Devlogs Page 4
Two quick additions for the digital files of Shrines: Sites of Reverence & Power : The book's essay, Sacred Space in Fantasy Roleplaying Games , laid out in its...
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Update Parallixel v1.0.1 Small patch update focused on UI feedback and visual consistency. Changes: [ Improvement ] Added a progress bar dialog when generating...
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Sorry for the delay on v51 changelog! Next update is scheduled for about a week from now so look forward to that -Implemented simulation distance in options men...
In the Pizzaria 1.6 update i changed/added : I added a quit button I updated the backround for the settings window I updaated the water splash sprite the enemie...
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Devlog - Alpha Preparation for the first formal playtest build - Playtest Protocol As preparation for our incoming formal playtest, I created a playtest protoco...
Hello everyone! I've decided to start working on this project again but not on here this time, no this time we're moving over to somewhere where you can join a...
So, i've been working on it daily. Most of everything that i wanted to implement is there. Main story fully implemented, morality system, full working calendar...
At LONG LAST after months of people requesting, it is finally here... Mac and Linux builds are now available! Please note that the Linux build is experimental...
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The itch.io page has finally been updated! Now that I understand how the devlog works, future game updates (if there are more…) will be posted right here. As...
经过一个月的开发,我的新游戏《爱食记》终于完成得差不多啦! 游戏本体正在被steam审核中,我将会在这个期间为游戏...
pc port, thats all lol...
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reconstruction
You haven't been to our No0dLe shop for a long time! Hi! I've released a new update for the game. Now the game looks exactly how I envisioned it for the jam. I'...
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Added finished cutscene “Corrupt Science” Added new postgame encounter Added new book...
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Hi everyone. Added new tiles like runes, reversed windows and a new robe. Added fyling chair sprites. Added a reversed chandelier that hangs on the floor...
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Here we stand, beyond the forbidden frontier: where dragon-gods still roam and the dead rise from their graves. The Coin Guild has brought you here to recover r...
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Update incoming! I've been working on a huge upcoming update for Dungeon Set: Tiny Terrors focused entirely on improving visual quality and consistency across p...
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Added the X16 Version of Schlangenwurm ( https://ziebieemm.itch.io/x16-schlangenwurm ) as a test program and proof of concept for my new BASIC 4.0 version. More...
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With this BASIC update 4.0, I have mostly added some missing functionality to increase the compatibility with different Commodore computers and the Commander X...
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New version, alot of stuff changed...
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Simple skirmish wargame in the grimdark future
Coming up with jams is one thing. Trying to create something for each one is quite another! What do you make for a jam called Megamitts' Love Fest? My wife was...
New level and new demo available!...
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This is a DVD compilation of five tapes (games)
Quick update to make enemy shots easier to dodge and more visible. More updates with more content on the way... eventually...
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UNO: Edição Perdendo Amigos Uma releitura caótica e competitiva do clássico jogo de cartas, desenvolvida para web e mobile. O foco aqui não é apenas vence...
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1.41 Fixes Hey all! Had some time this week to deploy some fixes and edits. Also some things I forgot to put in for the public release, so as an apology I've ad...
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It's been some time since this game has released, but the last (planned) update for Aporia Aegis Antechamber, version 3.0, is here! Changelog: -Added new "term...
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Salut à tous ✨ Petite mise à jour du projet Attrape-les-tous ! Ces derniers jours, j'ai surtout travaillé sur la stabilité et le confort de jeu : • corr...
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Progress this past week has been mainly around learning how to use the Paper2D plugin in Unreal Engine, with a focus on implementing sprites and tilesets. I'm s...
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Fixed an issue where the Level Up Points got locked and couldn't be used...
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Hello everyone! I'm Meteoro9, and this is my first devlog as well as my first truly intentional personal post. I’m very excited to share a bit about the devel...
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Post-release thoughts Firstly, hi all! I'd consider this following ramble as more akin to 'fun facts' rather than profound thoughts and tips on how to make a ga...
🔥🔥🔥 YOU HEARD RIGHT!!1!212!@ 6 7!12121!!11! 🔥🔥🔥 PAICOM JUST GOT WAY MORE CONTENT!!11! WITH IMPROVEMENTS AND MUCHH MUCHH MORE!!11! 💥 +90% MO...
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Patch notes 0.26.0 DEMO (Release: 2/6/2026) M-roid nerf: Moving roids radius is smaller, movement is slower, and sprite is more clearly visible Fixed HUD timer...
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New poorly made game featuring Cupid Kitty is now here!...
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Goofy Fortnite fan game :)
Devlog 01- New Weapon & animations...
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Project Ômega
Launch v0.1 Launched on Itch io...
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A 2D rip-off of Minecraft with a spin!
Fixed an issue with the game not ending and displaying Takes less time to become more difficult...
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Note: Remember that you have to download each update manually. GameTranslate does not currently have any auto-update support. Community repositories LLAMA commu...
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Después de bastante tiempo desde la primera subida, hoy finalmente publico la versión final . Como usuario de Debian, no se me había ocurrido volver a probar...
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Your Friend Sam Demo: Hey this is the demo for my game Your Friend Sam. This is just a small part of a much bigger story. If you play my game, please take time...
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Hi! I added some QOL to the tools and fixed the LUA import not working. Additionally made some neccessary changes to support the current version of AZAS frequen...
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Hi peeps, we've corrected some errors that snuck in; apologies for them!...
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Hey All! Today, we rolled out two new filters designed to help users understand their money with more clarity and control. Month Filter Users can now select a s...
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Ok, guys, this is it We're ready to send our game to the Big Mode Game Jam and let it fly on his own (they grow up so fast 🥺) We hope you enjoy the game and...
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Lots of new content: A new assault rifle , 3 new soldier airdrops , and tournament details ! Note: This update will become available today @ 6PM EST Did you kno...
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We Made It, Folks! It's been almost exactly a year since I released this game in it's current form. As it stands today, the game involves all the same moving pa...
The gameplay controls and goals were a bit unclear. Although it is still missing polish, we added a tutorial page that appears before the level to help players...
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