Devlogs Page 421
A small patch I wanted to put out quickly: Fix a crash when asking about a topic to do with Haion. Fix intimidation not working with passengers. New Run yieldin...
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ExrtaQuest is a 2D, fast-paced arcade game where you simply aim to stay alive as long as possible. Steer with the arrow keys. Collect the stars for points. Afte...
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Patch Notes V0.0.3 | Added a new item. The Pillow! | | Added new upgrades | Commission Bonus: Money multiplier Expanded Inventory: This will add additional item...
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Oceania 2084 - Surplus Edition is part of the charity bundle to raise funds for Immigrant Law Center of Minnesota in response to the Trump administration sendin...
I did an overhaul of the game's system but I manged to progress a bit into the game and I will be updating again by the end of this month...
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Update 2.1.2 Hello all! I hope you're all having a strong start to the new year. This will be the last update to the core system for probably a long while as I...
This week i was working on the enemy. I was working on the customer ai but i couldn't get customers to spawn once one leaves the restaurant so i decided to work...
Fixed the chest collision detection, the Sphinx trigger script, the pathing routine of a NPC, and the music launch when starting a new game...
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Map Rework (wip) I changed how the map works. I didn't like the previous version of it, and I also set it up horribly. I never want to look at the code I wrote...
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New Content V1.1 (10.02.2026) Neue Skins (8) Neue Waffen Jeder Charakter kann im "Loadout" seine Waffenzusammenstellung selbst bestimmen. Skins können unter "O...
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Move levels. Why not? Level 21 is good now...
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Blocks, guns, and toads--everything you want in a game
Hi everyone, This only affects players on Steam & Android and does not affect itch.io players, but I figured that I might as well make an announcement here. We...
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OKAY this log has a lot of conceptual and theory updates: I'll start with listing the current state of the poems/instruction sets, each with their own descripti...
Added feature for auto detect game path with a list of game path based on the db of PCGamingWiki...
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New Stuff! Our First Boss: Big Boy The first boss of the game is now fully implemented and playable. The Big Boy is a big stone golem with unique attacks that w...
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There is, it seems, a cosmic rule which states that immediately after you submit something, you will find a typo in it. So it goes...
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You can download now Aqua Tofana's rulebook in Italian. Thanks to Valentina Ottomano, Michele Bruni and geek.pizza for making this possible...
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Rebalanced economy to improve gameplay. Reset the game from the shop, at the bottom...
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Improved tutorial flow for new players Relic adjustment: Monoceros Extra Reward when passing the Star increased from +3 to +5...
Bug Fixes: Fixed digimon idle and walking animations all around Adjusted baby/in training idle animations displaying incorrectly Fixed the Grand Master Duel mis...
Fix: Improved Tile's graphics...
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Select two tiles to remove them!
So 2 days ago, I streamed a CPU tournament on Youtube. I am kinda terrible at advertising things, I'm sorry... Here's the video of the whole thing! Sadly, my we...
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Hello everyone! We have a very nice update for you all today uwu Changelog: CG Gallery is now implemented, complete with Concept at New art has been added to th...
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Thaluna Demo - Changelog (February 2026) 🎯 Core Improvements Automatic OCR Language Detection OCR language now automatically changes when you select a differ...
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Fixed random crashes in release build caused by unsafe Free() calls by replacing with QueueFree() in the dialogue system...
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4.75J- > 4.76J: シーン共通音源を使わない場合、コマンド入力後にハングアップする不具合を修正しました また、マニュ...
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Hey everyone, the second playtest is now live! This playtest fixes a bunch of issues that were found during the first playtest. I added and modified a bunch of...
2 files — 0.0.16
1.0 Release is here!! I'm pretty sure I got all of the bugs, let me know if you find any. But for now I going to be working on the Full game now. I do have one...
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Tut Tut Vroom Vroom is back with some improvements and new content! Updated to the latest Unity 6.3 and using newer versions of Cinemachine and DOTween Two new...
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Welcome to the first post-game jam update for this game... ... also likely the last update for a bit, as I'm hoping to shift focus back to Firebrand Dash. I do...
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Había una pequeña errata y faltaba el icono en último ganador. Upsies. Ya he impreso un A3, pero para la próxima los saco bien...
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a new update is cooking!...
Relájate y pesca los peces más exóticos y extraños en una isla hecha a tu medida.
Everything is on schedule and Draw on a Block will be available on Steam this coming March 2nd! In addition to finishing the scene builder and scene painter, I'...
Spark to Stars by Deeproot Games...
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Feel yourself like the Creator!
Hey everyone! 👋 I’ve just released a new 16x16 Mummy Enemy Sprite Sheet for my platformer asset series. This enemy is designed around underground movement...
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Hello everybody, It's time for the latest monthly devblog: https://www.kickstarter.com/projects/hornofbalance/horn-of-balance/posts/4605861 Till next time, Mart...
Hello fellow raiders! Thanks for the amazing reception to the sim! Y'all sent in lots of wonderful compliments as well as super helpful bug reports and requests...
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Salut à toutes et à tous ! Pour célébrer la sortie de Dés, Dieux & Taquins , j'ai décidé de lancer une opération spéciale ce mois-ci pour faire découv...
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Introducing the two rushdown characters -- the Slasher and the Ninja. Slasher The Slasher focuses on attacking, which deals 2 damage and applies bleed. Bleed la...
Gamedev Log_01 Hi, Simon here from Godray Games. It has been a week since our first release of the prologue/prealpha release of Alchamel. We have been very happ...
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Ah! We meet again! Welcome, welcome! I trust you’ve seen my previous devlog and know a bit about the origin story of this game and the little journey behind i...
Update v4.6.0: Glory & Growth Arena Overhaul • Ranked Seasons • Mystery Berries Trainers, sharpen your skills and prepare your soil! This update brings a ma...
I think I'm becoming obsessed with this. I added the Block reaction, which isn't as all or nothing as dodging but you always take at least 1 of the damage being...
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I fixed the issue where the keys would constantly be clacking...
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Adicionado link para o servidor do Discord. [English] Added link to the Discord server...
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