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Devlogs Page 547

Maintaining Package State Across Pickup and Drop Interactions
Game Design
Blog Entry – Part 1: The Problem This week I worked on building out the package system for our game, including the basic delivery packages and an explosive pa...
Official Prerelease!
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I have made an official prerelease on the game's Backerkit. This is the functionally finalized game, missing a single art piece that will be added to the game b...
Development delayed until July 1st 2026
Due School, and other projects this game will be on hold till farther notice...
[13 more cursors] Simple Pixel Cursors
Hello 👋👋 After some time got back to making some more cursors!!! (if there is any more you want to see please suggest me some) I added 13 new cursors/vari...
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Weekly development report 2026/01/24
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Finally, the last week of work on the new development version of the game. :) Work on the latest new feature in the game has been completed, and for now everyth...
Devlog #5 - Going beyond the traditional Dungeon Boss Key in A-RPGs
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Game Design
As I started working on Knight George, I looked at the Zelda longstanding formula of how a dungeon was cleared: enter the building, find the Boss Key (or Great...
3D LaserBeam Asset available now!
Major Update
Use this robust drag and drop 3d laser system for your Godot projects...
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Polish & Quality of Life
Hey everyone! This update focuses on polish, feedback, and gameplay clarity based on early playtesting. No new content yet, but the game feels much smoother and...
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Version 0.8 Released
Major Update
A new major version supporting controllers and Steam Deck! Here is the full change log - Lots of bug fixing - Steam Deck and controller support has been added!...
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1/23/26 - #6
-Made music less intrusive during wave change effect -Changed maximum enemies that can spawn at later waves from 80 to 60 and made the wave-by-wave increase in...
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Tileset Padding
Game Design
This primary purpose of the update was to add a file. A copy of the tiles_plus file already in the tileset package was reordered and given padding. The extra sp...
1 file
Devlog #2 - Maze Quest I – Versión Final / Final Version
Maze Quest I – Versión Final Hoy anuncio oficialmente que Maze Quest I está terminado. La versión final ya está disponible y los archivos han sido actuali...
3 files
Post-Flowjam Update
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Major Update
Hey, gang! Antlympus has officially received its first update since the Flowjam ended! I've been working since the end of the Flowjam to improve the experience...
Small Early Access Bugfix Patch v2.0.1
The following patch addresses some minor but annoying bugs and some major economy-breaking ones. Improved NPC commanding by making idle indices unique Fixed tex...
2 files
1.1 UPDATE
Major Update
1.1 UPDATE RELEASED Here's changes: - New enemy - Slime(spawns on 10th wave): after move stays a trail , that blocks the path - New enemy - Angel(spawns on 15th...
3 files
💝 5th Grade Simulator — Mystery Update Nearly Complete (Releasing on Valentine’s Day)
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Hello everyone, I’m excited to share that the upcoming Mystery Update for 5th Grade Simulator is almost fully planned and finalized, and it is officially sche...
Now available as Web Game.
Major Update
Mischief Monster: A World of Pranks Pufferfish Demo can now be played in browser. We've sorted out the inverted camera controls for the controller too. This is...
1 file
Chat With Us :)
Tech Discussion
To Chat Please Use The E-mail "Arthurmosqueiratrajano@gmail.com" To Contact With Us...
Potions Update
We have added EVERY single potion and splash potion to our game...
Data Center v0.0.11
Fix: SFP did not turn on back collider on unplug Fix: Middle cable points were checking for cable type Fix: SFP loaded in wrong switch position Fix: SFP was not...
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Beta Release Notes
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Hi all, today this plugin was updated to version Beta! Welcome to the Beta release of this plugin! This version adds support for mp3 and wav audio file types. T...
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Узнайте известные бренды и логотипы на английском языке. Проверьте свои знания!
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🏷️ Угадай логотип – сможешь ли ты узнать бренд? Проверь свою зрительную память, угады...
Devlog #1 — GoDungeon: a dungeon engine + builder (early prototype)
I’ve been working on GoDungeon: a lightweight web-based “dungeon engine” paired with a visual Builder. The goal is simple—bring the feel of classic Choo...
