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Devlogs Page 501

Build 4 Release date announcement.
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Hey all, very quick one today. But a big one, so let's get into it. Firstly, the build is more or less ready to go and my current aim is to get it out on the...
v0.2.0 — Clarifying scope and positioning
v0.2.0 — Clarifying scope and positioning This project started life as a FastAPI + LangChain “starter kit”, but over time it became clear that what it act...
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Might save some features for later
Like the Gallery/Bios and Lore Timeline, which are planned for the game, I might move those to version 1.1...
Big Update
Done in 3 very productive days. Took so long to do those 3 days cause of exams and stuff. Changes: Created Ammo and med kit pickups. Ammo refills magazine of ra...
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Slay the Zomboss Update 2.8 - Collection Update, rare pots and more perks
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Slay the Zomboss Update 2.8 - Collection Update Long time no see! This update focuses on more ideas posted by you on google docs :) Prepare your collection, as...
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Linux port, bugfixes and more
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Hello, folks! First of all, thank you so much for playing the game, evaluating it and filming the walkthroughs! I’m very pleased with that. Just like with my...
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TB Alpha 2 Release
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Major Update
Alpha 2 is now available. In Alpha 2: Shooting mechanics have been updated. Ambient temperature mechanics have been added. English language support has been add...
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Falling Tiles: Color Merge
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Hey everyone! Just pushed out a fresh update 0.2.29 and wanted to share what's changed. Colors You know how sometimes you'd squint at the screen trying to figur...
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Dewdrop Devlog #1: Big Changes Ahead and New Mode
I've noticed the itch.io page starting to get a little more traction lately, so I figured I'd give this devlog thing a try. A lot has been happening with Dewdro...
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More precolored icons
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A cohesive, flexible UI pack that you can easily customize to fit your project.
Hamarosan 0.5 verzió!
Hamarosan lesz 0.5. Készül a játék lesz benne egy kis változás és 2 story lesz a story 1 és a story 2...
Patch coming out tomorrow
Postmortem
Patch coming out tomorrow because gdevelop allows one export per day...
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Devlog #1 – Sprite Improvements & Gameplay Refinements (v0.2)
Hi all, This is my first public game project, developed as a creative challenge and a learning process. Half-Life: Gamma Burst started after seeing the amazing...
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TTS3D Postmortem: Back on Track
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Postmortem
Hello, world! This is Pizberry. New Year & Project Milestone Before writing a larger post about what’s currently happening with the game and the studio as a w...
Mousegun Catalog Update and Gameplay
Hello Mousegunners, Mousgun is coming to the Playdate Catalog Jan. 6! I have attached some gameplay of the catalog version. Happy new year and thanks for all of...
Blog #6 - Quest Menu, Spawners and More!
Over the past week, I’ve been expanding several core systems in the game, with the biggest addition being the new Quest Menu System. Until now, the main menu...
New alpha: Difficulty Rebalance, new mutations, and hunger clock
Full notes in https://store.steampowered.com/news/app/4149030/view/507348444540569663 ``` # Alpha 20251224 - Redesign of item, enemy, and modifier generation sy...
Devlog #14 Got to go fast! (New features)
Hi folks! Exciting new features with this version: Blocking is now possible with right mouse button or left bumper on controller. Careful with your stamina, you...
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Prueba pública v1.1.0 29/12/2025
+Mejora Estados para las armas : Se agregaron estados que modifican el daño base de las armas. Cuanto más raro, más daño agrega y más difícil de conseguir...
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XLarn Version 23.1.0 - The Rebalancing Update
Major Update
There will probably be some patches for this Version in the coming weeks/months to get the balancing right. So we would love to hear your feedback! When its all...
3 files — 23.1.0
Version 1.20 of "Cannon fire and kaput ships"
Version 1.20 of “Cannon fire and kaput ships” In this latest version of the video game “Cannon fire and kaput ships” 5 music tracks and three very reali...
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Prototyping
I received a very thoughtful holiday gift this year! These wood tiles and tile holders really add to my prototype! The hand painted letters keep that homemade c...
Bug Fixes
Added mobile and mac builds of the game fixed bug where marisa would get stuck during the final cutscene and the game would softlock attempted to prevent talk s...
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GameBoy Development Continued, ROM Bank Managment Will Drive You Crazy!
