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Devlogs Page 475

The making of TKNY.
3
Game Design
The GoedWare Game Jam started on March 6th and lasted 10 days. Every day I tried putting in work in the project, no matter how small. //IDEAS// 6.03.2026 On the...
v11.1.3 - bug fix
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- Fixed a bug from version 11.1.2 where the game would freeze when opening “Questions” in chat - Fixed a bug from version 11.1.2 involving an imposter in th...
2 files
Popochiu 2.1.0
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9
Major Update
Hear ye, hear ye! 🎉 Popochiu 2.1 is out!!! 🎉 After more than 13 months of work , we’re incredibly happy to finally release Popochiu 2.1 ! This is a big...
1 file
Fluxor v0.0.2 is live
1
Tutorial
Fluxor v0.0.2 is live The first public Fluxor build is now available. Fluxor is a Windows desktop app for real-time cursor effects with built-in visual profiles...
Patch Notes 3/18/26
-Added music -Added more sounds -Added more enemies -Refined art...
1 file
Minor bug fixes
Minor bug fixes (thanks to nove!) Fixed a few dialogue mistakes (incl. one missing text box) Improved puzzle tips from the old man Adjusted a scene transition s...
1 file
Stupid Button hotfix
So it turns out there was a bug... there was supposed to be this intro thing to kinda help you out once you got to a certain point early in the game, but I foun...
3 files
Controls & H.U.D.
What's new? During playtesting of the prototype, one of the most repeated pieces of feedback I received was that the controls for the web-build weren't explaine...
Alpha 0.13.0 - Of Forts & Ruins
Major Update
Important update about the Open Alpha I’ll be ending the Open Alpha for Tales of Kathay shortly, transitioning to a Closed Alpha exclusive for Patreon support...
2 files
Encounter Events, New Mechanics, and Major Improvements
1
Major Update
Hello everyone! This update focused on making runs feel more dynamic, improving the game’s overall flow, and giving several core screens more personality and...
2 files — 1.0.6
Update 2026.03.19
2
[Changelog] - Splashscreen verbessert - Aktualisiert auf die Unity Version 6.3 .10f1 (LTS) - Exportierung mit Priorisierung auf Runtime-Speed - Fullscreen funkt...
1 file
Updating Scions of the Waste
1
Game Design
In January 2026, I received a colon cancer diagnosis. I immediately set a goal: publish my first TTRPG—a dream I’ve held for years—before my surgery in Ma...
Tutorial Week03 Navigation
In this tutorial we explored NevMesh and AI pathfinding. Using a scene made in Self Study 3 I was required to add a NavMesh then a moving obstacle so the charac...
Need help integrating this Farming System? 🛠️
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1
Major Update
Hi everyone! I’ve received a few messages asking about how to best implement this Farming & Inventory Framework into existing projects or how to customize spe...
New DPOSBoot Operating System Big Update
Major Update
-Full GUI Revamp -Full Uefi Support -6 New Apps -Bug Fixes...
1 file
Spring Sale: 25% Off!🌸
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New levels loading
Thank you to everyone following and supporting our journey. Today, I want to share a progress update on how far we've come in building the world of Snuzzleland...
XTRogue Changelog v0.0.3
- Fixed memory leak bug in home level - Fixed Township DLC to work properly - Added working Stables to Town - Improved race/pet restrictions code - Tidied up po...
1 file
Space Travel
In the next update (maybe coming next month?) you'll get to fly your own ship across the universe designated Shard-256! Still a work in progress :) Special than...
Room Codes and PvP Multiplayer!
Major Update
It works! This update adds online multiplayer to Pocket Epoch. You can now create a room, share a room code, and jump into proper player vs player matches. This...
19/03 General Update
Replay is here! You can now replay the previous delivery from the options/pause menu Features Added/Improvement: Added replay capablities. Bat is slightly thinn...
Jibblets: GameJam Development Log
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Postmortem
Hello, and welcome to my post-jam devlog! In this post I'll be explaining the development process of my game "Jibblets" for the Goedware gamejam. I'll be discus...
2 files
3-18-2026 Devlog 0.1
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Hello All! Welcome to our newest project, which we are currently calling Spellbreak! This is a project for the 2026 AMES showcase, where the theme this year is...
1 file
Start
Game Design
A primeira cena jogável está pronta :D Não possui nenhum aspecto visualmente agradável, apenas formas primitivas, mas o começo da base de gameplay está pr...
