Devlogs Page 501
Hey all, very quick one today. But a big one, so let's get into it. Firstly, the build is more or less ready to go and my current aim is to get it out on the...
v0.2.0 — Clarifying scope and positioning This project started life as a FastAPI + LangChain “starter kit”, but over time it became clear that what it act...
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Like the Gallery/Bios and Lore Timeline, which are planned for the game, I might move those to version 1.1...
Done in 3 very productive days. Took so long to do those 3 days cause of exams and stuff. Changes: Created Ammo and med kit pickups. Ammo refills magazine of ra...
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Slay the Zomboss Update 2.8 - Collection Update Long time no see! This update focuses on more ideas posted by you on google docs :) Prepare your collection, as...
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Hello, folks! First of all, thank you so much for playing the game, evaluating it and filming the walkthroughs! I’m very pleased with that. Just like with my...
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Alpha 2 is now available. In Alpha 2: Shooting mechanics have been updated. Ambient temperature mechanics have been added. English language support has been add...
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Hey everyone! Just pushed out a fresh update 0.2.29 and wanted to share what's changed. Colors You know how sometimes you'd squint at the screen trying to figur...
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I've noticed the itch.io page starting to get a little more traction lately, so I figured I'd give this devlog thing a try. A lot has been happening with Dewdro...
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A cohesive, flexible UI pack that you can easily customize to fit your project.
Hamarosan lesz 0.5. Készül a játék lesz benne egy kis változás és 2 story lesz a story 1 és a story 2...
Patch coming out tomorrow because gdevelop allows one export per day...
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Hi all, This is my first public game project, developed as a creative challenge and a learning process. Half-Life: Gamma Burst started after seeing the amazing...
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Hello, world! This is Pizberry. New Year & Project Milestone Before writing a larger post about what’s currently happening with the game and the studio as a w...
Hello Mousegunners, Mousgun is coming to the Playdate Catalog Jan. 6! I have attached some gameplay of the catalog version. Happy new year and thanks for all of...
Over the past week, I’ve been expanding several core systems in the game, with the biggest addition being the new Quest Menu System. Until now, the main menu...
Full notes in https://store.steampowered.com/news/app/4149030/view/507348444540569663 ``` # Alpha 20251224 - Redesign of item, enemy, and modifier generation sy...
Hi folks! Exciting new features with this version: Blocking is now possible with right mouse button or left bumper on controller. Careful with your stamina, you...
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+Mejora Estados para las armas : Se agregaron estados que modifican el daño base de las armas. Cuanto más raro, más daño agrega y más difícil de conseguir...
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There will probably be some patches for this Version in the coming weeks/months to get the balancing right. So we would love to hear your feedback! When its all...
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Version 1.20 of “Cannon fire and kaput ships” In this latest version of the video game “Cannon fire and kaput ships” 5 music tracks and three very reali...
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I received a very thoughtful holiday gift this year! These wood tiles and tile holders really add to my prototype! The hand painted letters keep that homemade c...
Added mobile and mac builds of the game fixed bug where marisa would get stuck during the final cutscene and the game would softlock attempted to prevent talk s...
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Attempting To Finish Development After a long week of development, BugSprayer is finally complete... but not without its challenges! As you saw in my previous p...
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Gracias a Bravecoast Kowalski por la idea. Hemos añadido un slot a mayores al inventario para la armadura, con sus tres marcas y todo. Antes, la armadura se ap...
Hi y'all, I just released a small update for Bauble Trauble with some teasers inside for what the final update Version 2 holds. This version adds an additional...
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TL;DR: Events on the starmap, fuel mechanic/item, teleport from goal room to start room, news next month. Play here This update introduces "Events" as a possibi...
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Version 1.2.1 (UI + Asset Update) New Added a Home menu when you launch Citron You can now start a new project or open an existing one without being thrown stra...
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Revert the plugin back to using RPG Maker sprite and fixed an issue that caused blur background from menus to print mouse cursor...
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Now this game is less crazy The next update will be when I rewrite this terrible code made in a hurry and implement the necessary mechanics...
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The default deck players start with is now Fundamentals: Wild Magic. That should have happened in the last update. Also fixed a bug where (A11) did only 7 damag...
Simple, quick bug fix overnight so I can focus on the happiness tracker more: Income/Expense Types Now Stay Even After Editing unless Overwritten and Saved...
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· NOVEDADES: - Nueva planta: Lanzaguisantes de fuego...
En desarrollo...
Beta is complete, and now we're starting Google Closed Testing to put the app on the Play Store! If you're interested in beta testing the app on Android you can...
Fixed an issue where some command could not show in the option menu...
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63 Voxel Skinned Animals ready for animation and gameplay This years ends with a new asset pack! Not less than 63 animals , skinned, game-ready, textured, and o...
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This new version includes a number of improvements. And the source code has been released so it can be run on Linux systems...
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-:( got redesigned -Added spawn sound -Added Save and Load...
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Mostly added a lot more party dialogue in all chapters, mostly chiming in on other conversations. Also fixed a couple script bugs in Ch.4 that prevented some bi...
Truck City v1.2 has just been released. This is the changelog: New lighting Improvement : default lighting during daytime has been changed to improve contrast a...
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1. Fixed a bug where teleportation gems were unusable. 2. Viktor and Marzia can now be knocked unconscious by Santa, and Marzia can also be knocked unconscious...
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Yesterday I went on my itch.io page and looked at my graph an was like oh I got 2 downloads yesterday. But on a second glance I notice I had 12. This is the mos...
Hi! Hope you all had a wonderful Christmas. After a couple of sleepless nights, I managed to streamline the gameplay more, as well as create very sloppy 3d mode...
Small slot indicators (1, 2, 3) are located next to the weapon name in HUD...
VERSION 0.1.3 - December 2025 -------------------------------------------------------------------------------- NEW FEATURES: [GPU Shader Rendering] - Added Mode...
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Hello everyone! Improvements: Was changed the speed of enemy in the level Dead Library and Library. Now it's slower Added "Reset Save File" button in the menu...
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Ya se inicio con el desarrollo del juego completo el cual se espera para inicios o finales de Enero o Febrero el cual sera muy distinto a la demo pero mejor y m...
Rosetta Prime has been updated to improve the overall user experience and fix some issues. Several features suggested by the 20 second game jam participants wer...
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