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Devlogs Page 490

I Rebuilt Doom in Godot. It Broke Me.
3
Postmortem
I Rebuilt Doom in Godot. It Broke Me. Introduction Sometimes a project starts because you have a brilliant plan. This was not one of those times. Godot Doom sta...
4 files
Bugfixing update
8
Although all the endings were still reachable, Narrator had a couple small scenes that weren’t working. They are fully working now. Please redownload! Sorry a...
3 files
Version 0.25 release!
3
Hi all! Long time no see! It's been a hectic time for me with work and everything, but don't worry, I'm still working on Ballads. I want to take time to make su...
1 file
version 12.7
1
New AI game boards New AI elements Added shadows in 2D mode...
2 files
Unlock Analysis
Game Design
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Gravity Duck 64 - The Story...
3
Game Design
✍️ The Story… Everything started with the original game developed by Woblyware. It’s one of those ideas that just sticks with you — simple, unique gam...
Post GDW Patch 2
- a lot more bugfixes - complete npc system overhaul, now much more NPCs possible...
1 file
King of Light is now available for FREE on itch!
1
Marketing
1. King of Light is now available for FREE on itch! We welcome all story-driven players to embark on this journey! Click here: https://crobatspr.itch.io/kingofl...
1 file
First Workshop: Playing Unlock!
Postmortem
WORKSHOP DEVLOGS 1 After playing the tutorial, try to list the core Mechanics (rules, basic actions, components) shared across any Unlock! Scenario. Some of the...
Devlog #6: The Great Divide & Nonmetal Supremacy
1
As we move closer to our goal of a stable 118-element fleet, we’ve realized that sometimes, to move forward, you have to break things apart. This update intro...
Level makeover
Game Design
I proceeded to change the level design for all the levels in world 1. Because I wasn't satisfied with how the levels were, they've already had a few modificatio...
4 files
Minor edits
1
I've updated a handful of errors in the text. If you've yet to read the epub, I would suggest downloading the newer version...
1 file
update 20260319
2
Greetings Based on user feedback, we have implemented the following key updates to the Tool 1. Added zoom in/out functionality to the story canvas You can now a...
4 files
Why FicMachine?
Game Design
I started with AIDungeon, years ago. The pitch is very enticing: you play a character, and the AI plays the world. It describes what happens, it reacts to your...
Version Alpha 4.0.0.2.9
2
New Features & Improvements Laser Turret Unlock & menu: New turret unlockable in the turret menu for 100,000 credits ; card graphics including active-state vari...
Font Explorer V1.01 (Amiga)
2
What?? Font Explorer V1.01 is now available for the German language. Although, I kept the sample output line as the `Quick Brown Fox` message from the English v...
1 file
Freshly Squeezed Progress Report: Can't Seem to Archive a Mac Build?
1
A blog post about continuing to work on creating a Mac release in a more automated way: https://www.gbgames.com/2026/03/16/freshly-squeezed-progress-report-cant...
Making a Jam for a Jam!
2
Tech Discussion
One of my favorite aspects of game development is the music and sound choice. Growing up, I was extremely inspired by the works of Koji Kondo . So I was well pl...
2 files
Dev Log - Charlotte - Mar 18
Game Design
Narrative Dialogs Continuing from my previous Dev Logs, I am continuing my long journey of writing dialogs between the player and passengers. On the previous De...
First devlog!
Hello, ladies and gents! This is the first weekly/monthly devlog I would like to make on the game! So to start, yes, I am still working on this project way afte...
[v 0.1.01] Many updates and new features have been released
[EN] Hello! First of all, i'd like to thank you for playing over 100 times :) In the latest release, I’ve updated: the appearance of several objects in the ga...
Cannon Command | Feels More Like a Game Now
Hey everyone, just pushed a new build with a bunch of improvements based on my own playtesting. No external feedback yet — if you haven't tried it, now is a g...
1 file
🍋 Lumiterra Dev Log #126 · the dungeon opened, the agent followed
2
A week where two things came into focus at once. The PvEP dungeon showed itself — and the community's reaction was immediate. At the same time, the case for t...
#0:Narrowing the Core Loop
Engalish version I narrowed the project down from a broader “extraction + management” concept into a more focused PvE anomaly-based extraction prototype. In...
Update 0.20.2
I nerfed all the base mode bosses damage by 50% to make it easier for players to complete the game. I also added a wishlist screen before playing the game and i...