1 file
Silent Paradise is coming to Steam!
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3
Hi everyone! I'm pleased to announce that Silent Paradise, along with its sequels Lost Paradise and Distant Paradise , is coming to Steam! Silent Paradise will...
Performance & Visual Update
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I did one last pass and pushed the optimization as far as it can go. The game will likely still lag in the late-game on browser, but this is as good as it's gon...
2 files
Locked Terminals!
Game Design
Added locked terminals to the game! Some of them will require a number of power cells and others will require key elements such as the yellow key in the video...
Devlog #3 - Mistakes, Hard Pivots, and Something I'm proud of
Game Design
The weeks between this upload and the last have been generally quite difficult. My original goal was to focus on creating the textures for the already modelled...
MegaBot English Translation
Major Update
MegaBot, the platformer game about AI is now available in english! The situation compared to last year is not really that different in regards to AI. It's still...
3 files
Developing ArkOverboard
Game Design
This Devlog is a semi-dramatization constructed from my daily notes, git commits and screenshots I captured along the way. Day Zero: One Week Prior I’ve been...
Stars Without Constellations Postmortem
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Postmortem
Stars Without Constellations was made for a class on procedural generation, with only one main requirement: it has to be a roguelike with procedural generation...
First Week Blog
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Game Design
What We Did This Week: Alec’s Stuff: This week I’ve been busy working on the system to store and edit tiles, also adding systems for rendering tiles and eve...
I Rebuilt Doom in Godot. It Broke Me.
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Postmortem
I Rebuilt Doom in Godot. It Broke Me. Introduction Sometimes a project starts because you have a brilliant plan. This was not one of those times. Godot Doom sta...
4 files
Bugfixing update
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Although all the endings were still reachable, Narrator had a couple small scenes that weren’t working. They are fully working now. Please redownload! Sorry a...
3 files
Version 0.25 release!
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Hi all! Long time no see! It's been a hectic time for me with work and everything, but don't worry, I'm still working on Ballads. I want to take time to make su...
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version 12.7
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New AI game boards New AI elements Added shadows in 2D mode...
2 files
Unlock Analysis
Game Design
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Gravity Duck 64 - The Story...
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Game Design
✍️ The Story… Everything started with the original game developed by Woblyware. It’s one of those ideas that just sticks with you — simple, unique gam...
Post GDW Patch 2
- a lot more bugfixes - complete npc system overhaul, now much more NPCs possible...
1 file
King of Light is now available for FREE on itch!
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Marketing
1. King of Light is now available for FREE on itch! We welcome all story-driven players to embark on this journey! Click here: https://crobatspr.itch.io/kingofl...
1 file
First Workshop: Playing Unlock!
Postmortem
WORKSHOP DEVLOGS 1 After playing the tutorial, try to list the core Mechanics (rules, basic actions, components) shared across any Unlock! Scenario. Some of the...
Devlog #6: The Great Divide & Nonmetal Supremacy
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As we move closer to our goal of a stable 118-element fleet, we’ve realized that sometimes, to move forward, you have to break things apart. This update intro...
Level makeover
Game Design
I proceeded to change the level design for all the levels in world 1. Because I wasn't satisfied with how the levels were, they've already had a few modificatio...
4 files
Minor edits
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I've updated a handful of errors in the text. If you've yet to read the epub, I would suggest downloading the newer version...
1 file
update 20260319
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Greetings Based on user feedback, we have implemented the following key updates to the Tool 1. Added zoom in/out functionality to the story canvas You can now a...
4 files
Why FicMachine?
Game Design
I started with AIDungeon, years ago. The pitch is very enticing: you play a character, and the AI plays the world. It describes what happens, it reacts to your...
Version Alpha 4.0.0.2.9
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New Features & Improvements Laser Turret Unlock & menu: New turret unlockable in the turret menu for 100,000 credits ; card graphics including active-state vari...
Font Explorer V1.01 (Amiga)
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What?? Font Explorer V1.01 is now available for the German language. Although, I kept the sample output line as the `Quick Brown Fox` message from the English v...
1 file
Freshly Squeezed Progress Report: Can't Seem to Archive a Mac Build?
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A blog post about continuing to work on creating a Mac release in a more automated way: https://www.gbgames.com/2026/03/16/freshly-squeezed-progress-report-cant...
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