Devlogs Page 420
Greetings, Dan here! Do you love fighting games, martial arts movies, or wuxia novels? Under development for the last two years, Cloudshore Games brings you Fes...
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Finally released GS after realizing I can package Scratch Projects (I hope it won’t ever crash again). Anyways, just gamble, there is no real goal except for...
After tiring development in Scratch, GS2 also is on itch.io (without crashes). Your goal is just to earn enough money to pay for your daughter’s college tuiti...
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Hi! 👋 I’ve just added a Low Ink Black & White version of the Ludus Fatidicus Print & Play. I know not everyone wants to sacrifice a full ink cartridge for...
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I was sick on day 6 and day 7, and I'm still sick on day 8, but things seem to be starting to get better as I was able to focus my attention enough to work on t...
Now that I have finally recovered from the holiday stress and was able to purchase the needed assets when my budget was right, I have taken the time to go throu...
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After two years of working on this project mostly in silence, I’ve finally decided to create a proper devlog and document the process publicly. This is a 2D a...
Yoga with Sensei is a story driven visual novel that blends cozy slice-of-life comedy, romance, and optional yoga mini-games. After saving money from years of h...
I will be updating the YouTube trailer but I wanted to push the update earlier than I intended and the trailer is just set-dressing anyways. Updated: -NEW CHARA...
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Introducing the two wildcards -- the Tiki and the Luchador. Tiki The Tiki focuses on applying status effects with each of their abilities. They don't deal much...
Added second TAB of settlement features to manage...
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Rebuild. Escape. Survive.
This marks the first release of the new Atmospheres line, focused on simple, practical ambient soundtracks for everyday RPG moments. The idea is straightforward...
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So, I remade the game, and here is the first update: 1.0.1: - Menù Theme Changed with a background and removed the title for the background image. (It’s incl...
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Salut tout le monde ! Micro mise à jour aujourd'hui : ce ne sont que de petits correctifs. Pour vous donner des nouvelles, j'ai fait une petite pause en décem...
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We decided to add a coyote timer in order to give a little breathing room for players while playing the game...
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https://puntoacapodivento.blogspot.com/2026/02/mini-game-ifoa.html...
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Update Improved visibility when dressing the slime Tweaked some particle effects Added main menu animations and tutorials Bug Fixes Fixed score update bugs wher...
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I added the energy circle to make energy tracking less tedious I added the shop for more variety in runs I improved the color coding on key terms in the game wh...
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Update v1.2 is now live - You can find the version number on the main menu - Dead Faces "A Fractured Mind" Is a demo for the full version of Dead Faces launchin...
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Uploaded version 3 - added the golden banana weapon...
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An adventure for Heroes of Cerulea
Hello everyone! I am honestly blown away by the number of people visiting and playing Treeternal today! I’ve been reading through every single comment here an...
I'm deciding to do something new. I've been wanting to make devlogs for a while now, especially since I've done a lot that isn't ready to publish. Every month...
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Update Notes: Puzzle mechanics have been put into the turn based game loop The puzzle can no longer have pieces rotate out of bounds There is a win screen and l...
Making the 3D models of the plants took longer than expected, as a lot of assignments piled up and this was left in my backlogs. When creating the assets, I nee...
Hey! It's Neils4 with some creepy news! I'm sure all of you fans of "Our Haunted Restaurant" will be excited! I started making a new, 1-Bit horror game! It's ca...
In this update I've added some visual improvements! I tried modeling a fantasy style house to fill the area, I'll probably create more to create some veriation...
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v0.44 > 0.45 changelog moved conditions from combat to core rules re-jigged eating and drinking into core rules, added resting as a concept re-jigged the attrib...
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I just set the game into fullscreen to fix the small window problem in computers...
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This update adds: Quality-of-Life: Reactions that require electrolysis now have a lightning-bolt icon that appears to the right of them; hovering it tells you...
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Edits and clarifies some rules. You may only have 1 girl asset, gain 2 frame assets, and add 4 frame assets to your maximum limit. Instead of turning into a Har...
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If you couldn't/didnt want to access the playtest doc, comment your feedback on this Devlog Update! Thanks For Playing Tax Fraug! Please choose an empty column...
WigglyPaint v1.5 adds a variety of fun new tools and toys: 10 fun new shapes for coloring and erasing (including some itty-bitty, teeny-tiny brushes, by popular...
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Over the last three to four weeks, the CCSS team has been working in various fields and constant cooperation in order to prepare our project, “Stimulants and...
Added an alternative PDF library, based on PDFium, that can be used instead of the default one, based on PDFjs, both in the Reader and the conversion tools. It...
Had some friends over and we plugged DDD (as I have come to call it) in the TV for some fun runs. Always nice to have some playtester perspective, especially si...
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Update 1.2.1 : Game NPC improved Camera zoom adjust light Toned down the NPC aggressiveness Fixed Animation bug...
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This version fixes a bug preventing the starvation progress bar to show on processes that are about to die while blocked and assigned to a CPU...
Fishing has been fully implemented...
Bite-sized farming game with subtle horror elements. The work never ends.
4 more added. I am planning to do Castle Brackenwold next...
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фиксы Синхронизацию ДЗ теперь видно Ники нормально рендерятся и всегда смотрят на каме...
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I have a big announcement to make, pizzaria 1.7 is going to be one of the biggest updates yet, here is a sneak peak at what im planning to add: A big part of th...
today i my game is indexed on itch! To celebrate it (and make more clickable page) i made better cover image. its a first version with my silly skills but surel...
Hi everyone and thank you for taking a moment to check out this devlog! My most requested narrative devlog about unreliable narration and second person perspect...
- The start of Chapter 2 is now avaliabe, play the new levels in Unkown Depths! - The Springs got some new looks based on their strength, they can be green, ora...
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Devlog #2 - Feature Implementation Implementing Core Features In the last devlog, I covered the process of transitioning our workflow from Unity to Unreal. Over...
Hi, In this update I added 2 new backgrounds. Happy Gamedev!...
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