Devlogs Page 576
¡Buenas! ¡Me alegra de corazón avisar que "Rey Calabaza" ha llegado a las +1.000 descargas! Es mi primer juego llegando a esta cifra, asi que realmente me ha...
Pocket lands is a simple and beginner friendly 32x32 tileset with a cozy aesthetic. It contains a collection of hand pixeled assets that can be used to create a...
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Hi, This is an online test of the Phoenix USC server and client. As viewed from a client with the server hosted on on a VPS, actual online game play. Here you w...
Major update to make it more difficult/rewarding. Pack cost now scaled with the number of applied support modifiers. Each modifier now increases cost to rip by...
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V 1.4.3 is coming out ! New skins, weapons, moves and even a new shop system ! If you find a bug please report it ! Next update will add a new level... Have fun...
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+ Replaced A/D aiming with mouse aim and added a custom cursor + Added a health bar and simple healing ability + Reduced delay between enemy spawns...
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This demo lets you play the entire first episode of Guns & Gangs for free . Enjoy!...
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Claim: "This week I worked on coding the sprint and helping joncarlo and kevin M . with the player in Aseprite" Evidence: As you can see i put the sprint coding...
- New Furniture - Footsteps in game - Record Players - Different colored lights...
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Initial Demo Release I released the initial demo this week - typically pico8 is playable in browser but I'm pushing the limit through multicarts and it function...
This is my first devlog on itch.io, though I have been doing them on the platform for quite some time. So, I will just jump right in with the latest. Ok here we...
This is an early prototype of a rhythm + shooter game I’m working on. The core idea is simple: a rhythm-based bullet hell where you don’t press a button to...
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As I work on new Godot VFX Packs I tend to iterate on the structure of them. Thanks to a very kind user it came to my knowledge that this has caused compatibili...
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Hiya everyone! As you can see Idoll has a new home here on Itch.io. This will be the main hub for updates bug reports and behind the scenes content from now on...
Hello there guys! Let's get into it! Better Alliance Editing 🛡️ Since unions were added, editing them was quite tedious, by having to manually input unity...
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Minor edits: Fixed a duplicated cell: "Refuge, Hideout" in Clubs' Subject table. Added Version and Date...
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Same game, more clarity. Fall 2025 we released Otter 2nd edition. The biggest difference was using cardboard head and tail cards instead of cards, which doesn't...
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Watch as Perseus obtains six pieces of the Parchment of Wisdom...
Hi everyone. Added slightly destroyed carpets from the original A2 to the tileset. "A2_Destroyed"...
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Actualmente estamos iterando los sistemas centrales del prototipo del juego. Después de validar el gameplay loop principal, estamos explorando: adaptaciones de...
🖥️ Desktop Version Now Available! Version 1.0.3 - Native Desktop Experience Big news, IT Heroes! Help Desk Hero: Idle Edition now has a native desktop vers...
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Cardmare: Descent is now released as a standalone beta/demo version. Play it in a browser, or download it for windows. Roadmap: - balancing + bug fixes - 3 diff...
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I just fixed some problems was in the asset !...
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All UI stuff you need in one pack. (NEW UPDATE)!!
January 29, 2026 This updates completes UNS Repurpose by fixing the station docking bug, allowing players to dock into the station and upgrade their ship. It al...
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BETA 0.4.1 COMING SOON - ENGLISH TRANSLATION Proximamente tendremos este proyecto en dos idiomas, ingles y español. c: We will soon have this project available...
¡Oficialmente salió ya el juego! :D...
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Infierno pequeño donde nada avanza.
Made following fixes: unplugging controller = pause pistol no longer launches up on initial shot adjusted camera to be more overhead controller fixes Please giv...
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- Fixed game breaking bugs - Added character pronountations - Fixed typos...
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UHHHHHhhhh.... Uhbuhhh i guess i added more to the map lol. just added more enemies and expanded the terrain itself. i'm working on level 3 right now but it's k...
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A major update introducing Flows for reusable subflows within scripts, array and enum variable types, new image/character/audio variable types, input fields in...
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Changes: Updated driver (see driver history for details https://github.com/theta88p/FamiDriverCLI ) Fixed an issue where sweep would terminate before release Fi...
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Hello guys! So we happily to announced Barney Error Plus Valentine Edition is out now for a limited time! So grab this game before Feburary 20th!...
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So, this is the day. The button has been pressed. Our game is officially published. I’m going to be 100% honest with you guys: It is not polished. Think of th...
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The first demo for APÓSTASI (a proximity, insurmountable), entitled APÓSTASI (a vision, incipient), has finally been released! It has been a long road coming...
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This is a several months old development post, you can see the latest at https://www.patreon.com/sgthale...
This is 10.1 thousandths of a decimal 11 or 11 never is yeu or deu and 00 is never willpa the three decimareths must convey to allow for-if statements and the t...
A couple changes including: Jumping and gravity has been retweaked New graphical changes (mainly red fog. Spooky!) UI theming (still a WIP)...
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Hello! I'm sure some of you have been waiting for a full TimeOut game, and I see you. I'm very happy to share the trailer of my game MoonStreet: The Playable Mo...
A semi large update that fits into v2, adds some really cool stuff sorry that it took so long, I had some exams and a lot of studying to do Major stuff: -added...
Hey everyone! I just want to announce that the Gumblaster Mayhem Playtest is officially now live on itch.io. The playtest was originally from Steam, which you c...
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new properties added, now there is an option to randomize recoil and choose which directions of recoil can be randomized. choose the directions from up, down, l...
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Dear Custodians, It's been quiet here on Itch for a bit, but we haven't been idle. Quite the opposite, actually: we've been slowly, steadily dissecting and reas...
That one mysterious game in development for almost a year has finally reached a milestone for its Proof of Concept release! Please note that this version is not...
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So hey guys, sorry for being inactive here, so I had so many things going on in real life but I did not come to the time for finishing off the Toy Freddy/Jasmin...
Release Notes When updating to this version of Tome, be sure to: Copy your tomeDocSetup information (after the comment “Add all the files you wish to be parse...
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Hi everyone! It's the end of January and many things have happened for the development of A Philosophical Discussion of Worms! I can't believe it's been a month...
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