Devlogs Page 416
The first floor is functionally complete. I still need to add more decorations but the demon spawns, pickups and weapons are in place...
Discord: https://discord.gg/MTaxV78AQ8 April 19th 2025 I plan to have some play-testing tonight! * Healing at stations is now %-based. Let me know if it's too m...
Ih PPL! I'm just waiting for the spanish translation and I will redo the whole page. One download per language. You'll get the whole comic not in a pdf file, bu...
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I don't know why enjoy this song so much. But I do. Why do we call them songs anyway? Some of my favorite "songs" don't have any lyrics. I know it's silly to br...
The first Devil Spire fell. Now the rest of the world is next! Devil Spire Falls is a procedurally generated, open-world, hardcore action-RPG built around dynam...
np-Todo now has support for dark themes on Windows! And as promised, the price has been raised from $5 to $6 for this innovation. That's the price of beauty. Li...
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Changes: 2 new enemy patterns enemy patterns can now rarely spawn flipped horizontally (previously it was just vertical, vertical is much more common still) 2 n...
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The Metroidvania I have been working on recently is released (only a demo right now). Spores of the Third Kingdom is a Metroidvania that focuses on fungi and ot...
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We finished level 1 and we nearly finished level 2...
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Use a mask to avoid the bullets that block your way and try to find your true self.
Hi again everyone! I just wanted to give another update so everyone knows where we're at in the process for LyteLove! As of right now, we have the script and ui...
Just a compatibility fix for VisuMZ_1_EventsMoveCore. If someone has trouble using my plugin with their, please update to this version...
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🌲 Pixel Forest Seasons Pack – Major Update! ❄️🌸🍂🌞 Exciting news for all you pixel art enthusiasts and game developers! My Pixel Forest Seasons...
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Back in April, one of my games came under scrutiny from a handful of individuals who took issue with the fact that I had used AI tools in my creative process. T...
Added some graphical effects that were missing. An animation now plays when a Mystical attack is used. Re-adjusted Thunder Shot so it makes more sense as a grou...
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Exciting Collaboration Announcement! Hello everyone! I am thrilled to announce a meaningful collaboration with Safe in Our World - The Video Games Mental Health...
Some WIP Screenshots of the level design for Memoir of Time, a game that will be presented TOMORROW at Florida Polytechnic University 's 2025 SPRING GAME EXPO...
Hi friends, Brad here from Sundae Buoy Games. We are new, 'Renzye' is our first game. What we have here is quite early in development, and I will update as we p...
A new challenge awaits you ! Monolith® v0.2.0.0 is deployed with a lot of content: 2D movement reworked: the floating effect when dashing is significantly redu...
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A Surprise soundtrack Album! A couple of days ago, I had an incredible surprise when composer IKWIG contacted me: he ran The House under the Moondial , and wrot...
Patch Notes: * Weapon comparison menu rework, let me know what you think! * Menu visual refresh * Added hotspots to 2nd and 3rd stage * Added alternate starting...
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Hey, we've got a new update for y'all! So previously we said some stuff. Still working on enemies. I know, I know. It's been WAY TOO LONG. Our masks still need...
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While the main focus of the upcoming updates is to get a working standalone app for Windows, I still want to share a weekly update. The UI for the algorithm sel...
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1.4.1 CHANGELOG Orchestrator - The Maestro Die for Rank 3 (Canon) now persists between rests but resets to 1 during a Full Repair. Phaon Crescent - Phase Magnum...
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Hello everyone! Sorry for the lack of updates for this game. It's just that I got tired of making a lot of content so I had to pause for a little bit. But now I...
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It’s been four wild weeks, but the game has finally been released, mere 10 hours ahead of the deadline. Will you be one of the first people to play it and fin...
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I've had a chance to let Last Rites marinate, and I've been able to practice my design work. This update and updates to come will add flavor to the sauce and re...
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Hey everyone! We’re super excited to share a sneak peek into our major project which is currently underdevelopment, we have already finished making the first...
Hello! Chapter 1 of Puzzle (Not a puzzle game) is officially out and ready to play! We have new characters, battles, moral dilemmas, hypnotic paintings, theft...
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Update!!! Check video in yotube UPDATE: Multiplayer local Galery Archivements Editor with new obj decoration 3 levels more in end 25 Contain bugs play free haha...
In the new update, we've added 2 new languages to make all players feel comfortable. Enjoy overcoming the deadliest trials. 📖 SYNOPSIS The PAMPA Corporation...
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Disturbing monstrosities prowl northern Tahrar Barak, their sinewy, slimy forms slithering on open ground, preying upon any who come into contact with them. Tho...
Hey all, I'm just posting an update to let everyone know I'm still around. I have good news and bad news. We'll start with the bad, then end on a high note. Bad...
Added a bunch of shit. This is a latest version for Windows...
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¿Qué hay nuevo en esta actualización? Corregidos varios errores, incluido el nivel 26. Añadidos 2 nuevos niveles. Salto ligeramente mejorado...
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v1.0
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- made big black oily black and white because silver and cinder were crying real - literally nothing else...
Hiiii!! How is everyone today? Were here with nothing too big, just a few smaller things, so lets get into it!! WHATS NEW: Fixed materials in the intro cutscene...
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Frustrating day of dev, lots of work, not much to show for it. Just wrangling the logic so that it's adequate to push forward, but in the meantime I figured we'...
Development Work We wanted to allow more players to check the game and for that we were looking to translate the game to more languages. We have now support for...
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Greetings again from the FourShore dev team! With launch day being tomorrow, we decided to share the top down view of our level. When creating the level, we dec...
this is a mod no is the game original...
V 5.1.1: Llama now appears every 25 seconds 😄👀 LGS logo added 😴...
Patch Notes for Simplat Alpha 6: Added a new level Modified some stairs slightly Changed the code for doors Optimised some platforms Added new Credits...
Hello everyone, To celebrate Easter, we’ve enabled a 70% discount across the entire store! The sale will last until Monday, 12 AM (GMT+2). Edit: We’ve exten...
KNOWN BUGS: some layers seem to have re-enabled the "blinking" and "talking" sprites when they were previously disabled. This update also seems to have broken t...
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This development log is an announcement of what this game is about. What is Maze Sanity? Maze Sanity will be a first-person horror walking-simulator game where...
Good morning, I am pleased to present my latest completed project: Acoetis , an 8-15 minute surreal fantasy horror adventure (with minor platformer elements). "...
Howdy everyone! I’ve been working for a long time on this and have something to show for it finally! What this is, is a vertical slice of the games opening ch...
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