Devlogs Page 415
The first Spacebar Clicker update contains the following features: NEW FEATURES Achievements - You can now finally look forward to something, try getting them a...
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Hi everyone! We’re touched by all your support and are working hard to make the game the best it can be! Since we’ve gotten a LOT more eyes on this itch pag...
Music wasn't playing on Android build, now it's fixed...
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You are on trip! Where it might lead to?
오디오:Deep In Space (Unity asset 스토어) 점프:New material physics 2D 발판: only box collider 2D...
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been a while; game's script was updated for clarity and typos, nothing life-changing. added link for unsplash.com - everyone say thank you for the free license!...
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This time, I’ll be diving into Godot to create a brand new game from scratch for the jam! Super excited to see what the theme will be and to challenge myself...
(This is the current beta. There is literally nothing but dialogue, which is why I am asking for donations so I can pay the artist who will be responsible for s...
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If my beloved teammates will allow me... This is kind of a shitshow. The second week of development was stressful for us. After implementing some of the core me...
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Echoes of Fellow Swimmers For this week's devlog, we want to talk about some new mechanics we have added. Essentially, we had this idea of having really subtle...
Leaderboards, music, and sound effects have been added! Music: From Open Source Music, composed by Josh Penn-Pierson (Not affiliated with him) Leaderboards: Jus...
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Hello hello. This is a little experimental side project thingy that I’ve been working on. Its an image obfuscator that obfuscate and mangle your images/pictur...
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The final trailer for Nina Aquila: Legal Eagle, Chapter IV: Sacred Feathers is now visible on the game's page! https://tanuki-sama-studios.itch.io/nina-aquila-l...
Update 2.0 is now out!⭐The characters now have all 8 directions, and I updated a few of the sprites! If you liked the older versions, they're still available...
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Update 1.1: Player feel: - Improved inhale animation when movement begins - Improved Squish when movement ends Difficulty adjustment: - Follower zooids size red...
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Game is out! Let me know if there are any errors that you're running into, or any misspelled anythings, except for in Bloopy's speech because that's just kind o...
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Release Information Demo Version: v0.2 Demo Release Date: April 24st, 2025 Replay System At last, replay system is here, hooray! You can save the replay of the...
Haven’t posted a timelapse since LD47 :) This time I also tried to make some janky music to go with it, to learn to work with a DAW a little bit!...
What´s new? NEW CHARACTER NYRO NEW GAMEMODE VAULT-PROTECTOR IMPROVED TEXTURES AND UI...
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I've translated this game into Chinese (shoutout to my mom for editing!) and I've attached the html file here. I've also made a new game page for the Chinese ve...
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WOW! Three versions in two days! Nothing crazy though, just some quality of life stuff. Guards not insta killing you, stairs are now *slightly* more usable and...
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Corregido un error tonto por el cual no se podían jugar los 2 nuevos niveles. Espero que esta sea ya la versión definitiva libre de bugs ;)...
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On Main menu, music wasn't playing as it should, now it's fixed...
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Hello Bludgeoneers! Discord Link Here! It's been a request we've had for a while and one we've put off for a bit while we got a few other ducks in a row. Now th...
Big one, Heroes. The latest update to the BREACH 01 UI Demo brings a full rewrite of character class descriptions. I’ve rebuilt them from the ground up to bet...
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Finished! I finally finished the game. You can donwload it for Windos, Mac or Linux for free. If you find any bugs, feel free to write me. I will try to fix the...
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Today, I've completed a significant milestone in my pixel tarot card project. The designs are now based on Renaissance, Baroque, and Gothic aesthetics. Not only...
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Hi Everyone, Two quick updates! First, Distress Calls for Space RPGs has been updated with a sneak peak of an upcoming book of mine called Grim Space! You can c...
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🎉 The Demo is Here! After months of prototyping, tweaking, and polishing, I’m thrilled to announce that the demo for Tilebound is now live! For those just...
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Features since 1.18.11 beta [Welcome Files] Add preference option for defining extra folder to read welcome files. [Splash] Add button to open welcome file fold...
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I've paused development of this game for couple days to focus on Ludum Dare 57 and I've made Crystal Collector . It's short game about... well, collecting cryst...
Day four of rae jam almost done - noisy today as I spent a fair amount of time trolling through my various itch.io asset packs - for sounds! Coin Chaos 006 has...
MAJOR UPDATES for 0.6 Version: - Lore section, establishing more context about each court - Updates to Complications and what designates a 'weak hit' versus a f...
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Update v1.01 is now available! Now, you can add more electronics! TV PC Radio Phone Sound system Game console C hangelog: Added electronics tilesets with three...
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The new update 1.2 , will be launched in 24/4/2025 at 7:08 pm. NEW THING IN 1.2: - LEVEL 3: THE SAME AS 2 BUT WITH A LITTLE CHANGES - LEVEL 4: WE ADD THE SQUARE...
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So as an aspiring and self taught game developer, I wanted to try and mess around in a dungeon crawler by using a mashup of assets found on itch.io. With this i...
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A Double-Digit Devlog 'Level-design' can mean a lot of different things depending on the context. For this devlog, I'll be using it to refer to the structural l...
Hello! It's finally time for the Beta launch of Galactic Postal Servitude! Building GPS over the last few months has been a hectic experience full of ups, downs...
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First Launch of the game. This game is from a game jam I participated in (HamsterJam6). I (ThastWindy), and a few other friends decided to work on this game. Ni...
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Hi! I just published a "Tanks" game. It was made in Cpp. Watch trailer for more info or visit my itchio page: miki18games.itch.io/tanks...
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Hallo everyone, creator there. I've decided Imma remake the demo this summer, maybe even extend the demo a bit, you never know. A few of the reasons; Mostly bec...
Will update more in the morning, but to sum up if I don't edit this. I'm starting work on the rest of the story, and I've already made new artwork for the game...
Hi guys, here's devlog #3 for Tinkerer, a tower defence-puzzle-factory game inspired by the likes of Factorio, Opus Magnum and other greats. Today's video is a...
Sorry for taking so long, but I've finally released a small update for the android/mobile version! Here's what's changed: Added Dither Transitions in the Mobile...
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I’ve refactored the codebase so adding content for the game is now much easier. - Added a main menu screen and settings screen. All fully accessible. - Added...
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Changelog : Fix difficulty of the game depends on the game's FPS (frames per second) Add Pause button during game play Adjust game balance. Known issue (To do l...
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📡 Accessibility Scanner v3.8.0: The Complete User Guide & Technical Reference Welcome to the comprehensive guide for the Accessibility Scanner. This document...
0.10.0.0 Additions: - Tweaked the Supply Drop to work way more intuitively. It is now crafted with refined fabric, gunpowder and one explosive or healing slime...
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Fixed Medieval king softlock Fixed Cape Viking not talking...
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