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Devlogs Page 432

DLC 3 TEASER: A NEW POWER AWAKENS
A new power will soon be awaken... Why does he keep the binkie on? is it him limiting his power? Is he being cocky, or is he trying not to get sick? only time c...
Newspaper Milestones & Moving On
Just shipped one final feature: newspaper-style milestone popups that celebrate your studio's career with "Horror Daily" headlines featuring your studio name. H...
New year, new Early Access update. August 11-16
1
Major Update
We are getting CLOSE to the ending! I expect it'll take another 2-3 months to finish the writing, and then another 2-3 to get final edits, art, music, and voice...
1 file
Why My Roguelike Makes You Choose Who Dies
Game Design
You don’t ‘block.’ You decide which ally takes the hit, and whether they live long enough to act. I wanted to make a roguelike deckbuilder that has no att...
New Release: Godot Skies
5
In the beginning God created the heavens and the earth. Not saying I'm god of course, because with this sky shader you're in control. Lush skies, Gloomy clouds...
2 files
A Sound Start
1
Last week I said that I wouldn't try to do a tune, and would just focus on getting my head around the AY and adding some SFX. Well, that's changed! I had alread...
v1.8.0.0 Release (Biomes and Achievements!)
Major Update
Additions: - Achievements: Some items/towers are now locked behind achievements. Once you complete the achievement it will show up at the top of the screen and...
3 files
Feather Land Demo Released!
Major Update
Feather Land Demo is released!!!! Feather Land is an idle game designed for focus and mental tranquility, blending productivity tools with a study/work companio...
1 file
January 2026 Update
1
For January I had no contract so I had all the time to only be working on Project Dungeon and oh boy did I make progress. I am very happy with how the the comba...
2 files
Print Options Available through DriveThruRPG
2
Hello All, Befallen is now available in print through DriveThruRPG, in softcover or hardcover, standard or premium colour options. If you don't already own a co...
New Version Pre 0.1
New version featuring some tweaks and changes...
1 file
Just a little project i've been working on for some months.
Small Bug Fix Patch
Hey everyone! I pushed a small update to the test build that focuses mainly on input polish, cursor behavior, and quality-of-life improvements based on early fe...
2 files
Plans for 2026
1
FULL POST: Parts regarding "Follies of the Heart": [Finish the second half/full story. Hopefully by the end of May(ish)???] [So with that I think I’m going to...
Bug Fixes
1
Bugs fixed: -Input bug -wrong stone placement -controller skip first dialogline -audio slider -general sound volume adjustments -correct version in main menu -m...
1 file
CUBE Devlog #2
Hey there CUBERS! I wanted to do a little update on the current state of CUBE (don't worry, nothing bad) So currently CUBE has 3 short (and I mean *really* shor...
1 file
Version 5.1.1 Released
Version 5.1.1 of Joystie™ Introduces a new transparent icon on Windows, MacOS and Linux...
10 files
Thanks for playing
1
Postmortem
🇬🇧 The first weekend has passed and my first game as a solo dev is finally out. This idea has been on my mind for a long time and I'm very proud of the re...
1 file
If the demo is down...
...just download the .pcio file, go to https://playingcards.io/ , make a new room and import the .pcio file Enjoy!...
1 file
Permafrost TD 0.7 - Difficulty Settings
1
Major Update
Permafrost TD 0.7 Difficulty Settings And Major Graphical Changes This new update really makes the game feel more complete and finished. Mainly I have changed m...
1 file
Major Rework
Major Update
Hello! Over the past month or so, the entire game has received a major overhaul to it's entire design, reflecting (what I hope is) a more mature design directio...
1 file
MAJOR UPDATE
1
Major Update
VERSION 2.0: THE CUSTOM NIGHT UPDATE HAS COME OUT! - Added Custom Night (2 NEW ANIMATRONICS!) - Fixed Bugs (boring) - Added changes to menu...
1 file
v0.5.1
fixed follower AI for new mechanics added preview of sidescroller section attempted to fix ice slipping sound not playing (it didn't work) July 15, 2025...
1 file
🚀 Thank you for supporting TileMaker DOT!
Hi everyone, I’m writing this to say a huge thank you to those of you who have downloaded and supported TileMaker DOT so far. Your donations and feedback mean...
Patches and Title Change
1
Capped at 60FPS for stability; Fixed ending bugs; Added more PSX-type visuals; Changed title from 'Implosion' to 'Last Dive'; THANKS FOR THE SUPPORT!...
