Devlogs Page 485
Update: Version 5.0.6.5 - Security, Stability & Accessibility This minor update brings a comprehensive deep audit to the core scanning engine, frontend stabilit...
🇺🇸 English version I started working on new game modes! Here’s a quick summary of each one: Normal: The original gameplay mode. The player needs to pick...
I ended up deciding to do a bunch more with the game, so while I said the last update was a bulk of it, I accidentally lied. There's two game versions now, one...
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Why? While making Graphic Designer, it was a struggle to see all of the fonts on my hard drive. I wanted to be able to stroll down a list of all of my fonts, in...
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Jumping towards production! 5th week now and we are fully working on producing the game now, so you know what that means... We are now out of the prototyping ph...
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Ver 3J ゲームの起動にシステムディスクV3.3(またはV3.4)は不要になりました...
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Welcome back, goblins, travelers, and lovers of ruins and fire! 🔥 We’re here with another update about our game. And we have big news because we finally de...
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Hi all, today this plugin was updated to version Alpha R5! This version adds the option to never show automatic item popups for items, weapons, or armors by id...
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Proud to announce Mixup! a color mixing game with the insparation taken from plateup with a minimalistic desgin focused on the experience mixing colors. Experie...
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Ver 3J ゲームの起動にシステムディスクV3.3(またはV3.4)は不要になりました...
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Crafting new things with the remains of your enemies. One day, Y/N will craft you. Not many combinations available yet, but it'll increase with the increasing n...
v0.46.1 is a performance patch focused on late-game smoothness. No new content — just less CPU churn per tick so the game runs cleaner when you have a lot goi...
1 file — 0.46.1
New Features! Profile page, search others profiles, achievements, banners, profile pictures, and ranked rewards + more! Compiled log of recent patches, bug-fixe...
Additions: Added 2 new legendary upgrades: Athame, Toybox Added 3 new rare upgrades: Aster Bloom, Botulinum Additive, Rusty Dagger Added new spell: Railgun You...
Very satisfied with the feedback I've gotten on the two weeks since launch. I've made a minor update, fixing typos, grammar issues and minor wording choices in...
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The game is still been developed but the core loop is playable and enjoyable Let me know what you think about the concept of the game? Have fun chopping away at...
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This quick update adds the Music Note Pixel, which I’ve been meaning to add for a while. You can cycle through notes after placing it by hovering it and press...
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Fixed a few points where the player can get out of bounds. It's super informative watching other folks play your game!...
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Rules Roll dice to see who goes first if no player has played the game before. If players have played before , the player whom has played the game the most goes...
A tiny update to fix some issues that some of my players noticed. Lines for the automap have been adjusted, and also, co-op spawns have been added for players!...
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So, Wane Spore has been in development for a bit more than a month now, and its moving at a pretty nice pace! Went through some burnout a while ago but im back...
First Week of Production Hi everyone! Welcome back to our weekly devlog. This week marks a big step forward for the team, as we officially moved from prototypin...
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Computational image generation has a long history that has recently taken a very significant turn in popularity (and unpopularity) with the advent of GenAI/LLMs...
Hello and welcome to the most simple game! The goal is nothing and the gameplay is just walking - so fun! Beembag can pick up 2 health from one of the orbs by c...
Hey there delvers in the deep, My self-set deadline has come steaming right past, and who am I to stop a locomotive? I'm definitely one to set for myself unreas...
Thank you to all the people who reach me out and proveded me feedback. BUG FIXED Now it works properly with big HD images. Proper data bending added. NEW FEATUR...
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Improved dialog quality Added the full range of facial expressions to Oriana Added two additional facial expressions to Celandine You can now book a room for mu...
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Dear Amigans! Now the Apollo Vampire version is finished and ready, I can now finally focus on the non-Apollo Vampire version (which may only work on high end d...
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🆕 v0.7.0 — The Merchant's Arrival 🪙 A grizzled stranger has appeared from the wastes, offering power... for a price. New threats emerge with cunning tac...
Hi hi, it's weekly updates again. I think I may sacrificed my sleep schedule for the progress in this week. Happy birthday to me 🎂🎂 as well, haha. That's...
This update is all about Feedback . We wanted every action—from a successful fusion to a victory in the field—to feel impactful, rewarding, and clear. 1. Th...
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changed cow that kills you code, used to be "cow of doom2" new normal and secret ball...
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All the rooms decorated! (Still subject to change if I feel the need to). Time to add the events ---- Todas las salas decoradas! (Aún sujeto a cambios si es qu...
“The problem with aiming” author: Michael Henault Posted on 03/20/2026 The problem I had with aiming after changing the view from 3rd person to top-down. At...
Honestly, I won't break my devlog streak, but it wasn't a good day for me today. Maybe I'll fix this up eventually. Maybe not. Words written: ~700...
Part of me was like, IllTemperedTuna, just STFU, you're an insufferable twat, no one reads your incessant whinings, and the world would be better off without yo...
# 0.0.4 - Fix events popup position bug - Fix map control hint always visible bug - Added "sonar" to minimap that provides insight into chunk ecology - Updated...
2 files — 0.0.4
Fixed sorting layer bug. Fixed fish sometimes not moving. Fixed save and load when working with UI data...
Version 1.0.1 Bug Fixed: Made scanned actions load correctly Archipelago Changes: Changed the required ap version from 0.6.7 to 0.6.6 Removed the read me...
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Small bug regarding crash when choosing to pursue revenge on Isaac in Anthony Chapter 7 and being saved by intuit, expoit, or observe reported and fixed. Thanks...
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it's been awhile since I've updated yall on itch but rn the games script and redesigning characters and fixing code it might be awhile before a demo ever releas...
Greetings, Adventurer! A new version has arrived, bringing a few exciting changes I hope you'll enjoy: After taking damage, Wee Knight now flashes with one seco...
2 files — 1.2.1
While the Next community is busy waiting for new game projects (like Vice City Blues), I've been busy refactoring the database. During this time, I've been stud...
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Added some NPC, new characters, thamasa, and some minor fix and CRT filter...
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Rush Runner – Release Devlog After spending a lot of time designing, testing, and experimenting, Rush Runner is finally ready to play. This project started as...
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added 1 new polo sound adjustment more visuals + qol added wirdana floozatnich farting...
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I wanted to add a buff system to the game I’m working on. So I did. :D As a first test, I implemented something simple — changing a variable on the characte...
This week I had to add a few mechanics to my testing project to simulate a little game! The orbs are health packs that heal you, while the enemies, make their w...
Comment here if you're having trouble starting the app. I am going to build another release that targets both x86 and arm architectures. I think that may solve...
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