Devlogs Page 422
This update addresses minor UI bugs within the application interface and generated reports. Bug Fixes & Optimization Dark Mode Rendering: Fixed axe rule skip li...
1 file
One of the most fun things about ASCII graphics is the make-believe character, which leaves a lot to imagination. When the entire game world is created by means...
Hi, there, you most wonderful of creatures! I hope you feel appreciated. I hope your tea or coffee is always warm, your pillow always cold, your bureaucratic li...
3 files
This month we worked a bunch on the expression work for the main character. Even though the game's dialogue will all be delivered in comic panels, this still ma...
Today I finalized and released the Standard Kobold Tokens pack, continuing the base line first established with the trolls and followed by the orcs. The proposa...
7 files
A patch release with small improvements related to Lignification and a fix for an UI regression when examining monsters on top of items. Also made mouse scrolli...
- Added items to the pack!...
1 file
Retro-inspired 3D assets with pixel textures for classic JRPG vibes
I'll be uploading Coda releases on github as well as itch from now on, just to have an alternative site. https://github.com/codan0n/coda-public/releases/...
For this 2 week sprint my job was to program and implement the streaming system in the game. As I stated in my last dev log, I had designed a new system for bot...
The project has moved from Prototype into an Early Playtest Phase! -> Check out the new Itch playtest page A Discord Server was also created for the project. :D...
1 file
Fixed the cabin level where you can move and interact during cutscenes...
1 file
This is my latest project for my vehicle sprite asset, an Assault gun vehicle Stryker M1128 Mobile Gun System adopting 30mm chain gun autocannon. An infamous In...
v0.6 is here — ⚙️ Stats Overhaul! This update makes core stats truly matter in every run while keeping the game endless, flexible, and fully build-driven...
1 file
I needed to make something for my collaborators so I wouldn't have to process all their audio all the time for every little thing, but I understood the workflow...
1 file
Sprint Contents and Goals For this week's sprint, I focused on sprite and UI artwork elements for our game. While creating each art asset, I had to keep in mind...
SUMMARY. Hello!! Happy February, everyone! I hope that the new year is treating you well. February is both my birthday month and the month of WTS’s anniversar...
I'll be honest, this is really exciting! Thanks to those who played the game and gave it your honest rating!...
VOLTSHADOW IS OUT NOW! Download Here Voltshadow is action-platformer hack and slash game. You'll explore a dark continent driven by revenge and fight to prevent...
Wishlist our next game Hello everyone, we skipped GGJ last year but didn't miss it this year! It's a bit late, but we had to travel to participate in GGJ physic...
1 file
PLAY NOW https://scratch.mit.edu/projects/1260850866/...
YOU CAN MEET OF TUNG TUNG TUNG SAHUR!!!
Some minor updates: changed sfx channels so music doesn't get over played by SFX as easy added game over and game win music updated boss battle: extended claw r...
1 file
Hello everyone! I know it has been a long time since the game has released and it still has not seen any improvement. But, I have some good and some bad news fo...
It took a while, but the project structure has now been completely refactored! A brand-new file structure is in place, significantly speeding up the overall dev...
Version 1.1: The Final Jam Update 👑 Hello everyone! I am Incredibly excited to share the Finale Game Jam Version of Save Our Queen . This update is a direct...
How NOT to make a chess bot in Godot 4. This is a cautionary tale for anyone using Raycasts3D. In making 3D chess, the first solution you think of might not as...
2 files
Devlog #1 — Wordcraft: Warden Runes is live on itch.io (Closed Testing now open) Hi! I’m Robert, and this is the first devlog for Wordcraft: Warden Runes...
Actualicé la documentación del proyecto...
Lost in Shadows is a puzzle platformer that allows the player to switch between 3D and 2D perspectives
I've been spending most of my time on the visual side of Newsday, less about systems, more about what the players feel when they see the images on the articles...
-Added music -Fixed control menu incorrect text alig. -Replaced cover to psd format...
3 files
Sorry for the long wait, I was busy being sick and obsessed with Deadlock. Zhukov has been chopped up and fed to the RKF. Speaking of... Added the RKF Dahlia. T...
1 file
Hi everyone! Sorry for the late release, I have been very busy lately. I think there are no bugs, but please report if you see any! I hope everyone enjoys! Feat...
1 file
Hello everyone! Furippu v1.2.3 is now live! This update focuses on making the game smoother to play on PC and adding new goals for our daily players. ⌨️ PC...
An Italian translation of Lonelog is now available. You can download the updated file from the project page...
4 files
Hey everyone! While we’re working on expanding DeeSicks, we’ve been sketching out new enemy concepts that push the game further into the “seriously?!” t...
Hey there! It's been a few months since the initial release of Roguefort and I'm excited to announce a major update today. Roguefort v0.1 is a significant overh...
1 file
Greetings fellow gods, Today, we have a new impossible tier special location featuring a very special being called a Mushdragon. I won't say more - you'll have...
1 file — 0.9.18-full
Hi, see below changelog for v9 of my roguelite twinstick shooter with 30 second floors: Offerings of Odin. New Content Added “Odin’s Hourglass” Offering A...
1 file
Freeze the world with ice using this Godot 4.x VFX pack . Need elemental ice projectiles? Or maybe you just want to give that freezing cold feeling with some ic...
2 files
Another Patch/Minor Update: +Added a Credits Menu +Added some more sounds for auditorial readability +Fixed a bug where pressing enter again after the start-up...
I was gonna release a small little gameplay snipper of Decaying Flesh: Chapter 1, but I need to make some adjustments! But in the meantime, S C R E E N S H O T...
Amazon decided it was time to send the files live, so I have no reason to delay itch's side of the release! Full release NOW AVAILABLE! If you've pre-ordered, t...
The last days I was learning about Interactables to prepare for use of Yarn Spinner. I never had to use an interface, so it was fun learning how and why a code...
Welcome to the first major PetBox Update! After some work, I am excited to finally release The ReColor Update . You can now make these little companions truly y...
2 files
I hope the addition of thieves adds some variety, being both an enemy that messes with run-wide progression and the first enemy that can escape from battles. Ne...
1 file
.84 Added the Javelin projectile that appears on a timer interval. Also added some more gameplay difficulty. Fixed the countdown for new spikes from being 2, an...
2 files
This updated version brings the majority of the core loop together. The game functions on a three-pillar system that feeds into each other. The city side feeds...
1 file
Hello again! This update is mostly about making the editor faster to use once you’re actually deep into a spawn map. Fewer trips to the sidebar, less repetiti...
1 file
I just updated the game with a lot of updated like 1. Shotgun Texture 2. Phone mechanic (Photo, Gallery, Gogel, and Wadap): -You can take the photo and can uplo...
2 files
Loading more posts...















































