Devlogs Page 478
What has changed? • Added hoe modes – switch between single, column, or area placement for easier fields creation • Fixed map travelling – improved UI l...
2 files
Some bugs and small improvements were added there. Improvements Now, if you have a gun, monsters will run away from you, instead of still trying to get you. Wit...
1 file
In this video, we will look at the Creator/Editor and see how the demo scenario is wired up. This will give you an overview of UI features and a concrete exampl...
The theme that we were given for the game is 'First' First Idea: The first idea i came up with was a puzzle game where you race against AI or friends in a cours...
The harvest is almost ready! I'm excited to announce that the third volume of the Cozy Farm series is currently in the final stages of production. This new chap...
2 files
The harvest is almost ready! I'm excited to announce that the third volume of the Cozy Farm series is currently in the final stages of production. This new chap...
Hey Miners, I started this project about 10 days ago with no coding or game development experience. I just had a vision for a game I wanted to make and decided...
1 file
Hi everyone! Thank you all for your continuous feedback! To make your gameplay experience even smoother and more intuitive, today’s update focuses on “Contr...
1 file
Version v0.4.0 of Loose Juice is now available. Please note that this is an early development release, and not representative of a final version. View the full...
1 file
The harvest is almost ready! I'm excited to announce that the third volume of the Cozy Farm series is currently in the final stages of production. This new chap...
The harvest is almost ready! I'm excited to announce that the third volume of the Cozy Farm series is currently in the final stages of production. This new chap...
Minor updates to the rulebook; added number of players (one), estimated game time (sixty minutes), playing area (about seventy-five by fifty centimeters), and c...
1 file
Exacons has finally been released, a game that combines real-time action with RPG elements reminiscent of popular monster-catching games. You can acquire creatu...
2 files
Hi there! Little update from me. I was recently experimenting with some tools improving overall work quality and convenience in coding and I've encountered some...
Version 1.2 includes: -FPS counter -Some countries are just one big province (For now atleast, im gonna release a better province system in the future when i fi...
1 file
Hi, I just added improvements in the asset generation tool, I tested it with "Decor". You can now add your own assets and save them, then try them in game! Some...
4 files
Howdy my Rogue Rascals! I wasn't too fond of the current build of Rogue Space so I fixed to make it much more fun than the last build. Here's what changed! New...
4 files
Game One A quiz show where a group of people race to answer various questions or solve challenges before their opponents. At the start of each round there will...
Howdy! Just a quick update to inform the source code for Yonderu has been made public on Github under GPLv3: https://github.com/Difegue/Yonderu . I haven't made...
New English translation update & new mac version & ui/cg update & official version release time confirmed Thanks to Viktória for the English version translatio...
2 files
Playtests: The Plan In my last Dev Log, I discussed the development of our playtest protocol in preparation for upcoming playtests. As a brief refresher, the te...
Log 0.3.2 Added Checkpoint system . Skippable cinematics . Pause menu . Modifications Improved VHS camera effect . Adjusted main screamer timing . Improvements...
1 file
Incremental progress on this pre-alpha game Continued work on first scenario/map Fixed some issues with inconsistent state when loading scenarios Fix background...
2 files
Game should run better now in theory! I cut down and optimized a lot of the worm-related code, so having a LOT of worms shouldn't be as much of a performance ta...
2 files
Buuuuuuuuuuuuuuuugggggggggggggggg fiiiiixxxxxxessssssssssssss; fixed bugs: Ammo counter maximumAmountOfRounds or the ammo related texts scale increased; CoinUi...
1 file
We've added ammo pickups and refined enemy intelligence..... Plus enjoy a better shooting experience...
2 files
Added an edited version of the Joined Playbook, made some tweaks, added the google docs link for the Patched Joined Playbook...
3 files
First Jam Patch with upgrades, fixes As this is a patch, it’s a new game build. So previous saves are impacted. Apologies for the necessary hassle. I received...
This update brings a powerful new feature: the "Optimise" button! You can find it in the Model Options dialog (which used to be called "Make Portable"). The Opt...
2 files — 13.97
Players no longer collide with small enemies Air movement fixes Internal Exterior platforming section tutorial text added and difficulty reduced...
1 file
For my second self study I had to model a character, then rig and animate them. I chose to model a robot character, because I thought it would be easier and als...
Hello again! I've added general information for each element (provided by the National Institute of Health ) as well as specific electrical properties for the t...
1 file
Now in playstore yupi: https://play.google.com/store/apps/details?id=org.cig.blocktrons...
Today I launched the first playable that was shown at ATX Game makers festival yesterday. I'm a solo full-time indie developer working with a contract artist. I...
If you like the game i+ll be making the all days an trying to develope better de game...
2 files
BUILD 1773.6937255859 BUGFIX: RAT4 plays now all supported tracks (up to 5 for now) to create stage song ToDo: change some sounds to fit better for "SIMPLECOMPO...
The Labyrinth of Aetheria demo has been updated to v0.1.3. This update adds a level-up indicator and support for multiple level-ups, along with several bug fixe...
1 file
Fixing when player attack on enemy and enemy attack on him in the same time so player attack and damage in the same frame : adding damage_reset() function in co...
2 files
Some Errors slipped away while testing and I did find them while playing some more. They prevented some mechanics happen the right way, so I fixed them as fast...
3 files
The file is now an .exe so you can now add it to your desktop and task bar, also fixed a bug that made sins that appeared in front of you never appear (i think)...
1 file
======= ADDED ======= Animation • Boss sweeping movement animation with vertical bob to simulate movement while patrolling the castle. Boss walks back and for...
Couldn't sleep so I figured we'd jump the gun on our next blog and get some random thoughts up. Platforming is feeling much better, and I don't know if it's bec...
I wanted to give the game more of a high score, arcade feel. So you earn points for killing enemies (more points for higher difficulties). Also I included treas...
1 file
Now, on the brosser playable versîon, patient can dead if vital parameters are two low...
1 file
Hizo Chen - Dev Log 3 In the beta phase, our goal was to fix the bugs from the alpha phase also to take the gameplay a step further. I continued to serve as one...
Greetings once again all, I've been bombarding you with posts the past few days! I've decided I'd combine reported bugs with future changes I'm planning into on...
Loading more posts...











































