm happy to announce that v1.3.0 is out NOW ! You can play the updated game here ! v.1.3.0 Changes — Additions — The Bot now has a Face ( "The Pharaoh")...
Freshly Squeezed Progress Report: iOS SDL3 Porting Struggles, Part 2
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A blog post about continuing to work on automating my iOS build and why I bother: https://www.gbgames.com/2026/05/04/freshly-squeezed-progress-report-ios-sdl3-p...
Full version available now on itch
Major Update
Hi everyone, Drink has come a long way since the early beta that was first uploaded here. This update brings the itch version much closer to the current release...
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just a small update
Thumbnail App Update 🎨 Just rolled out a solid update to the thumbnail creator. We’ve added more color options so you have better control over your designs...
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7.5 Hud update, enemy balancing, weapon nerfs.
- Changed action log bonus from +ACTION to [ACTION] to make it more distinct and to make it more subtle since it is mainly for ammo - Changed Parry to Counter...
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AlexIkusaba (Character Design & Animation) Devlog
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Game Design
For the character design I used Blender to make the characters. I consulted PinioningHeart for their ideas on the character design as they were the one with the...
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Accidentally Making Wanderers’ Outpost
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Game Design
Come, come, sit down for a bit. I want to tell you how this thing happened, because honestly… I didn’t plan any of it. Wanderers’ Outpost wasn’t suppose...
TOWER 48 Alpha V0.2 [PERFORMANCE & FEATURE UPDATE]
For those wondering - I am currently on sick leave, so I have more time on my hands that I can manage. The development is still quite easy without graphics and...
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New Action bubble! the MAGNET
Added the really fun action bubble the MAGNET.. its a new type of a bubble, it pulls nearby bubbles and if pops all newly formed clusters by the pull! at level...
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Bloodthirst. Semi hiatus :]
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Major Update
Hey, it's Ray :3 There's been a LOT going on in my life, and I haven't been able to write anything for Bloodthirst yet :( I also re-read it, and realised I real...
Cuter gecko
Improves gecko sprites...
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Every animal-lover's dream!
Lancement de la Démo Technique 0.1 - Propulsé par le ZlormaEngine
Major Update
Bienvenue dans la première démo technique du Nexus Protocol ! Ce projet est une vitrine pour le ZlormaEngine, mon propre moteur de jeu développé en Rust...
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Prototype 2 Progress
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Hello beautiful peeps! Thought I'd do a little Dev Log to keep you all up to date with the goings on of Bubble Frog 2 Prototype 2! As you can see from the gif a...
Mask Survival Post Mortem
Postmortem
Mask Survival — Post Mortem Josh Brooks | Solo Game Developer Production: February 6, 2026 — May 1, 2026 (approximately 12 weeks) Engine: Unreal Engine...
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