Devlogs Page 489
I've fixed some bugs that people were pointing out: - Getting outside of the map is much less likely to happen - Getting stuck in the booster indefinitely will...
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Fixed a few things. More of the characters' and enemies' skills are working properly, but not all of them yet. Nothing game breaking; they'll be updated later...
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Improved item pickup reliability Object interaction has been made more consistent, especially for smaller items. Key pickup behavior has been improved so intera...
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A big milestone has been reached! ♡ The game is now fully complete in terms of environments and mechanics. Everything is in place and working as intended...
This one's been on the board for a while. v0.1.18 is a broad UX pass — tighter screens, better information density, and a few fixes that were long overdue. Sh...
3 files — 0.1.18
Hi Blood Rushers! I hope you are all doing fine, it is time to update the game! My work on the next big update is coming to an end soon, and it should happen fo...
Hello! We have finally released the Gold Master of our game Eternally Departed with completed features and assets! An update will be coming, so check out our St...
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Added -In-game timer, which can be turned on using a secret word you can get now -Use "RESET" in game to quickly start a new run -"RANDOM" seed to have complete...
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Hello everyone! We Missed the Deadline… But Not the Opportunity! After the challenges we faced trying to deliver a playable version for the Winter Cozy Jam...
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Introduction This plugin lets you build battles that can change as they begin or while they are already in progress. It allows you to add new enemies to a troop...
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Introduction This plugin allows you to define additional conditions that determine whether a troop can be selected for encounters. By using simple event command...
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Introduction This plugin lets you set a limit for random encounters, both globally(across all the game) and on specific maps. By default, random encounters will...
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Hey there Gamers; We recently received some really solid feedback, suggestions, bugs, and ideas. So, I wanted to push out a new build that brings most of these...
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Maiden's Hand v0.7.0 — Endless Mode New Feature: Endless Mode - Unlocked after completing your first full run (all 3 acts) - Infinite scaling challenge — fl...
2 files — 0.7.0
New risk-reward charge mechanic when accelerating gameplay Brand new environments Overall polish and refinements If you're a fan of Tetris Attack, please suppor...
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Hey folks! As we're moving into the last few stretches of the development, we've decided to change our monthly updates into bigger, less frequent ones. You can...
CielChan Desktop AI - v1.3.6 Patch Notes Fixed rare GPU only launch issue so affected graphics cards no longer hang NVIDIA users can now enable full CUDA for fa...
1 file — 1.3.6
New in the Timeline Scheduler Previewing single or sequential waves now occurs on a scaled canvas with correct aspect ratio. New in the Editor -button to send t...
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Game Editor Documentation Welcome to the in-game editor for Biscuit Escape lightweight point-and-click adventure and escape game editor. There are important beh...
Well hello everyone has it been a looooooooooooooooooooong minute luckily I'm here to reel you back in with a interesting spin of it all, Now lets get started T...
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Last Sunday we applied for a very small grant at gamedev.tv We compiled and used the footage, that is currently added to the itch project page. This week we are...
Simple, I refactored and tested a variant in an Ubuntu 25.10 virtual machine. If you come across any hiccups let me know!...
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Today's the big day! As a first-timer I can't say whether or not I'm going about this whole "discoverability" thing the right way yet, but for all those who are...
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DragonRuby’s latest version includes a Perlin noise generator, so I thought I would use it to generate the terrain. I think it looks alright. Before After Als...
5 files — 0.2.20
Changelog Version 0.6.11-beta.1 18/03/2026 Added Discord bot rcon slash command Removed obsolete Discord bot status_init slash command Fixed Discord Bot Setting...
1 file — 0.6.11-beta.1
🌑 Nightfall — Version 1.1 Update #1 is HERE! We're not done. We're just getting started. Update #1 brings the world to life in a whole new way — chop tre...
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Uploaded a new desktop + web version with some fixes...
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Bite-sized incremental adventurer fighting in your desktop corner!
Are you interested in making and playing your own Chainrenders levels? Here's how to do it: Get the Chainrenders project from Codeberg . If you're familiar with...
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In this version we have fixed 2 Bugs: Sound FX of Jump now play just once during the Jumping; In the Stage 11 (moonleap style): now the portal works in Jumping...
The base character sheet is completed. Ship sheets are being programmed. The lack of a compatible virtual tabletop has been the entire hold up. The system is ot...
Progress Report I have managed to spare a few hours this week, which has allowed me to write more than I had originally planned. These are still core stuff, so...
As per 1.3 Tad should be playable on IOS mobile devices. You now get a confirmation in the pause menu if you reset your save data. This is just for extra clarit...
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Hi all, Phew, another busy day! Ive been working to add more variance to the experience and find interesting ways to make the overall experience more fun and co...
Hello! A new update for Aeris Tennis is here! I’ve fixed several bugs and added a brand-new minigame. Here’s what’s new: Fixes & Improvements Fixed the te...
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Earlier, i actually made a decent no-code-dialouge-thing for my game. But it was a mess trying to edit, and a pain to resolve an annoying bug. I just left it fo...
Hello! The game formerly known as just "Abysm" is now called "The Portsmoor Abysm" and will release on Steam on the 20th of March. Please wishlist the game and...
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This version fixed: Particles shown on target "screen/map" not persists through map transfering. Particles shown on event targets that persists will also take a...
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Maps Island Toxic Forest City Road (Moving Cars) Hell (Hard) Rainbow road City (Rework) Sky Road (Rework) Levels City Level rework 1-5 Icy City 1-3 Volcano 1-...
⚡ Volt Empire is officially live! Start with nothing but your fingertip and build an energy empire from a single capacitor all the way up to a universe-bendin...
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We're excited to announce the full release of our demo for Job App Sux, which includes the following: Completed Chapter 1 Completed Chapter 2 An overhauled UI t...
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The idea of this game almost sprung up on me in a dream, or perhaps it was in the shower. Never the less. I had this thought about how the cruelty of the world...
This update adds some of the final touches to the game after more playtesting, adding a more comprehensible tutorial after players struggled with the mouse cont...
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added 2 of my new vfx packs. Card FX Features Parallax mapping with 5 layers by default and customizable depth (can be increased, but because dynamic arrays don...
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We’re excited to present the beta version of Polarity Cube! This is a minimalist puzzle-platformer with a unique polarity-switching mechanic, currently in act...
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I uploaded the game trailer video on YouTube. YouTubeにゲームのトレーラー動画をアップロードしました。...
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I just release new version - 100% compatible with mobile phones and tablets. The previous version had issues with camera rotation, which I’ve managed to fix...
I've been hard at work at creating a full PNP experience - no poker deck required. The premium PNP includes: A full Trarza deck (complete with card abilities in...
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Yo so bit of a dev update. I added and fixed two main features that weren't working on the first build : - Increasing Difficulties as the player progresses (But...
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🔥 ChainBurn is my first game. I had no idea how to build one. 💡 The idea was simple — a word chain game where your last letter becomes the next challeng...
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