2 files
Kickstarter is LIVE!
1
Major Update
Hiya, The Kickstarter is live: https://www.kickstarter.com/projects/floaker/the-thunder-perfect-mind Please share this link on your social media, in your privat...
5 files
January 2026: Imirt AGM & 2026 plans
1
The Surgeon is ready to stitch you back together for 2026 We did it! We delivered the Deathwish Bloom playable Prototype. Our main Deliverable as per IndieDev...
Hyper Disappearance
Hey folks 👋 Quick check-in after a few quiet days. I didn’t disappear — I just fell straight down the SpriteGrid rabbit hole. Hard. 😅 One of those str...
Welcome, interViolence! (Steam + Itch Page Launch)
14
Major Update
Say hello the third entry in the Violence series: interViolence! I plan to release it in Summer 2026. This game is a little different from other entries in the...
Mask Invader 2.0
Ahora el juego tienen recursos que el jugador debe tratar de gestionar, una barra de vida, y un puntaje. Tambien unas teclas para ayudar en la experiencia, R pa...
1 file
The weird world of 'Interactive Fiction'
4
Another minor game update: Added a little more hinting and slightly tweaked the mechanics for the final puzzle. Also added volume controls for the music. Howeve...
1 file
Soliteur...
Postmortem
I’ve been playing Solitaire on a daily basis since I was around 11 years old, and for the past 3 years I’ve had this idea for a Solitaire game engine floati...
#3 Devlog: Dropping a class
This was a week that always feels unproductive but a lot has happened. What happened: refactored the whole ability and effect structure added collapsible combat...
Devlog #7 - Game changes
A lot of new stuff. - Dialogue and comic player improvements. - An encompassing script that controls the sequences being played (game_manager). - Using DB (data...
Minor changes
Game Design
A small change, but a welcome one. From now on, after completing a mission, the game takes us to the mission selection screen to make the gameplay loop more enj...
1 file
Kubik - Big improvments!
1
Major Update
Hello everyone! Pamela is back with a big announcement for Kubik. Well, I was making some improvements to the game; I made a better movement for Kubik. I attach...
Getting Back Into It
1
Game Design
I haven’t been working on the game for the past couple of weeks. Time to get back into it. I’m trying to get some kind of barely playable prototype running...
0.7.0 is here!
Major Update
Game versions : I have added the possibility to download a desktop version, which allows you to actually edit your own saves if you want : you need to create th...
2 files
DevLog #1 - Global Game Jam
Postmortem
Devlog #1 – Global Game Jam Version 🇧🇷 Português Este jogo foi desenvolvido durante a Global Game Jam , com foco no tema máscaras . A ideia principal...
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What´s left!
3
Here is a quick list of all the things that are left to be added: A system that tells the player which target to go for based of their mask. Pathfinding for the...
1 file
FEBRUARY UPDATE!
February Update! New content: new side quest new town on the map (still WIP) new crafting options Environment effects (player takes damage when traveling throug...
1 file
Sound update
the game now has sound! also fixed a bug where a player respawn would lock the controls now you don't have to play it like a roguelike :)...
1 file
v0.1 In-Browser Version Added!
Last Man Alive is now available to be played directly in browser! No downloads are required. Jump straight into action and see how long you can survive the wave...
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I'm expanding the toolbox: introducing OUTLAND
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First off, thank you to everyone who has been digging into The Fracture Between Jade & Ash. I designed that toolkit because I wanted a city system that you coul...
Ready Player Me is Shut Down
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Hey everyone, I have sad news today: Netflix has acquired Ready Player Me , the character customization service that Backrooms: The Lore uses. They have shut do...
Maps & Mishaps is LIVE on Kickstarter!
1
Marketing
It's time! The full version of the rules for MAPS & MISHAPS is now LIVE ON KICKSTARTER ! If you enjoyed SHORTCUTS and like the idea of a one-shot RPG engine you...
Click Olympics V0.1.5
Changelog Updated button icons...
How fast can you click?
Update (Small)
Just a performance boost with some more audio sounds and pictures...
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Kickstarter Fully Funded
If you didn't already know (and you probably didn't) Oceanopolis 2000 is not only raising funds on Kickstarter , it has already met it's funding goal. Feel free...
Addressed Some Performance Issues
Tech Discussion
Overall the game hasn't changed much, visually. What has changed: Unsubdivided the Skele-bulls Combined the nearly 200 objects in the walking Skele-bull into a...
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