Devlogs Page 486
Un videojuego interactivo de onboarding diseñado para enseñar a los nuevos trabajadores los valores, cultura y procesos de la empresa a través de minijuegos...
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BUGFIXES: ✅ Ein Fehler wurde behoben, bei dem Türen im Keller nach dem Sterben oder Neustarten ohne Schlüssel geöffnet werden konnten ✅ Problem behoben...
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The SURREALPUNK! Player's Handbook Preview has been updated. We will continue rolling out updates as we playtest, update rules, and identify our ADHD-induced er...
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Welcome, Viewers! Thanks for playing! I'm Jorge Muñoz, the developer of "SANZU-JŌ: Ballad of Akami". The first weekend of the game is officially over. I put a...
Hi all! Please enjoy my submission to LSDJam 2025, it's called Vapor Strange The Lost Chapter...
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DAWG Beta 1.1 is out + new docs, tutorials, and major improvements Hey, Thank you for checking out DAWG. This has been a short but amazing ride so far. I’ve r...
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This update improves the Winter NPCs – 16x16 Pixel Art Character Pack, adding smoother and more readable 4‑direction walk animations for all characters. The...
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Hi everyone! Today I want to say thank you to everyone who managed to play on the first day. This is my first game project (before this I always worked as a ful...
We refreshed the sample with a new 8-enemy set from [Vol.1] , [Vol.2] , [Vol.3] Files: AL / AM / AS PNG with shadows + preview sheets. Engine tips UNITE: use AL...
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(Apologies for the Ali-esque hyperbole but it is rather good.) After taking the decision to pull out of the February Next Fest and push the release date back to...
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on development...
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under construction (orchestral theme for piano piece, soon)
This week's goal is to design a game like the Unlock last months.My group member Wentai Han and I decide to choose the traditional room-escapeing as our project...
INFORMATIONS FOR THE HEIGHTMAP PERFORMANCE TEST: For the perfomance test of my heightmap system I use the heightmap (8K - 16-bit -exr-format) you can find under...
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Hello and welcome back everyone for our fourth update! This last week we figured out some more mechanics to add to our game. We also focused on our Game Design...
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Changelog: >Ball now gravitates towards the Paddle >Gravity Tweaking >Gravity now is stronger depending on Points >Compressed Soundtrack for smaller file size >...
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EDIT: I forgot the theme was "First!" 😂 Can still probably be applied to below ideas though! Idea #1: Arena Survival A third-person arena survival game where...
Today, i am temporarily discontinuing Project Gaming... no updates from 2024, the game is just dead. Last update was 2 years ago, i could barely setup the serve...
Hello Commanders, Today I’m excited to share a small but important milestone for Void Commander: Armada . The game now has its first playable skirmish scenari...
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Version 0.3.0 of Magical School Break Break adds mock tiles. This update includes: Health bar sprites; Sprite for the pointer on the death screen; Level tiles...
This 65th week devlog is going to be very short as it was largely uneventful. Basically just a update post to show the devlogs are doing going on. To follow the...
PATCH 1.3 - The Crucible Update March 17, 2026 FIGHT FOR GLORY. The arena is open. Step inside, face a real opponent, and find out who walks out standing. ARENA...
Minor update, same chaos — just cleaner this time. Chapters 1 to 7 have been brought into consistency between the English and French versions: – names and t...
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Small update for After the Golden Age! This version (v0.2) focuses on improving how the game feels to play, especially the cursor and inventory interactions. Th...
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Coming soon!...
A narrative point and click that takes place in the countryside of Anatolia.
## 📞 Teleapo Dojo is now LIVE! (v1.1.0) We are excited to announce the official release of **Teleapo Dojo**, along with a significant update to version...
First posting of this game! Follow along with the instructions on the play screen to be able to play! Move with right mouse click, shoot with left. Turbo shot w...
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Camera updated A small update based on a feedback I got today. I adjusted TPS camera distance. Now our character won't cover up too much space from the screen...
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Sound I started with sound design for multiple sceneries. Designed all the sound for the character movement and started on designing spells. I implemented the p...
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Hey guys! I know I haven't been on itch.io for a while, and I want to say I'm sorry for the inconvenience! This game WILL be updated, don't worry ;)...
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Art is something I've lately grown more and more curious towards. If someone had told me 10 years ago I would seriously start training my skills in digital art...
Changed: Some minor mistakes in english...
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Are you ready to stock your sheep?
Ahoy! It’s been a while since the last Cracksword devblog update. The past few months have been pretty rough and emotionally intense, but I still managed to c...
I have now fixed the notarization of the macOS application...
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Hey everyone! We’ve been busy under the hood. This update focuses on giving you more control over how you play, where you play, and how your machines are mana...
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Hello itch.io! It’s been a wild few weeks, but we’re thrilled to say it: SoupBound has officially entered production. Prototyping was a rocky road (as it al...
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PIPEDEMONIUM: First Hour has been re-released with the new rendering engine, various improvements to performance, and more scares!...
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Huge update! I have now configured the first iteration of the first part of the first level! I know that doesn't seem like much, but its been a lot of work from...
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Hello again! Welcome back to the HARDLINK project devlog. This week was an important milestone for the project because we officially received the green light to...
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The production phase Hello our "Burglin' Birds" fans! we are back with our 4th devlog! We can finally leave prototyping behind and start working on our actual p...
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The demons have been unleashed upon the earth. May it rumble forever more. Demonic Resonance Therapy is now out! Enjoy!...
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ENG: New additions: More splash screens featuring story elements New enemies 中文(中国) 新增内容: 更多包含剧情元素的启动画面 新的...
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Hi everyone! First of all, a huge thank you to the 2500+ people who played the web version of the game here on Itch.io. Seeing your 5-star ratings and reading h...
Todays self study was to come up with 2-3 game ideas as well as creating a simple game scene (will post later). The theme for the games gicen to us by our lectu...
Português Esta atualização marca o lançamento de Step-a-Pig no itch.io Changelog Pequenas correções no redimensionamento e posicionamento de elementos ao...
Day 10! Another instance where I'm cutting it close, but that's understandable because I restarted my job. Woo! The Wulver shares some DNA with the Howler from...
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- A slightly better pathfinding, following the industry standard - Fixed a bug with the lumbermill being able to be placed anywhere - Pressing ESC doesn't close...
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Introduction: This week the team focused on progressing multiple areas of the project. the main objective was to finish the prototype & finish all of our docume...
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The original version of Gator Munch had only one level with a fixed object layout. With the game being redesigned to be endless, new approaches were needed for...
Update Production has begun, and oh boy is it a doozy. So strap in because the claw is about to grab your socks off! Assets Claw Machine The final version of th...
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