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Dev log 1/23
Just a quick update, was doing some play testing and noticed that like half of the items I hadn't written a description for yet. So I added some quick My next g...
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網頁版上線
Major Update
號...
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娜奇三周年小故事
Game Design Doc
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Link to the Squirrelsyphus GDD (still updating) https://docs.google.com/document/d/1XJvWC-VlnCL44dEpaEuutMJLEFSQCKs18d56DLakXng/edit?usp=sharing...
Adição da Meia!
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Novo item adicionado! Uma meia que cai juntos com os presentes caso vc tenha perdido vida, ao pegá-la você recuperará +1 de vida!...
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Hill Kill - FULL ROSTER REVEALED!
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He's a Mur-diddly-urdeler!
Grimspin Changelog 01/24/26
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01/24/26 planned out new set of Quests (tier 6 and tier 7) planned out new Microgame improved info sheet and added new pages to info sheets fixed some minor bug...
v2.0 fixes
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Major Update
The following adjustments have been made to the book: • Corrected spelling errors and restored missing text. • Added page references to improve navigation...
2 files
High contrast mode added
There is now a high contrast mode for low vision accessibility. The game can be played with keyboard, mouse, touch, or game controller. That includes UI navigat...
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Asset Bubble will GirlyPop
Major Update
Worked on a new girlypop themed game, with a lot of artistic direction given by my girlfriend for a school game jam. I hope you all can check it out!...
3 files
Cookie Craving Update
After the jam ended I kept slowly working on the game and now released an update. New features: Level selector Death animation Faster movement New cursor Change...
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Hill Kill - FULL ROSTER REVEALED!
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Did you get the Pecan Sandies?
Steam demo & improvements
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You have been so many to play our game that we felt like we had to go further with the game. That’s why we officially have a steam page and a demo :) https...
2 files
WebGL Demo uploaded!
Major Update
We just updated a webGL version for you to play the demo version without install. You can play it through browser or mobile phone. https://lukeliu.itch.io/selfi...
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The full version has been released.
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The full version has been released. You can access the sales page from the official website...
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SFX Part 2
Additional SFX work has been added...
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A time loop adventure with suspense, horror, romance, and so much more.
効果音が間延びする問題を修正しました
2.3J->2.4J 効果音とディスクアクセスが重なった時、音が間延びする問題を修正しました...
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Rebuilding the Garage: Moving from Real Cars to Custom Designs
When I first started developing the idea for the game, I knew that the player should have a wide variety of different cars available and that they should be rea...
Update v2.1
Update v2.1 Improve presentation in several places Added effects to health and score UI Added new highscore text to end screen. Added 1 new enemy Updated health...
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Dev_00002 - PCVR working!
Got the PCVR working now, sorta. Controller tracking bugs out if you launch it from SteamVR, but if you have SteamVR running and connected and then launch the g...
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ESCOLA DE AXÉ - THE GAME OF DIVERSITY
Marketing
Escola de axé é um jogo educativo, divertido e alegre. Ensina divertindo, boas maneiras, valorizando nossos costumes e nossa cultura, e transmite sentido de a...
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Major Update v3.1.0 - Scribe V2 Default, Welcome Improved
Major Update
v3.1.0 Released! Elevenlabs had completely changed their entire interface which made getting an API key confusing to new users so I went and improved the welcom...
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0.1.14
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Accuracy calculation parameters have been adjusted. After battle report now shows accuracy statistics...
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A new guardian tiger, ManDao(蛮道)
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A fan-made game of nekojishi
Continuing development on Fiora il Procione
Godot Wild Jam #89's voting period has yet to come to a close - there are a ton of really cool entries! As far as our entry is concerned, the feedback we got fr...
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Deadfuel demo launch
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Game Design
The demo of Deadfuel , my roguelike zombie survival game, is finally out on itch.io after almost a year of development! I started this project while I was in cl...
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Version 1.1 released
Changelog Improved controls for vertical and top-down levels...
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