Devlogs Page 487
Hey guys! I know I haven't been on itch.io for a while, and I want to say I'm sorry for the inconvenience! This game WILL be updated, don't worry ;)...
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Art is something I've lately grown more and more curious towards. If someone had told me 10 years ago I would seriously start training my skills in digital art...
Changed: Some minor mistakes in english...
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Are you ready to stock your sheep?
Ahoy! It’s been a while since the last Cracksword devblog update. The past few months have been pretty rough and emotionally intense, but I still managed to c...
I have now fixed the notarization of the macOS application...
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Hey everyone! We’ve been busy under the hood. This update focuses on giving you more control over how you play, where you play, and how your machines are mana...
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Hello itch.io! It’s been a wild few weeks, but we’re thrilled to say it: SoupBound has officially entered production. Prototyping was a rocky road (as it al...
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PIPEDEMONIUM: First Hour has been re-released with the new rendering engine, various improvements to performance, and more scares!...
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Huge update! I have now configured the first iteration of the first part of the first level! I know that doesn't seem like much, but its been a lot of work from...
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Hello again! Welcome back to the HARDLINK project devlog. This week was an important milestone for the project because we officially received the green light to...
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The production phase Hello our "Burglin' Birds" fans! we are back with our 4th devlog! We can finally leave prototyping behind and start working on our actual p...
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The demons have been unleashed upon the earth. May it rumble forever more. Demonic Resonance Therapy is now out! Enjoy!...
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ENG: New additions: More splash screens featuring story elements New enemies 中文(中国) 新增内容: 更多包含剧情元素的启动画面 新的...
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Hi everyone! First of all, a huge thank you to the 2500+ people who played the web version of the game here on Itch.io. Seeing your 5-star ratings and reading h...
Todays self study was to come up with 2-3 game ideas as well as creating a simple game scene (will post later). The theme for the games gicen to us by our lectu...
Português Esta atualização marca o lançamento de Step-a-Pig no itch.io Changelog Pequenas correções no redimensionamento e posicionamento de elementos ao...
Day 10! Another instance where I'm cutting it close, but that's understandable because I restarted my job. Woo! The Wulver shares some DNA with the Howler from...
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- A slightly better pathfinding, following the industry standard - Fixed a bug with the lumbermill being able to be placed anywhere - Pressing ESC doesn't close...
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Introduction: This week the team focused on progressing multiple areas of the project. the main objective was to finish the prototype & finish all of our docume...
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The original version of Gator Munch had only one level with a fixed object layout. With the game being redesigned to be endless, new approaches were needed for...
Update Production has begun, and oh boy is it a doozy. So strap in because the claw is about to grab your socks off! Assets Claw Machine The final version of th...
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Runners, You decrypted the files, and EotV Core is now available as a digital download ! The physical book will be available for sale on our website and via Ind...
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2026/3/15 itch devlog8: Devlog from 2026/3/9~3/15 Overview This week, Ubisoft Playtesting was conducted. Based on feedback, we will further optimize the player...
Runners, You decrypted the files, and EotV Core is now available as a digital download ! The physical book will be available for sale on our website and via Ind...
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Hey everyone! Demo 0.14 of FEED THE AI is now live with a bunch of improvements and new features. What’s New AI Dialogues – Rewritten and expanded to react...
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S Grade Missions - S Grade missions are special missions that unlock after achieving a certain number of S Ranks. These involve a deep dive into the higher leve...
After prototyping the last few weeks, we got permission to start our production sprints. Character development. Since there will be some characters to control i...
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Happy Saint Patrick’s Day everyone! I just wanted to pop in really quick and let everyone know I have joined the Celebrating SRDs Game Jam on Itch hosted by B...
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Tackle mechanics updated Faceoff mechanics updated AI defense updated...
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-Added side and top glass that keeps the ball contained -Decrease the mass of the ball, making it travel a bit further more easily (and makes it slightly bounci...
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Welcome to Junk City, Pilots! Today is our first day on itch - So please reach out, make a splash, we'd love to hear what you have to say. The General Idea - Ju...
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As mentioned on my last post celebrating the new year I stated that I would post an update of how the game's going as soon as my summer vacations were over to s...
Well its been a while, hasnt it. There is finally a new build available for everyone, this build is just the same as the online version but how its meant to be...
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I added 2 new modes to RibRab! Infinite: Took the subway surfers inspo to the the limits. Just made the game a basic runner where players can test their skill a...
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[ENGLISH] Features: Added ambient particles. Balance: Increased the number of floppy disks in the level from 20 to 35. Bug Fixes: Fixed a bug where falling into...
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Добавлено:Еще 3 ивента, Иконки Покупки, новости(40 видео),теперь покупки прибавляют деньг...
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Hello! Version 2.2.0 of FACEMINER is now live. It has some big changes under the hood, and some smaller ones on top of it. The big change under the hood: You mi...
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What a week it has been! :D After several wonderful let's plays by MrClockWorks, EpyksLion, and ManlyBadassHero Pathotaxia: PANDORA has blown up a bit! It's bee...
I am currently undergoing a major life transition. So, I will not be making progress throughout next week, nor did I do much of anything last week. I am also ta...
Stuff added. Added music to the title screen. New characters. Main Characters: Tenderjaw, Young Tenderjaw, and Young Sharpteeth. Guest Character: Bjorn (And his...
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Beneath the moonlight's waning glow, a long-forgotten melody weaves itself into restless waves... Standing on the shore is the lone figure of a phantom, his hol...
English: 🛠️ Devlog — Shield, Enemies, and Death Complete refactor: shield, AI, and roguelike death now work consistently and smoothly. 🛡️ Shield...
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Due to popular request of the few people who have commented, I have updated the game to have faster dialogue, as well as a new map feature. Alongside this, I fo...
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New features: - Added surface texture so now it's way easier to find yourself - Progress bar at the top tells you how far you are from the door Tweaks: - Increa...
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This update has been in the works for a long time. This is the first phase of it's release, and honestly there's a chance it'll suck... All the newly available...
🔥 THE MZ FORGE IS COMPLETE 🔥 RPG MAKER MZ SUPPORT HAS ARRIVED! YO! You asked for it, we hammered the code into shape. The ultimate volumetric GLSL shader...
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The demo on itch.io is now matching the version on Steam! Lots of new features and bugfixes...
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