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Devlogs Page 431

Update to version 0.5.0
Added localization to Japanese, Simplified Chinese and Brazilian Portuguese Added item mods functionality Various fixes and changes everywhere...
Starting Work on Cloud Providers
1
Starting Work on Cloud Providers We’ve started work on FoleyDock’s cloud provider system . The goal is straightforward: browse and pull sounds from online l...
1 file — 0.1.13-alpha
Entrada 04.2: Encargado de Arte/ Avance modelos objetos interactuables (Botellas/balas/llave)
Avances realizados Debido al retraso de una semana se ha decidido avanzar con el apartado de modelos de los objetos interactuables. Su proceso de modelado ha si...
Mystery Pack 82
3
4
This week get a special 1-bit pack...
2 files
⭐️ High Quality Assets ⭐️
Enter and space
Added Enter and Space buttons...
1 file
Remake
Game Design
I’m taking a short break from the project due to a lack of time, but I’m still looking for inspiration and learning how to make this game better. I’ve had...
Game Update
1
The shader was optimized for lower-end PCs...
beaterCore 0.0.9 is released!
Foliage rendering Spanish and Italian localization CPU opponents load faster Grammar fixes Added new soundtrack Fix spare tire preview orientation Fix gear shif...
2 files
MARDI 03/02
Postmortem
La journée de mardi a été très productive, avec de grosses avancées sur le booknook , la finalisation des interactions et l’intégration progressive de t...
Bug Fix
Fixed an issue where you couldn't use Healing Flasks if you Saved&Exited while at 0 Flasks...
1 file
Big update coming soon!
It's been a while since we visited our noodle shop! I'm preparing a major update, which I plan to release next week. The update will include: - New CGs for the...
New map
1
Im working on a new desert map :D...
Explore,Kill,Craft,Openworld,RPG,Quests
Steam Demo WIP v2 (With Cheats!)
13
Changes : Made tank collisions more accurate. This seems to have screwed with the tank’s physics very slightly (seems to struggle a bit more up hills and flip...
1 file
Upcoming updates and MOOD oracle.
1
Rather than unleashing a bunch of changes at once I've decided to use these devlogs as an opportunity to discuss upcoming changes. In this devlog I want to talk...
Para-Logos w/ AI - development log (2026-01-28 to 2026-02-04)
2026-02-04 implement a way to set AFFINITY from the event file (txt) implement CHOICE from the event file (txt) expand world_types.json to invoke random event f...
How Was Minifantasy In 2025? The Year Recap
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3
Hey everyone! One more year, I made an extensive recap about how Minifantasy has grown during the last 12 months. This has become some sort of silly tradition...
New Smash City Beta
1
Here's the rules I have so far for this...
1 file
A beat 'em ttrpg of battling mutants.
v1.0.1 – Refining the final monologue
This update slightly adjusts the pacing of the final monologue sequence. No gameplay mechanics were changed. The focus here is purely on timing, silence, and em...
1 file
Second installment of the trilogy released!
Major Update
************************************************ Hi everyone! I’m here to announce to everyone interested in the first game of this "saga" that I released the...
Cleaned up code, fixed shop issues
Cleaned up alot of the code. Fixed some shop issues...
1 file
Post apocalyptic clicker horror
Release
Postmortem
This is the first release of the game. There are some minor bugs. Known issues: Getting blocked after closing the interface (Click right again and it will unblo...
1 file
Bug Squashing Update
9
Acting on reports of game breaking errors relating to the <<Cycle >> function and other unwanted coding glitches, bugs and variable errors, I spent much of toni...
1 file
House & Wind Dev Log - 2026-02-04
Major Update
<!DOCTYPE html> House & Wind Dev Log - 2026-02-04 * { margin: 0; padding: 0; box-sizing: border-box; } body { font-family: 'Segoe UI', Tahoma, Geneva, Verdana...
Devlog Numero Dos - kyle
claim: This week I worked on the card " make enemies need line of sight to detect the player". Evidence: so in this screenshot, you can see that i am setting up...
Cards and HP bar
1
I added all the card options (and the Joker too). I made a health bar, and it looks like a battery...
1 file
Datafilch version 1.3 - collision detection bugfix.
Version 1.2 (20260204): - Adjusted player hitbox on top down screen, especially regarding the goal. - Adjusted player x side view elevator collision, to be more...