Ayuda a mejorar el juego
1
Game Design
Me gustaría que me dejaras tus comentarios sobre como va el juego en general además de que se podría cambiar y que se podría mejorar, tu opinión vale mucho...
1 file
Cards with Buddies Beta
Major Update
So this is the beta version of Cards with Buddies. I am also Beta testing the Android and iOS versions as well. If you're interested in hosting games for friend...
Writing Behavior Tree Tasks in Blueprint When Your Brain Thinks in C++
This week I ran into something that I knew was coming but still had to work through.. using Blueprint in Unreal Engine for AI work when my instinct is always to...
0.04_1 (Craft & Thievery Part I)
0.4_1 has been released (Roughly 1:30 hours after release of 0.4) Fixed Loot All causing resources to become inventory items. Fixed Amulets and Rings not being...
1 file
Nicer noses, boids based collision detection and a deploy pipeline
I keep forgetting that jpackage on the mac won’t let you use a 0 prefixed version number, so as much as I’d like to call this v0.0.1 as it would reflect the...
Nobody Blink!: Movement in a Fighting TTRPG
8
Game Design
Greetings, Dan Here! Today I wanted to talk a little about how movement in Festival of Fighters. As a Vibe System RPG, FoF uses a cinematic movement system that...
Devlog - BIG NEWS (v0.31)
Major Update
Hey everyone! Sorry for the " slight" delay since the last devlog… but we’re still here! Quite a lot has happened since then, so here’s a quick chronologi...
Dev Log 4 - Jeremiah Hughes
Game Design
Overview Since my last Devlog I've been focused on implementing sound effects, and creating more sound effect variations for each of the QTE's, additionally cre...
Hotfix
Fixed the game-breaking bug on the 3rd in-game dialogue...
1 file
A short experience about fire and a winter forest
Hats and Fly added
4
6 hats and a fly have been added to the asset pack. More will be added upon suggestion...
1 file
BETA UPDATE v0.2.3
- Update v0.2.3 * Added level 2-24 * Upgraded from Godot 4.5 to Godot 4.6.1 * Changed text colors * Changed width of the update log * Added extra player animati...
4 files
First Place Announcement and Future Plans!
1
5
Major Update
Our first post since submitting this project to the 4th Pizza Doggy Horror Jam , in which we were able to claim first place! Truly a humbling achievement, and w...
Emu Patrol - Difficulty tweak
Major Update
Changes: Emus spawn slightly slower in all waves. Number of Fast Emus reduced in all waves. Brute spawn rates are increase to compensate Friendly NPC's damage i...
1 file
Weapons and Guns Low Poly V1 Collection(Unity3D)
Marketing
📦Package Contents This package includes 3 main folders : 1. Prefabs 🔫 Contains 39 prefabs ready to use in your Unity scene: Tools : Acid, Ball, Knife (2)...
+ 400 Pizza food icons
Added + 400 Pizza food icons!...
2D Pixel Art Asset Pack with Fantasy & RPG Food Icons Delicious Sprites Tiles in 500+ Tileset, Inventory and kitchen.
RPGmaker MV-MZ format
Updated RPGmaker MV/MZ format, it is easy to use in RPGMAKER MV/MZ version...
3 files
Remaking my old Game of Life clone with Archimedes
Game Design
Four years ago, I began developing small games for the web, I started with pygame and pygbag, but quickly found myself wanting more control and performance. Thi...
Accessibility Updates
1
Major Update
Hi all! I've now updated both PDFS to improve accessibility, in line with PDF/UA standards. I've tested both documents using NVDA...
2 files
OMNIFATE Update 1.11.0.2 Release
- Updated copyright year - Minor text changes and bug fixes - Updated Yukina's overworld design and the design of her piano - Ball-related aesthetic changes for...
Version 1.0.2 Notes
1
Version 1.0.2 has been released! This patch contains the following fixes and improvements: - Fixed a bug where if you were in a specific room and in a specific...
2 files — 1.0.2, 1.0.1
We're Live!
Major Update
What a ride! After a few years of a few trials and even more errors, the demo is finally here! This is what we'll call a living demo - it'll be updated just lik...
3 files
THE KITCHEN IS OPEN! | Pixel Life Series Expansion
Hi everyone! First of all, a huge thank you for the amazing support Office Essentials has received. Seeing the first few sales and collections has been incredib...
v1.0
2
Major Update
UI art pack for a dialogue driven game 45+ heartfelt sprites (.png/.ase) 3 windows (9slice) 4 buttons (9slice) 2 tabs 4 speech tails 6 frames 10 portraits 9 hea...
1 file
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