Devlogs Page 554
Hello! This is the first release candidate featuring major animation improvements. As previously announced, this pre-release implements the final animation feat...
3 files — 0.18.1-rc1
There was an error on the 'Pouch Template Green.png' file which has now been corrected. This was present on the Advance and retreat poses...
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About a month ago, I announced that Adamiir had become INHERITOR . Now, I have something to show for it. IRON AND BLOOD represents the initial WIP playtest mate...
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The Grandstone Quarry! As promised by a few references in-game, this is the location where Grandstone gets its marble. It needs ever more of this marble in orde...
First Update Of 2026! General Description: This update is mostly visual but there are is one gameplay improvement. Change List: Mood Thought Bubble, Cat AI that...
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I have finally released the demo of ShyGoy breakout for the 3DS, the original version was for the N64. This game was coded in C and uses the Devkitpro 3DS libra...
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Realized a day after publishing Beta 1.0 that I had forgotten to include hyperlinks and bookmarks. Whoops! Added those, as well as updated the page numbers in t...
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I changed up the UI some. My next update will most likely not be until next Sunday, but it will be a really big one with a new Background, new Tribe, new Symbio...
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fixed some bugs directions are now linked so the character directions are treated as 4 camera views of the same rig. in other words animate a walk cycle in the...
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Adições: Modo mobile: totalmente responsivo ao toque de telas menores(em teste) Agora é possível criar um arquivo com tamanho personalizado Novo tema: "sala...
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All I did was add a sprite that was missing, lol...
Kiss a vampire boy!
I recently released Charters: Profit Through Public Works , a small-footprint economic game with cube-rail underpinnings that plays in about 30 to 60 minutes an...
We're looking for a skilled 3D modeler/texturer and a level designer to help bring Pergamon to life — our atmospheric 3D Metroidvania shooter currently in dev...
Interface Add font scaling setting. Add locale manager for managing localization files. Slider input now accept array. Rotator box now display array data. Remov...
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Latest changes include: Bug fixes Improved fullscreen implementation (Windows) Adjusted the base note value for .mid import/exports Initially, I had more ideas...
Since Food Hell launched on Steam on September 25th of last year, I’ve kept adding and improving things from time to time. I’d say the most important additi...
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Changelog - Version Alpha 1.0.1 Bug Fixes: Critical Multiplayer Fixes: Fixed Worker Death Synchronization: Workers now properly die across all clients when heal...
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Update: UI Overhaul This update focuses on fixing and polishing the user interface . What changed: Rebuilt the UI layout so everything scales and aligns correct...
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UndoLooper Standalone is Here Windows standalone version is now available. This is a major milestone. For the first time, you can run UndoLooper without a DAW...
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Devlog 05 - 1/24/2026 - Playtest Level & Jam Build Completion Progress The jam build is now done and uploaded and I have surprisingly little that I want to say...
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Patch notes Release date: Jan 22, 2026 Alright, v1.1 is basically the “workers stop acting like identical robots” patch. I went hard on worker behavior, wor...
Hey everyone! The new road placement system is done! The slimes still need a bit of whipping to follow the roads properly, but everything’s mostly finished. T...
The game is fully released for the public! (it already was available to play, but now it's like. Tolerable.) Removed a LOT of bugs, rebalanced some stuff, etcet...
Finally decided to upload the alpha of Brigand: Tombstone, a prequel story by Quadrajet that I've had on my hard drive since 2021. I haven't heard from him in a...
🇺🇸 English version The enemy AI has been improved and is now divided into states (patrolling, chasing, investigating, and stunned). This makes it easier t...
NEW PACK ! Still in Development... This pixel farm asset pack has all the essentials of a farm game plus a few other things ! many more new assets will come to...
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Hey, Good news everyone, the Steam Page for Video Poker 95 has just launched, I've added the final copy of the demo here as well, but if you're interested in pl...
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Hi, hope to find you well! I released another OSR adventure. This one I playtested at a convention and was pretty fun! I love making content but I hate having t...
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Hey there! I'm happy to announce that all the characters in the game are now playable! I also released several updates to the server to make it a bit more relia...
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- oof, somehow left out scenes in build...
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Short demo puzzle game
Yay! I'm so happy I participated in this jam. I saw it was running just 19 hours before the submission deadline, so I had to make something simple and quick...
Hello! I recently re-uploaded the PDFs, fixing a minor visual mistake in the first page. It is only an aesthetic detail, but you may want to re-download the fil...
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Fixed the level name and hint for level 13...
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Puzzles across time
Pouch weapons added: Level 1A - E Level 2A - E Level 3A - E Level 4A - E Primitive A - E Wooden A - E...
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Astro Guardian - (Version 0.3) New Features Pause menu Timer that shows how long you've been in the game Bug Fixes Fixed the gunslingers 2nd Ult not firing on m...
HELLO EVERYBODY, YOU UNDERTHREERS WILL LIKE THIS NEW DEMO! IT'S THE LONGEST DEMO YET, COMPARABLE TO THE LENGTH OF HALF THE ORIGINAL UT2 IT CONTAINS HOT LADIES (...
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Hey everyone! I made a little mistake with 0.5.2 where some development stuff was leftover, causing really bad framerates. This patch should fix this, but as al...
A stolen relic. A broken fate. Follow Patch into a world of spirits and forgotten magic.
So I finally got beta 3 out. buggy, but has a TON more than beta 2 or even beta 1 (which i lost the files for :D) ever had. stuff like a intro sequence, a title...
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The original goal with 'Knight Saga' was a recreation of the text only RPG 'Saga' that I had coded on the family's Commadore C64 back in the 80's. As it was for...
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"Bubble's Shrimp Factory" version 0.3 -- Updates, Bug Fixes Updates: - Investigation progress added - VSync toggle added to settings - Mouse sensitivity range e...
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Hi all, Before jumping into the update, I just wanted to say thank you to everyone who downloaded and played the game so far. Reaching almost 500 downloads has...
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My game about dreams, memories, and the self is finished. I've been working on it for a little under a year. It hasn't grown up exactly as it should've, and may...
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Have just published the latest Roslov adventure. For a change, this one is not based on an episode of ITV’s The Saint , but an episode of Yours Truly, Johnny...
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so i kinda forgot to make devlogs for other versions of the game, but this is the biggest update BY FAR, adding 2 new maps. mines, and caves. i also revamped sp...
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Hey everyone Martin here. It has been a while since I last posted here. I've been working a lot on A Home in Darkness during that time. I had many ups and downs...
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