Devlogs Page 502
Nå kan du trekke Perzaghâl (om du er helt utrolig sterk)! Du kan også besøke Wurds kjeller i Vildgrim og lære mer om underverdenen, om du i sinnet er sterk...
2 files — 1.01.41.65
Hey all, I've taken a bit of a hiatus from development for the time being to focus on other things. I have plans to finish this project, but one thing I'd find...
Hello everyone! I'm proud to announce that my sfw demo for Serenity In Surrender is now available. You can play the entire first chapter for free. Please enjoy...
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Aha 2.5 sürümü de çıktı! Bu sürüm bayâ çok önemli bir sürümdür çünkü çok önemli güncellemeler, detaylar, yeni modlar ve yenilikler içerir...
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Fixed the inventory UI still being broken in the final IL2CPP build...
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Français à la suite, Norsk til slutt English So, version 1.3.0 is out, and it’s kind of a big one. Actually, scratch that — it’s the biggest update sinc...
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I added an encyclopaedia section, with many medical terms definitions...
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I finally launched my first game project. I know it is essentially a flappy bird reskin but I learned many valuable skills and gained familiarity with the Unity...
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Ver 6.0e ・Sound Function You can add game start/end sounds, scene-specific sound effects, etc. Game start/end sounds are limited to 3 MML channels, and scene-...
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- Fixed typo in the Courier after noticing it. - Removed Herobrine...
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Hello again! I'm back with a new update for the melee-slasher combat demo, this update focuses on further refining player feedback via Audio and UI as well as a...
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Alright folks, this is big... We have alot of updates so far already completed and implemented in the game- as well as some bug fixes to improve computer perfor...
アクションの基礎の基礎はまあまあ見えてきたんだけど、それなりに楽しめるものにしようと思うと途端にまた山の様...
Another great update for this already great tool :) Now you can drag a crop rectangle (enable with Ctrl+Shift+C) and quickly export both trimmed and cropped!...
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Well, the weekend is almost over, and I managed to play around a bit with one of the tasks we had in class. We created a console program to convert Celsius into...
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--Additions-- Added Assets from the Baldi's Basics Archives Prototypes March 17th Build Assets (3/17/18 10:55) March 20th Build 1 Assets (3/20/18 16:36) March...
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First off let me say thank you very much to every single one of you! 0.2.0 broke all of the records Array has had for number downloads in a day, total downloads...
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TLDR: This post is just sharing about my new PC and thanks to it I can do game dev more time, also a little bit about some struggles and what it’s to come :)...
A quiet but meaningful update this time — mostly under the hood, but with one fairly significant visual overhaul that changes the feel of a key scene consider...
SquigglesYT was the play tester for the game He has since been removed from the theme as he was an idf supporter. And mostly a bad person. His version was remov...
Emergency Update: Critical Bug Fixes & New Features We have identified several critical bugs, so we are releasing an emergency update. Please see the full adjus...
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After a very lengthy run of bug hunting and bug fixing, v0.030 is released. This update integrates the "stardew" style of farming mechanics into the game. It's...
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Now you can play Da playing cards without any bugs, we've fixed all the unnecessary features that were making the game slow...
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new update is coming in few days !!...
Connect the circuit ! and Push the button !!
This is a small behind the scenes code update. Sorry for the interruption!...
1 file — 1.6
We have played the build internally and made a list of the most obvious problems and bugs. So I fixed them! Even this small game build could have issues and if...
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We just improved the Achievements experience in Idle Forge. The Success cards are now more minimal and easier to read (description, progress, and rewards only)...
So I’m going to have to either rethink pathfinding or how my little allies can track me because currently they just fly off They’re just not that adept at t...
Yeah I haven't forgotten about this, I just got busy with other stuff here and there. So this update is an large chunk of content that rounds out Manganese, the...
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It’s been a long stretch since the last devlog, so this one is a proper roundup. From the music player in v0.48 all the way through to the full void and primo...
1 file — 0.61.0
I’ve released an update for the Pub Interior Assets Pack (16×16 Pixel Art), focusing on improving the overall style and making the environment feel more mode...
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It is called Spruki, and you've probably heard of that name before in Zruki's server..... Anyways, yes, I am accepting bonus characters to my mod so if you'd li...
v2.1 — Controller Support & Polish Hey again. Quick update this time. Added a full controller support . I needed to overhaul the UI and how interaction happen...
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This week I was tasked with implementing the anxiety fog triggers to the player and garden boxes. I started with trying to instantiate the fogs whenever the pla...
-added spent mag effects to BR-16, MUG and SF-6 -added a help section part for Archie in bad guys, and my own part in credit's section...
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Dear Creators, For a long time, there was silence in our studio. As many of you know, Leading Innovation Designer was brought to a complete standstill by the de...
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Ver 2.0 Release Note: The Gacha & Skins Update! 🎰✨ [JP] 「数あて」×「ダウト」の心理戦が、さらに豪華に進化! [EN] The psychologica...
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Work on Inversion Instititute has resumed! OK, I admit it. Inversion Institute has been languishing on the back burner for several years now. But those days are...
I just uploaded v.1.1. It's a small fix for the localization and some minor bugs. It's also the version that was playable on Gamescom 2025...
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Notes Still in the phase where I'm trying to make the right feel for the game before I dive deeper with other features. I gotta say, this is already turning out...
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Hello :) follow me on bluesky where I’ll be posting about this more! Here is a little rundown of my experience making Final Frontier and participating in this...
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v0.1.2 — Sound & Story Update Two big additions in this update. ─── SOUND ──────────────────────────...
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Today I added a new boss with a new stun mechanic and a custom background for it. Also updated the map. Before: After:...
This is a top down view casual adventure game. In the product, the player can experience three game modes: Farm Missions, Kirin Island and Defense challenge. Pl...
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Version 0.3.2 Changed the time state manipulation: now it takes ~3 secs and plays SFX Minor bug fixes...
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Automatic LipSync Plugin V3 Version 3 is here, and this update focuses on structure, flexibility, and deeper integration into Ren'Py workflows. First of all: Th...
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I thought the calendar would be easy. I was wrong. At first, it was just… a list of matches. Technically correct, but not very helpful. The problem is simple...
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The whole system is hooked up now. We have a level with all the main concepts in to make it playable. Next up is tuning and fleshing out the level and making it...
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