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Game Design
Attempting To Finish Development After a long week of development, BugSprayer is finally complete... but not without its challenges! As you saw in my previous p...
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1.4 Slot para armadura
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Gracias a Bravecoast Kowalski por la idea. Hemos añadido un slot a mayores al inventario para la armadura, con sus tres marcas y todo. Antes, la armadura se ap...
Minor update v1.5
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Game Design
Hi y'all, I just released a small update for Bauble Trauble with some teasers inside for what the final update Version 2 holds. This version adds an additional...
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Events!
TL;DR: Events on the starmap, fuel mechanic/item, teleport from goal room to start room, news next month. Play here This update introduces "Events" as a possibi...
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Citron Desktop 1.2.1
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Major Update
Version 1.2.1 (UI + Asset Update) New Added a Home menu when you launch Citron You can now start a new project or open an existing one without being thrown stra...
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Version 1.1.7 - Bug fix
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Revert the plugin back to using RPG Maker sprite and fixed an issue that caused blur background from menus to print mouse cursor...
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Bug fix
Now this game is less crazy The next update will be when I rewrite this terrible code made in a hurry and implement the necessary mechanics...
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v1.8.5: Some more cleanup
The default deck players start with is now Fundamentals: Wild Magic. That should have happened in the last update. Also fixed a bug where (A11) did only 7 damag...
Update 1.2
Simple, quick bug fix overnight so I can focus on the happiness tracker more: Income/Expense Types Now Stay Even After Editing unless Overwritten and Saved...
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PvZ DLC - Versión 1.1.2
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· NOVEDADES: - Nueva planta: Lanzaguisantes de fuego...
En desarrollo...
Beta complete - time for Google Closed Beta Testing
Major Update
Beta is complete, and now we're starting Google Closed Testing to put the app on the Play Store! If you're interested in beta testing the app on Android you can...
Version 1.0.3 - Bug Fix
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Fixed an issue where some command could not show in the option menu...
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New Asset Pack: Voxel Animals!
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Major Update
63 Voxel Skinned Animals ready for animation and gameplay This years ends with a new asset pack! Not less than 63 animals , skinned, game-ready, textured, and o...
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New version for Windows and Linux
Game Design
This new version includes a number of improvements. And the source code has been released so it can be run on Linux systems...
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v1.4
-:( got redesigned -Added spawn sound -Added Save and Load...
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Warlordocracy v3.9
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Mostly added a lot more party dialogue in all chapters, mostly chiming in on other conversations. Also fixed a couple script bugs in Ch.4 that prevented some bi...
Truck City v1.2 - New lighting
Major Update
Truck City v1.2 has just been released. This is the changelog: New lighting Improvement : default lighting during daytime has been changed to improve contrast a...
5 files — 1.2
slope-zero 0.17.3
added back the ground and fixed the bug where it wouldn’t load...
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aewvs 0.0.aea.fix3 changelog
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1. Fixed a bug where teleportation gems were unusable. 2. Viktor and Marzia can now be knocked unconscious by Santa, and Marzia can also be knocked unconscious...
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Day 30 of 100! Thank You SO MUCH!!!!!
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Yesterday I went on my itch.io page and looked at my graph an was like oh I got 2 downloads yesterday. But on a second glance I notice I had 12. This is the mos...
Friendslop base-building asteroid-blasting/-mining getting even sloppier
Major Update
Hi! Hope you all had a wonderful Christmas. After a couple of sleepless nights, I managed to streamline the gameplay more, as well as create very sloppy 3d mode...
Display Loadout Weapons in HUD
Small slot indicators (1, 2, 3) are located next to the weapon name in HUD...
Array 0.1.3
VERSION 0.1.3 - December 2025 -------------------------------------------------------------------------------- NEW FEATURES: [GPU Shader Rendering] - Added Mode...
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Alpha 1.2a
Hello everyone! Improvements: Was changed the speed of enemy in the level Dead Library and Library. Now it's slower Added "Reset Save File" button in the menu...
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Avances Capitulo 1
Ya se inicio con el desarrollo del juego completo el cual se espera para inicios o finales de Enero o Febrero el cual sera muy distinto a la demo pero mejor y m...
Rosetta Prime - Version 1.3
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Rosetta Prime has been updated to improve the overall user experience and fix some issues. Several features suggested by the 20 second game jam participants wer...
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