Devlogs Page 471
The game doesn't have much to show in terms of visuals at the moment, not is there much depth, but a very solid groundwork is being set to build off of in the f...
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Version 1.2 Added An Introduction Story Added Head Light Switch Sound Effects Added Sound Effects When Loading Trash Bags Into The Wheelbarrow Added Sound Effec...
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2026-03-22 40 chemically accurate reactions added across 10 categories, all verified against real A-level chemistry: Reactivity Series (metal displacement) Fe +...
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RPG Maker Action Combat 1.6.3a is here with some minor changes and bug fixes. New Features Movement Route jumpTo cursor now support max distance: jumpTo('cursor...
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Ver 0.2.0 を公開しました。 今回の更新では、ゲームの土台になる部分をいくつか追加しました。 ●Ver 0.2.0 更新内容 ・...
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BEAR(ER): The Alpha Version is Live! Step into the blue light. Our first public build is ready to play. Hello everyone! The PJ Team is incredibly excited to fin...
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Wait, what just happened? The last update was over a month ago and … what has happened to GoZen?? It’s somewhat stable with all basic features finally imple...
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Pos esta mierda estaba en mi pc y lo he subido por tener algo por ahi en vez de mega o mediafire y tal. No se que versión de mierda es pero es una 1.algo basta...
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Game. Over!! The game's been completed after ten years of hard work and dedication. This'll probably be the first and last game for awhile. It ended up being in...
Ho pubblicato una nuova versione di Kids of Cairn , con una serie di miglioramenti pratici e correzioni basate sul lavoro di revisione delle ultime settimane. C...
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The jam is done, I don’t expect a lot of people are still looking at the game now, but I’m still having fun and learning with this project, so here goes ano...
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This is a minor change to fix the text color in the dictionary list menu and entry. The pure white text was difficult to see on the background so we made it a l...
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I’ve just updated the Sci‑Fi Robots Vol. 2 – Topdown 4‑Direction pack with a cleaner and more organized spritesheet to make integration faster and more...
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Changelog: Visuals: Added Ball gradient Added subtle bottom shadow Improved visuals for ball bouncing Logo Improved Gameplay: Removed paddle gravity mechanic Ad...
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I’ve just updated the Sci‑Fi Robots – 16×16 Top‑Down Sprite Pack with an improved spritesheet layout to make integration faster and more intuitive. The...
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"The SOS & Silence Update" 🔧 NEW FEATURES Settings Menu: Added a new page in the Main Menu! Independent Audio Control: You can now separately adjust volume f...
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Record IV is finally finished! In this Record we get to see a flashback of Will's past and his relationship with his brother Aren. As always, feedback is apprec...
New stable version of ShaderGlass - now with better Linux support! Ability to use ScreenCast/PipeWire for window and desktop capture when running under Wine/Pro...
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Key Upgrades & Features Visual Overhaul : Implemented a futuristic neon aesthetic with a high-fidelity HUD, parallax starfield backgrounds, and an interactive s...
The game features three different types of Boss fights: Flesh Amalgam - A corpse monster made out of flesh, bones, and heads. Giant slow, brutish enemy. Area co...
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One problem I've really been wrestling with here that was not an issue in my previous game is that now I'm using digital images which can be badly messed up by...
🏁 DUCATI ZOLDER RIDER v2.2 is here! 🔴 This update transforms the project from a simple prototype into a full arcade racing experience. 🔥 What’s new...
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Cyber Dash — Initial Release Hi everyone! Excited to share the initial release of Cyber Dash — a neon speedrunning platformer built for quick, tight runs an...
New enemy for your game , I hope you like it !!!...
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Enemy Sprite sheet
Last week, I left off at creating NPCs that would look at you whenever you were within their range. Although I was finished with it, I was very unhappy with the...
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Bug fixes. 3 New anime characters. New systems and balance. Changes to energy system. Online PvP fixes. Changed the whole music soundtrack...
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The race to 1.0 is heating up! We’ve seen some incredible scores coming in from the community. Reminder: While the web version is great for a quick fix, the W...
I will be uploading an [Additions & Bug Fixes] list later since its a bit comprehensive and I might miss a few things if I rush. For now I have updated the Yout...
I’m finally putting the first playable build of Studio Magnate out in the wild. This is an early beta: the core loop is in place, but balance, UI polish, and...
4 files — 0.1.0-beta.1
sharing the Progress of my game...
Demo for physio horror game in unity
🚀 StarDefense v1.2 is coming — The Visual Update Hey commanders! 👋 Since launch, the feedback has been incredible. You asked for more depth, better visu...
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There is a game design document on my hard drive that is seventy-two pages long. It describes a solo journaling RPG called WYRD — a game about Norse raiders w...
Note: This is not a game update. These are just development notes. PCG now filters placement based on landscape normals. Additional level design work. Improved...
Updated to match the interface in the screenshots. The demo version was older than the screenshots, along with other minor fixes...
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CT_DevModeManager v1.48 Improved DevMode opening flow for better scene stability DevMode no longer tries to stay on menu-based scenes Opening DMM from menu-rela...
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Hey everyone, Quick hotfix patch tonight. The 0.3.0 release brought two big new systems and, as predicted, a few bugs popped out. Thank you so much to everyone...
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🎨 Xeashon To celebrate the 1 Year Anniversary of the Prologue Release, Koko will direct any questions to the Kill Cure cast! A potential future staff QnA is...
Replace the previous mpRankingPool approach with a single mpInitialEntityCount to represent the round size at GO...
ANNIHILATOR for Game Boy Color is having it's next preorder/restock: annihilator.games Over 400 games have been sold since it's release, and now you have anothe...
I updated the builds early to prepare for the spring! changed the textures to remove the snow from trees and floor. Added flowers to the house to theme them in...
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Hello everyone, I just released a major update to Awesome Aquarium! Updated Unity version to 6.4 - this fixes a security vulnerability that was in previous vers...
Dundeck is a card-based roguelike for the Sinclair Spectrum. Enter the dungeon and face it's many hazards and rewards. Die again and again but improve each time...
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I’ve spent the last year or so polishing the game and improving its gameplay, thanks to all of your awesome feedback and suggestions. I hope you like the new...
Hey, everyone. I've been streaming development of a coin stopping game on the weekends for the last month(it took a bit longer cause I got sick multiple times)...
Wine not ? un Devlog Bonjour tous le monde ! Je suis Whitney et j'ai créé un jeu ,pour mon collège, nommée Wine not ? contre l'addiction. C'est un Visual no...
Hello, I am Plaban, and the purpose of this space is to try out several prototype ideas, as the name suggests, while showcasing the techniques for me and others...
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