Devlogs Page 423
Man, game jams are something else, ey? While I’ve worked on games for game jams before, my involvement has mostly been as an actor, which certainly entails le...
Hey y'all! Development's been going pretty well! New tree sprite Switched to the Endesga 36 palette temporarily, because palette creation was taking too much ti...
# Update 0.5.5.0 ## Changes - **New Quest: "Waste Not, Want Not"**. A pre-requisite quest for the sewer dungeon. You can start it at the archaeologist camp betw...
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and here the the start work of the new map for the game a better and more polished map and more feedback with the time we will give you something amazing as we...
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- Se ha corregido la cinemática de cuando conoces a Mackenzie que no te permitía avanzar en el juego. -Se han añadido diálogos a objetos no relevantes para...
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Hello, I'm yet another developer in a vast sea of game developers. I'm currently working on a 3D adventure game, its about Alfred, who's just a guy that finds h...
Uploaded a new, edited (shortened) GDD with less of my rambling/commentary and some updated notes/gameplay descriptions, as well as a few new screenshots. Check...
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Hi everyone! A quick update on the games development and Kickstarter! I attached a quick video on the new intro scene for the game! When you choose new game it...
I'll be honest, i had this build for a real long time! Missing some lead-in dialogue, i'm like 90% cert there's a dupe or two when you get to the level Cs, othe...
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So sorry everyone, but it's been brought to my attention that the Windows file is also not properly opening. I will be reloading the game in both formats within...
i got a message that the source pic isnt clear i posted earlier so i though i update the analatics image with the metrics Views 1.202 Downloads 208 ignore the b...
After the voting for the game jam was over I decided to upload a finish version of the game. Changelog: add "Otter Juice" add add Caseoh add VHS shader add snor...
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По многочисленным просьбам трудящихся мы, наконец, сделали заполняемый лист персонажа...
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Welcome to the first bug fixing of this demo! Just a few little things that got reported to me from people who've played it: Fixed a softlock that would happen...
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I got both Bounce and Move behaviors to run more efficiently I replaced the 3d Cube mesh I was using with a Rect, and replaced the default Material with a simpl...
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My first attempts to publish an html game ended up being late for the jam I was participating in, and as a result, you might even think I was fucking doing it...
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Build 0.2.4 (DEV) MAJOR MESSAGE (Game may still be buggy or non fun because it is still wip and I am not good at unity, and alot of features that are planned ha...
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1.2 version of the game hopefully you enjoy it, this is mostly a playtest so please review the game :)...
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I've never done a devlog before so I don't know if I'm doing this right, but I did some small bugfixing!...
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Version 2 (2025-10-28) - Touch screen support. - Bugfixes...
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Small fixes to the implementation codes, which for some reason was playing every sound in a pack at once on max volume...
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Hey there friends, it's been a big few months in the development of Yakshini Lokam! After implementing all the core mechanics (the key touches that really make...
added dialog/options for deleting a default config options to override light/dark theme I strongly recommend dark theme added error handling for apworld view...
3 files — 1.1.923
Halloween event update And also added: - New vehicle feature (Hit your friend with a car) - Pumpkins (Halloween event) - New tree material...
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Hey :D I published a demo ! A "gameplay" demo... because the game still have basic graphics 🙃 I tried to work on the mechanics and the progression, over the...
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yayy!! again all images (sprites & bgs) courtesy to william (who made them months ago and i was too lazy to put them in until now)...
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Hello everyone, I have another update for you with these changes: Fixed a bug where the computer password screen would not work anymore Fixed fullscreen option...
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Hello magus ! Here is the ULTIMATE challenge ! The most important task of your existence ! You must ascend to the old Archmage secret lab and find the infinite...
2 files — 0.19.4
Added a few more upgrade options, this will probably be the final update unless i really wanna come back to this. i had alot of fun building this but its time i...
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This release introduces support for importing and managing external ROMs (for desktop mode only), providing greater flexibility for developers working with exis...
I wanna do things differently this time! I have a couple of sketches left over from previous Noahween's that didn't get finished or was never posted. I would li...
Here is a new build that we created for PGA (Poznań Game Arena ). This year we had a chance to show off our game on the event along with other indie developers...
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Hello again, this week has brought a new understanding and new course set out for our game Gummy Gang. I am Vitaliy Palnikov the Lead Designer of Gummy Gang. Wi...
Hi all, Another new update this weekend with some big changes to Curses, ball physics, bumper visuals, scoring and more. As always, thanks to everyone for playi...
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Sorry yall, the game is now scrollable so you can see the different options and read them!...
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Hi guys! The DC server is opening soon, and I need some testers for my new game. If you want to be a tester, join the DC server community. You’ll get credits...
I am uploading a couple of new versions that will hopefully fix some stability issues when loading different scenes. Additionally the game data has been optimiz...
Savior Performance is in public testing! After nearly 5 months of production and initial testing, Savior Performance, a side scrolling beat 'em up video game, i...
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Fixed major bugs, added music, added more emotion sprites, and now you can actually quit the game! :)...
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And here we go, Hunt Season is out! You can grab it right now on the MetaQuest Store: https://www.meta.com/fr-fr/experiences/hunt-season/10065441150234413 or he...
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YO, Synim is on the line. In this update, I added 3D models of characters, redesigned the hero selection menu (added an inscription so that you don't get confus...
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windows,linux, webgl added Demo: 2 level added win, linux lot of changes lot of fixes have fun!...
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v0.1.10-beta This game update is packed with improvements and new content! MAP UPDATES Every map in the game has been updated — some just with fresh visual up...
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HIII! It's our first update after our first event with our game out!!!! THANK YOU so much for your feedback and for visiting our booth! Can't wait for y'all to...
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Added new maps with geography of North America and Africa...
To all who follow this game, I’ve been hard at work polishing and reworking many aspects of Mechvor Idle in preparation for its next big step which is transit...
EN : It’s amazing to think that people took some of their time to try my very first game — and I truly hope they enjoyed it. This project took a lot of pati...
v0.1.7: - Added 5-Card Charlie and 6-Card-Charlie! Unlock them in the tree with some money. - Reduced first step cost for the Increase All Bet Upgrade...
Cursed tombstone enemy spawn points are now next to the tomb and no longer with the player, this will ensure that enemies don't spawn outside the map...
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