Devlogs Page 471
Update Beta 1.2 Added one more level, so now there's two levels. Also fixed the bug with the code in the first level. If you have any more ideas, please share t...
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Hey all, I'm back. For those who might give a shit, I will probably be consistently uploading fun small games now for a while. A really cool one coming soon. li...
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Added extra data support for Omniball Charger now properly does 10 damage Added Time Ball...
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Starting to think about game mechanics that will form the basis of the puzzles that the player needs to solve. Switching between characters will be a key part o...
Actualización 0.2-ES Esta segunda actualización se añadieron todos los NPCs del tipo Común que pretendía añadir en la actualización anteerior, además de...
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Working on Update 1.2 Update two will bring a number of improvements to Tunnel Hazard, including more freedom of movement and a new mechanic. These are some mor...
Commando: Hell's Target 3D V1.1.4.9 - added dirt/rock sprites - retouched backgrounds...
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Changes Damage sources are also displayed in combat results. Started to lay the groundwork for translation support. This means that most of the text in the game...
2 files — 0.6.31
The Pink Update is Live Welcome back, chooms, time for another upgrade . I’ve updated some of the text, prices, and weapons to be more in line with each other...
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Hey! In this post i would like to talk about what i managed to do by now and what are my plans for further development of this project. What has already been do...
Hey hey hey! Did you miss me? I've been hard at work per usual! Here's what's new: New ponpai! Arthog, an artsy creature that can spit paint! Mawtoes, a giant t...
Hi all, today this plugin was updated to version 1.9.0! This version adds global achievements. You can now make it so that if one save file earns an achievement...
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v1.3.1 On Android I removed things that were in the test version...
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This update to the protype adds moods. The characters mood is calculated based on their hunger and happiness stat. Starting values for each are also randomized...
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hey everybody, I just updated the game to version 1.2. some nasty bugs and overlooked things were fixed, and I added a new feature to disable a pokémon's move...
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- Se ha arreglado un bug importante a la hora de hacer cambios durante el partido. - Se ha cambiado la equipacion de los porteros en los penaltis. - Se ha añad...
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Hey heroes! 👋 We noticed your champions were looking a bit... chilly? 🥶 You can't cast epic spells or swing heavy swords with frozen fingers! So, we went...
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Added a printer friendly version. :)...
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A journaling game about time loops and corrupted deities
Hello, and thank you for checking out my very first video game! This is an early prototype of a game that I want to work more on further in the future. Heavily...
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O protótipo evoluiu de um simples teste de raycasting para um sistema completo de estados de jogo. Implementamos um contexto de sessão único que gerencia sa...
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Finally, my schedule allows me to update ARKit Toolset to Blender 5.0 and it was the perfect timing for fixing previous bugs and improving the addon ~ Fixes Mir...
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Hey! I'm sorry that it took so long but now the files of Run for Love are fixed! I don't know how severe this problem actually is and did only surface level res...
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So, another update. Most of this was in parts that aren’t going to be in the demo (new levels, a new enemy type), but there are some changes here as well! New...
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This update is PACKED with plenty of exciting features! From better and smoother interactions with Npc's to adding a whole NEW location! We honestly can't wait...
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1.16.0 Highlights: Balancing pass to add Evasion + E-Defense scaling by tier. Lightly rework Ghost to be more consistent. Revise Anchor optionals to better fulf...
2 files — 1.16.0
Sup chat! Lumen_Developer here with the a small devlog on the newest Click CaseOh clicker game! This game has some big plans for the future but as of now i will...
Hello, I have updated both the game and the project to the latest version of ACSG (1.1.1) . While the project remains simple for study purposes, I’ve improved...
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Added a printer friendly version :)...
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A solo ttrpg about change, autumn and the harbour
In this update we added items. Why? Because it makes the gameplay more interesting. There is also a follow mode now for cinematics...
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Hello and welcome to another post for Alchemica - Chapter 3 Part 1 ! We are not dead! After not posting for a long time, Chapter 3 Part 1 is finally available o...
New Assets addet today 6.1.2026 - Plants - Tilesets - Animal - Weapons - Ores - Housings Much more comming soon ! Build your own astronaut game with only my ass...
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Update We've just released a fairly large update for the Azure Valley demo, with a wide variety of improvements towards features, systems, controller support an...
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Hoppsi was starting to feel finished, but a question kept nagging at me: Can the game be more? While I had already committed to a minimalist piece set, the boar...
10 enemys that will be in the game! take a glance at tem all! (there will be more just have 10 rn)...
Hi folks, This post is aimed at providing a quick roadmap for feature updates, and to open up discussion about user experience. Upcoming features: NTSC and PAL...
English: My new game, Crush Zombies, has been released! After days of working on this project, which ultimately took me more than 10 hours to complete, I can fi...
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I finally took some time to update the French layout. Our translator, Chuncho, pointed out some mistakes, but now they are finally fixed. I hope french-speaking...
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Multiplayer will be coming in the future update when the game gets it's full release for only it'll only be single player...
Scoptophobia will be my first commercial game, and I'm so excited to share the first demo of the game with the world now. I've been working on this game for a w...
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Hello friends of Jelly and Raviol! Juana here, designer of Jelly. These last few weeks have been busy. I went to Ireland for holidays, then my friends came to v...
Another year has gone by with its ups and downs, and unfortunately we did not finish the game this year like we had hoped. However, since our last update we hav...
Thank you everyone for all the support for Laundry Night over the past 2 years. We've loved seeing your reactions and videos! We're proud to announce that the d...
Thank you everyone for all the support for Mirror Mirro over the past 2 years. We've loved seeing your reactions and videos! We're proud to announce that the de...
Initial upload. Added: Sect name, date, population, and game-speed have all been implemented. Ability to close sect, disabling new sect member spawns. Spreadshe...
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