Devlogs Page 47
🔥 Future Patch ➡️ Add Chop Chains to your Steam Wishlist! 📰 New • Infinite Tree is now a regular upgrade: it will place a tree with instant respawn...
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somewhat big update fixed some stuff and added new stuff too. somethings are bound to still be buggy and weird but it'll have to do for the itch version of the...
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With at least a cube a day for nearly a whole month, there's bound to be plenty to share today. And, I suppose there is! It's been a while, but not since the la...
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This plugin allows you to spawn, and persist events and more spawn features...
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Two weeks ago, I participated in a BUas wide Game Jam . I wasn't sure what to expect and didn't have team formed aside from Alex and I, but we soon found a grou...
I’m planning to keep developing this game after the jam, so I started by re-texturing most of the sprites to give everything a cleaner look. This update is th...
V1.1 What's new? Added Hitman Stance boxer character design New victory animation Big changes to animations What else should I add?...
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Absorber Hero RPG - Changelog v0.3.0 - adjusted enemy scalings - introduced the skill tree - fixed the regeneration effect on relics - resolved some item/achiev...
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Ever After Academy Remix V. 2.7 is out now, it includes: Nora Season 4, Episode 10 - 12 Lucas Season 4, Episode 10 - 12 Ezra Season 3, Episode 4 - 6 With this u...
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The last update focused on laying the groundwork — this one is about bringing life and interaction to Seeds of Tomorrow . From ambient soundscapes and control...
Hello! It is BluEye56 here! What's new for infiniformer 1.32: (Nov 17 2025 - A few hours) - General Tweaks - Changes to some menus/tabs! I started this update o...
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Hey! Just uploaded Mechanics Test 2.1 this is a very minor patch that fixes a few bugs and changes the way wall running and clambering are calculated making the...
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Raider and the City in the Sky v0.2.1 (DEMO) Various adjustments to the grappling hook mechanic. Various bug fixes and adjustments to the font. Textures on a fe...
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Moved from Forward+ to Compatibility Fixed major loader bug that wouldn't load game after pressing Play Fixed collision bug...
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A new update has been uploaded that simplifies the DOOR CODE. After receiving many messages saying it was too difficult, I've now changed it. It's now much more...
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“Ooh, what’s that film name… it’s on the tip of my tongue!” “Stick it out then, let’s have a look!” I’ve had a mixed relationship with memory...
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Fixed a few bugs of failed customers not coming back Add quit game at menu...
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Changelog: Removed ads from the main menu Changed the name in the Credits section of the Special Thanks section...
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Our First Build Release. We have finally released a playable build for you to try! Now keep in mind the game is unfinished and there a few bugs, but give the ga...
Player speed and damage greatly increased. Camera shake reduced. Stage 2 design issues fixed...
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It's been a little while. I've been hard at work on the game nonstop this whole year, but especially once September rolled around. Now the real actual release i...
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Welcome to the Suzana Assets devlog! In this package you’ll find: The Explorer Pack (4 variations, walk animation) The Farm Pack (4 variations, walk animation...
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Camera rotation via mouse, new controls, and a boss added...
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Ajout de la langue Anglais (possible de choisir la langue au début ou dans le menu) ----- Added English language (language can be selected at the beginning or...
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At long last, Cairnevale is available in physical form through the Space Penguin Ink shop. You can snag a copy of your own here . Alongside the print copies is...
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Player and enemy speed significantly increased, and new effects...
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Raycast correction and enemy adjustment...
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In the backrooms the pale ones have their meal
Gameplay adjustment in player speed...
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Slap some figurants for fun.
* Ao começar um Novo Jogo, uma ANIMAÇÃO introdutória começará, explicando de forma breve a história do jogo! * Agora, é possível selecionar as Opções...
The game prototype has been updated (0.4.3): While fishing the player now has a chance to get a Chest with random loot Hare creature gets an indicator icon when...
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New tiny Stegosaurus is here! Check this cute little dino out!...
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MN! U 2 DevLog *DevLog on Russian* В новой альфе мы добавили нового врага и новый акт! 2 акт будет происх...
This update changes the image hosting service (thank you UK government), and has various balance adjustments and fixes. GOLEM Clarification for Gaia's Fist and...
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Dvor version 2.0 is here! Many bugs have been fixed, all memory objects are now properly interactive, and several hints have been added to make the game a bit e...
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This is the original release for Trendsetter. This build utilises Unity's Scene Management tool to switch between the various stages of gameplay. By adopting Un...
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Change Log # Added Text tool, drawing text given some minimum customizations! Prompts navigations Improved, easier submitting! You can choose Bg color for sprit...
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🚀 ¡NUEVO JUEGO DISPONIBLE! 🚀 Presentamos **Diamond Clicker Cash**: un juego de clics rápido, brillante y adictivo donde tu objetivo es simple: ¡gira el...
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This update brings two major additions to the survival experience: a rebuilt inventory system and a brand new crafting system with its own dedicated interface...
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Hey Guys, i know we`ve beeing off for sooooo loooong BUT...... We`ve made another game like that for another gameJam called Candy Hunt - VR MOBILE, those who co...
Hey everyone! Just wanted to drop an update for the game. This one altered the CPU behavior for nearly all characters (that desperately needed it). (Hopefully)...
Good news people! After listening to everyone’s feedback, I’ve sped up the end-of-round animation and added an option to fast-forward it. You can also now s...
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I have implemented the following: -Hit Effect Changed -Heart Explosion Effect Added to Eyeball Death -Eyeball Animation...
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Patch for the vulnerability CVE-2025-59489. More details: https://unity.com/es/security/sept-2025-01 https://www.cve.org/CVERecord?id=CVE-2025-59489...
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update - Shows correct spelling - Shows feedback bug fixes - H2HO4 -> H2PO4 - Resolution...
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This year, each of us got to pick our specializations. As I'm interested in collaborating more high-level in the future with designers as a gameplay programmer...
(09/11/2025) Verificaciones: Arreglo de bug en el menú de pausa de los diarios Arreglo de bug en el diálogo y estilización del elfo Los botones de pausa y si...
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When I started building the item system for Fear Not., one thing became obvious fast: in a souls-like, even tiny stat changes can completely alter the flow of c...
Sprint 3 The third sprint of Zixel (my custom game engine) is in the books and went by quickly! In just one week, I was able to tackle: Audio System Fundamental...
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