Devlogs Page 477
Fixed a few points where the player can get out of bounds. It's super informative watching other folks play your game!...
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Rules Roll dice to see who goes first if no player has played the game before. If players have played before , the player whom has played the game the most goes...
A tiny update to fix some issues that some of my players noticed. Lines for the automap have been adjusted, and also, co-op spawns have been added for players!...
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First Week of Production Hi everyone! Welcome back to our weekly devlog. This week marks a big step forward for the team, as we officially moved from prototypin...
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Computational image generation has a long history that has recently taken a very significant turn in popularity (and unpopularity) with the advent of GenAI/LLMs...
Hello and welcome to the most simple game! The goal is nothing and the gameplay is just walking - so fun! Beembag can pick up 2 health from one of the orbs by c...
Hey there delvers in the deep, My self-set deadline has come steaming right past, and who am I to stop a locomotive? I'm definitely one to set for myself unreas...
Thank you to all the people who reach me out and proveded me feedback. BUG FIXED Now it works properly with big HD images. Proper data bending added. NEW FEATUR...
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Improved dialog quality Added the full range of facial expressions to Oriana Added two additional facial expressions to Celandine You can now book a room for mu...
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Dear Amigans! Now the Apollo Vampire version is finished and ready, I can now finally focus on the non-Apollo Vampire version (which may only work on high end d...
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🆕 v0.7.0 — The Merchant's Arrival 🪙 A grizzled stranger has appeared from the wastes, offering power... for a price. New threats emerge with cunning tac...
Hi hi, it's weekly updates again. I think I may sacrificed my sleep schedule for the progress in this week. Happy birthday to me 🎂🎂 as well, haha. That's...
This update is all about Feedback . We wanted every action—from a successful fusion to a victory in the field—to feel impactful, rewarding, and clear. 1. Th...
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changed cow that kills you code, used to be "cow of doom2" new normal and secret ball...
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All the rooms decorated! (Still subject to change if I feel the need to). Time to add the events ---- Todas las salas decoradas! (AĂşn sujeto a cambios si es qu...
“The problem with aiming” author: Michael Henault Posted on 03/20/2026 The problem I had with aiming after changing the view from 3rd person to top-down. At...
Honestly, I won't break my devlog streak, but it wasn't a good day for me today. Maybe I'll fix this up eventually. Maybe not. Words written: ~700...
# 0.0.4 - Fix events popup position bug - Fix map control hint always visible bug - Added "sonar" to minimap that provides insight into chunk ecology - Updated...
2 files — 0.0.4
Fixed sorting layer bug. Fixed fish sometimes not moving. Fixed save and load when working with UI data...
Version 1.0.1 Bug Fixed: Made scanned actions load correctly Archipelago Changes: Changed the required ap version from 0.6.7 to 0.6.6 Removed the read me...
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Small bug regarding crash when choosing to pursue revenge on Isaac in Anthony Chapter 7 and being saved by intuit, expoit, or observe reported and fixed. Thanks...
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Part of me was like, IllTemperedTuna, just STFU, you're an insufferable twat, no one reads your incessant whinings, and the world would be better off without yo...
it's been awhile since I've updated yall on itch but rn the games script and redesigning characters and fixing code it might be awhile before a demo ever releas...
Greetings, Adventurer! A new version has arrived, bringing a few exciting changes I hope you'll enjoy: After taking damage, Wee Knight now flashes with one seco...
2 files — 1.2.1
While the Next community is busy waiting for new game projects (like Vice City Blues), I've been busy refactoring the database. During this time, I've been stud...
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Added some NPC, new characters, thamasa, and some minor fix and CRT filter...
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Rush Runner – Release Devlog After spending a lot of time designing, testing, and experimenting, Rush Runner is finally ready to play. This project started as...
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added 1 new polo sound adjustment more visuals + qol added wirdana floozatnich farting...
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I wanted to add a buff system to the game I’m working on. So I did. :D As a first test, I implemented something simple — changing a variable on the characte...
This week I had to add a few mechanics to my testing project to simulate a little game! The orbs are health packs that heal you, while the enemies, make their w...
Comment here if you're having trouble starting the app. I am going to build another release that targets both x86 and arm architectures. I think that may solve...
Hello! This one took a while to roll out but it's worth! - Added several new tiles: Snow, Top Snow, Ice Blocks. Dirt, Grass, Plain Block, and Plain Floor. - Add...
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Hola a todos! Spin off 2 “Resistencia” estará disponible el 28 de Marzo. Contará los orĂgenes de Rio. TambiĂ©n incluirá mejoras generales...
Fixed bug that caused the 1 second freeze on level start...
Use the crank to solve the maze
QoL Updates: Added stronger bosses that appear later. The best score appears on game over Colored upgrades. Patches: Balanced towers Fixed volley turrets Fixed...
Development Notes – Scope & Priorities This semi-final stage is the Dev vs Dev & Classic Recreate round. The format is that each entry randomly pairs with ano...
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🍬 Candy Shop Update – Nuevo Nivel, Personaje, Armas y Mecánicas | Diet Survivor Devlog ¡Tenemos un update grande y muy especial para Diet Survivor ! 🔥...
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30 days ago I set out on an adventure to build a game from scratch with Zig and Raylib. The goal was to ship something and set the scope accordingly. While a lo...
WOW hi everyone, it's been a minute!!! i've just updated Vanguard for some fixes to the UI and general quality of life stuff...probably not the most interesting...
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Sound Credits https://freesound.org/people/colorsCrimsonTears/sounds/641901/ https://freesound.org/people/LilMati/sounds/523760/ https://freesound.org/people/wa...
Devlog#3 Beta Since the last Devlog, we have starting working on the vertical slice of the project. By this point we are not adding anymore features, but more s...
No longer just a boring white app taking up 10MB of your sweet storage, the app is now just 1MB taking up almost no space! And no more white, have red or blue o...
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So, Wane Spore has been in development for a bit more than a month now, and its moving at a pretty nice pace! Went through some burnout a while ago but im back...
Aquarium 51’s dev team has been staying busy with scripting, drawing, testing, and programming. In the meantime, why not come meet the eligible singles that k...
Hey there. I have officially moved to Patreon, where I will publish news and exclusive content of my indie games for my Patreon subscribers. The exclusive mater...
Added missing grass textures Fixed some lag from particle loading Fixed music not looping Made the Next Launch button smaller Removed broken emoji from tutorial...
I just uploaded a video of me talking about how the game Cho Ren Sha 68K inspired my game, Shmandala! It's over footage of my 1-ALL of that game to prove I do h...
Game Ideas: So the major theme for this unit is "First!" So I've been trying to tailor my ideas to relate to that somehow. My usual strategy when it comes to th...
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