1 file
Minor updates
1
Small update this morning! Fixed bug where indoor polygons caused a buffer overflow when transitioning back to outdoor. Getting caught resets the current day...
2 files
Patch 1.01
Another AxeSlinger Update! Once again a big thank you to everybody who has played so far! Patch 1.01 Added Arena Added Radio stations Reworked point economy Adj...
Update 0.8a badlands
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5
Hi everyone !!!!Changed tilesheet name!!!! "Fantasy_Outside_B" to "Fantasy_Orc_B" "Fantasy_Outside_E" to "Fantasy_Orc_E" -Added a new tilesheet "Fantasy_Orc_D_b...
1 file
**AETHOS Kickstarter now LIVE**
3
Major Update
AETHOS KICKSTARTER IS NOW LIVE! Hey everyone! If you’ve been enjoying the Aethos demo here on itch, I’m excited to finally share that the Kickstarter for th...
Mercredi -
Tech Discussion
Mercredi 4 février — Finalisation de la map et des personnages Grosse avancée aujourd’hui côté visuel. Les textures de la carte sont enfin terminées !...
0.3.0 Check Up
1
This post is just to kinda let yall in on what I've been doing since as of now it's been like 8 days since my last post. This past week I started off strong sin...
Project Colonia - Now playable in your browser!
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It's now possible to play Project Colonia - Demo 1 in your browser! The browser version has some limitations, such as the absence of post-processing, but some b...
1 file
First Time Setup
Tutorial
Welcome to College Basketball Dynasty! This guide will help you download, install, and start your first dynasty. 📥 Download & Installation Windows 1. Downloa...
Marble Playground (update)
Hi everyone. Today i wanted to showcase new Gifs / pictures i will be adding more soon as the game gets closer to the V6 release. Some new things in V6 are "mar...
MOVING INTO MECHANICAL SIGNALLING
The New Update Are HERE!! Signalling system using a mechanical signaling system, No Mode Drama about “But Mechanical Signals Are Not Safe” MAN SHUT YOUR- Th...
Amare Games Festival - Update 2
4
3
Ok, ahead of schedule. The new romance paths are all complete at this stage. You will be able to romance Ari, Cara and Lord Darrin all the way to the final marr...
1 file
Devlog #1 Added Substance Painter source files for all materials
I’ve added full Substance Painter source files to the pack. All 12 plasticine materials now come with their own .spp projects, packed into 7z archives so you...
10 files
Officially on Hiatus!
Due to some sickness and personal life choices, such as having to pawn my computer for a while so we could stay in our motel during the big freeze, I have decid...
Update 4
A-lot Of NEW updates ApeBall Has been being updated and set up for the Google Play Store, Currently in Internal Testing ApeBall is Always Looking For BETA Teste...
2 files
Manboobs Mini Game Update!
Major Update
Change log: UI/Controls overhaul Volume control added Levels extended with new "sub-challenges" Optimization Small environment changes...
1 file
Active Pause - Demo v1.2.0 Patch Notes
Dear Players, You asked, we listened! A frequently requested new feature is now available for the Earthlings Demo ! From now on you'll be able to pick up and as...
1 file
Massive Update - Build 7
Major Update
This has taken quite a while to get together and into a some what reasonably playable state, but here we have it, a full rework to the party member UI and the C...
1 file
Mechtanglement Process Journal 4 - Fernando Santos
SETUP Setup: The goal for this playtest is to see if the feelings of fun and satisfaction while controlling the mech are still present in a match against anothe...
Update v0.1.3
-Added a working night vision camera! **Try not to waste your money on other items.** if you get the night vision camera, you'll have much better visibility wit...
1 file
Version 2 is ready!
Version 1 had 3 testers and I really appreciate their input. Here is what they suggested, and I fixed in version 2: * allow the player to Pause * show a bonus p...
2 files
Version 0.91
3
Hello again!!! Big updates to our toxic yaoi so we're jumping into Version 0.91!! Fixed a bug that caused Isaac to crab walk while on Quadrant 003 if you talk t...
4 files — 0.904
Devlog # 2
Game Design
Jan 27, 2026 I’m definitely starting to feel the heat this week. In my initial timeline draft, I had hoped to be done with the character movement by the end o...
Learning From Mistakes or How I realised what I am making
1
Game Design
So I am putting this up online again. The build is going to be up, however I will change it soon. I am going to update it with a new build. I am trying to chang...
1 file
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