Devlogs Page 427
The new prototype v1.1 has released! This update adds multiple sounds for landing in specific squares: When landing in a B+1 square, the incorrect activity soun...
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Just fixed some small bugs regarding a certain world and some passability issues. Just download the game again and port over your save...
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https://gofile.io/d/cbbb24e5-7433-4786-85d6-e331e5b63f85 heres the game above btw ---------------------------------...
The Dying Blade — Playtest Devlog #1 "What Happens When the Blade Runs Out" I just ran the first full playtest of The Dying Blade with a player, and I need to...
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Hi everyone. Just a small update for those who like it. Slightly reworked the medieval cart...
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This release changes the structure of the game: Removed the level selection (that was always a temporary thing). Added customization screen when starting a run...
2 files — 0.7.1
Added an optional patchwad that brings back Hotline Miami 1's player collisions (16x16 pixels). By default Hotline Miami 2 uses 20x20 pixels which feels a lot m...
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Hello Seekers! Big news on the GLIDE: Part Two front - it has reached funding! I'm using BackerKit this time around, instead of my typical Kickstarter. The succ...
Migoyugo is now being played on a (reasonably) stable website at migoyugo.com. There are still bugs to be worked out, but we have a small community that plays r...
Hello, This is a maintenance update! Have Amiga fun!...
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Upgrade For AmigaOS 3.2.x
Hi everyone! I hope you're all doing great! I have something special in store for you today! In France, I'm taking part in Game in Aubière, in Aubière in the...
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Note: Remember that you have to download each update manually. GameTranslate does not currently have any auto-update support. Community repositories LLAMA commu...
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Claim: This week I moved the followings cards to the "Done" column: Throwable Function UI Health Bar Player Health Logic Evidence: Video I created the baseline...
Version 2.0.0 Anniversary update! Artifact Krewe is three years old! This little update celebrates this milestone with minor improvements and quality of life ch...
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First off, my apologies to anyone trying to keep tabs on this. I realize the last devlog was almost 2 years ago. I have moved updates to Steam and socials but t...
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Added compatibility to aseprite's latest version (v1.3.16 & v1.3.17-beta1) Corrected an error on the Big Text variant where it wouldn't use Pixellari by default...
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1. Был добавлен загрузочный экран с набором забавных фактов о игре; 2. Добавлен новый бон...
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Did someone tell you to touch grass? With this pack you can. And you don't even have to go outside! Spice up your worlds with this grass effect. Features Option...
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Updates in V0.7.0 ✅ Added Highlight to Elite Enemies (Golden) ✅ Added Highlight to PowerUps and Experience drops ✅ Updated PerLevelUpUI to UIToolkit Fixes...
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Update v4.3.0: Genetics & Geolocation Natures • Abilities • Hunter Radar • Infinite Scaling Trainers, the Everfall phenomenon is evolving. We have rewritt...
Hey everyone! I Decided to make an update on the game's development since the past few days i've found the motivation to continue working on it, so i guess the...
I am very excited to annouce the newest version of Dragon Adventure ! After a long *6* months without any updates, I am delighted to share the very common "main...
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From January 30th to February 1st, I participated in Global Game Jam with a small group of friends. It was a short, messy sprint of a process (as most game jams...
Fixing some bugs and cutscenes. 1. Adding light/shadow to cutscenes: 2. Fixed a bug where the word “None” would appear in dialogs: This was related to the c...
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Well holy crap. Goodmorning, goodafternoon, good evening and goodnight! Bom dia, boa tarde a boa noite! It has been 10 days since the publishing of HORNED HARVE...
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Siema, stworzyłem grę SuperBajtek: Legends. Życzę miłej zabawy podczas gry :-)...
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Here we go. We're learning Godot! I start the ThirdPersonTemplate and try to recreate it 1:1. The first task is the player. So I build a plate with collision, p...
Pleased to announce another Splatter Knight release. War of the Frozen Heart a zine for Splatter Knight that expands the scope of the game with some additional...
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Claim: This week I established the core Enemy Scene structure, creating the physics body, collision shapes, and integrating a reusable Health Bar UI component...
02/07/26 still look into new Testflight version seeing if there are any other bugs to fix before release (can't find any at the moment) added in more features t...
Hello everyone! We have a quick but lethal update for Starfish ROOM: Defend the Rooms. While it’s a micro update, the stakes have never been higher for Kibo W...
⚠️ NEW UPDATE ⚠️ Update Changelog: - Nasher no longer bumps into walls...
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Since A Week At Glob's 2 features a lot more characters than the first game, I thought it'd be fitting to include a little tutorial here on how each character w...
In this devlog I share the process behind creating the Arcade Gaming Room tileset, a 16×16 top‑down pixel art environment inspired by classic gaming spaces a...
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Church Wars is now playable in the browser. Leave your high score in the comments, and thanks for checking it out!...
Update - 1.1.8 Fixes a bug that caused the game to autosave at incorrect times, which could result in an invalid autosave file. This patch does not automaticall...
2 files — 1.1.8
Made some edits based on Reddit feedback: Added leaderboard Background now matches target color to make it easier to see the target...
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C-During this week what I've been working on for my group is the sprint mechanic. E-In this picture we can see that it shows lines of code that allows us to run...
Here we stand, beyond the forbidden frontier: where dragon-gods still roam and the dead rise from their graves. The Coin Guild has brought you here to recover r...
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Title: Layout Fix & UI Optimization Great news! We've just released a minor update to improve the player experience: UI Scaling Fix : Resolved an issue where th...
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Added new 88×31 icons based on the new logos! You can also still get the older legacy ones if you prefer those!...
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"PluPlu" - Strategic Action Puzzle with a Twist! I’ve overhauled the difficulty system! In "PluPlu," the walls are your best friends—but they can also be yo...
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New Features Minigames - Added 2 playable minigames accessible from the Minigame Hub: Circuit Board and Factory Defense Achievements - New achievement system wi...
1 file — 7.2.0
The STATUS:GONE Digital Wallpaper pack is now available on my Patreon! It's the same Concepts & Designs Pack as the one recieved by backers of the Kickstarter c...
Meteor Dome is coming at ya with the week 3 update! With our design presentation complete and our design document attached to this post, we are excited to share...
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Slowly working on finalizing all of Chapter1! I got Page 4 done, finally, so Chapter 1's PDF has been updated, and I also updated Chapter 2 as I got more panels...
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