Devlogs Page 474
The Legal Engine Laws don’t protect people in Charterhall. They protect outcomes. The magistrate system is now part of ScoreForge—and it’s full of individ...
AudioManager, LightingController, VisualStateController, RoomManager, CameraController all implemented. These sit between the core managers and the game world...
Weekend challenge⏰ 🥇The Winner gets a shoutout + Tag in Monday’s official post 👤+1 Personal Follow from Steinflow Lab Play Spider mode Post your High...
Português Chagelog Adicionado um novo level, inimigo e habilidades; Várias correções de bugs. English Changelog Added new level, enemy and power-ups; Multip...
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Yes, this quick there is an update but there were some issues with the launch version, hope this works for all! It does for me at least. 🚀 AudioDashboard v...
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Thank you so much, everyone! I didn't think your response would be this positive, I'm much more confident about continuing working on this game. I’m a bit dau...
There was a small bug with chord conversions, this version fixes it. Basically the arpeggio patterns were set up right, but sometimes the root note that comes o...
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Complete the Primary Project by assigning resources to projects while minimizing waste. [ This prototype does not have a time restriction to complete the Primar...
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I finished connecting all branches in chapter one of the demo. I moved the last scene to the chapter after to see if it helps with the pace, I'm not sure about...
I really like playing the game as is, but I noticed that I am winning far too many times so I have decided to make it with two levels, one easy and one more str...
So I added sound effects for when the player jumps, dies from a laser and when a laser shoots. That's all that happened for this update :3...
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Welp, never thought I'd see it as I planned to wrap the project up at 200 enemies, but the asset pack just hit 300 enemies!!! I have no plan of stopping now! On...
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Version 3.0 is out now! This has a large number of additions and fixes, so read below to see what we've added! Additions: -6 Brand new items! Utilize 3 new Powe...
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The long-awaited day is here - Spring launches today! I hope you will all enjoy it <3 Some quick notes about this launch: - To me it looked like "this file will...
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DEVLOG: Neon Horizons is Officially Loaded! ⚡ Bringing the definitive cyberpunk soundscape to your game development workflow. 🌃 The Cyberpunk Vision We are...
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Hi everyone! A new update for The Cursed Sigil is now available. This update includes new content, gameplay improvements, visual enhancements, and bug fixes. Ne...
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Fikset: 1. Skille på quest og random encounter loot drops (tidligere dobelt opp under quests) 2. Gjeldsinkrevere har nå riktig styrke, loot og hp Potensielle...
2 files — 1.01.41.63_hotfix_6
New GUI dark style New canvas background color (black or white too) New effects and Destruction styles, Now Destruction styles now its stored un 'Styles' folder...
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Hey there! As you may have noticed there hasn't been an update to Hand Game in quite a bit(7 months-ish to be exact), BUT, that will soon change! Before I get m...
Good morning, ludonauts. During the end of the previous earthly moon cycle, also known as last weekend, we silently installed a landing protocol to facilitated...
It’s half past six in the morning, there’s a cup of coffee to my right, and once again I’m taking a moment to write down what happened last week in Paul...
Para mejorar un poquito la experiencia y añadir algo más de chispa a la Demo, ahora podrás ver cual ha sido tu puntación total tras finalizar la partida, as...
**English is here (at last)** The game is **finally playable in English**—not just a few lines, but the **full UI**, skill and item text, menus, notifications...
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Hey guys. So i want to start by first genuinely apology for disappearing. I'll explain in more detail on why, but in short: My chronic undiagnosed condition pre...
MAJ - 19/03/26 Général Ajout du système de sauvegarde manuel (paramètres). Ajout d'un écran d'accueil avec le choix entre reprendre la dernière sauvegarde...
Version 2.0 – 20/03/26 Enhanced the Interface Added the Counter Hero Section Added the Counter counter Relocated the Feedback Section Added a separate Feedbac...
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Hey there! We should have written this devlog when it actually launched, but it slipped our mind inbetween projects. Nevertheless, we remain happy to announce t...
Hayo crew! Update 0.1.1 popped up with a new stage and some problem fixes needed from the first version. I plan on adding a story mode ASAP and an idle city bui...
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A little song for a bar in the game...
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Little songs to put in a farming game
This is a small update to the documentation file in regard to Hexxmap . I also updated some code behind the scenes...
1 file — 1.4
New Feature: Player Stats Tracking (the last patch before V1) You can now track your journey through the game: 💀 Total deaths ⏱️ Total playtime Finish al...
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Hi everyone, Up until now, the plugin has been a fantastic way to add tactical depth to your battles by targeting specific body parts. However, the feedback was...
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⚙️ Version 1.0.5 - Changelog Added Valid Library Assets Counter Added Subtexts when hovering onto buttons and your libraries (Shows what the button does OR...
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Turns out I made a pretty big mistake and getting to wave 21 would cause a segmentation error but that should't happen anymore. Also made updates to enimie and...
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Here is the list of known bugs: Battery price sky-rocketing after lvl8-9 . [solved on 0.1.2] Strange movement / camera movement at a certain point far from the...
just a little update -New Start Menu -small bug fixes...
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This game is based around a disco world controled by cats
The game can now be played in the browser, aswell as downloading for offline use...
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Ho appena pubblicato una nuova versione di KIDS of Cairn , con varie correzioni e rifiniture emerse dai primi feedback e dalle prove al tavolo. La novità princ...
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(in a mild rush so sorry about how brief this is) Fixed some soft-lock bugs as pointed out by Delphina14 (ty!!!) Have been working on the inventory slots behind...
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In this update I fixed an issue with an error message and the game incorrectly saying that there was not enough money to replace bedding. Also added self-updati...
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im just gonna list everything a added the last month: - new ghost boy character - level 6, 7 and 8 - some bug fixes - breakable blocks - moving blocks - ghost b...
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Hi everyone, I wanted to share some of the amazing fanart we’ve been seeing from the discord community since the game released. Seeing your drawings of our cr...
- Menú de ajustes arreglado - Nivel 8 agregado - Enemigos arreglados - Quedo un espacio libre en la tienda de accesorios, porque estoy trabajando en uno. hola...
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Hello everyone! I’m excited to officially announce the full release of Risk vs Reward! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...
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Note: This is not a game update. These are just development notes. Applied PCG to older levels and added invisible collision inside instances. Finished Mine Are...
Hey guys! When I was executing the .exe flie for the game before releasing it I ran into a problem and I want to war you all about it. If some error message app...
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