Devlogs Page 372
LAUNCHING gd-empd v1.0: Pure Data Meets Godot November 23, 2025 We're excited to announce gd-empd - a GDExtension that brings the full power of Pure Data into G...
Hi! Pine Shallows as written doesn’t contain any rules for combat. Still, people do ask on how to handle combat (and my own players are also known to start a...
Hello! It is BluEye56 here! What's new for infiniformer 1.4: (Nov 24 - Nov 25 2025 - A day) - New Icon! Godly Tier 4! Cost: 80K Diamonds - New Code! Try to gues...
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A radio that lets you play your own music through the radio in game. You can place .mp3 or .wav files into a specific custom content folder and the radio can br...
✨ Content Added a new animal (Coyote) 🐞 Bug Fixes Enclosures can no longer be placed inside each other Removed unnecessary baking of all NavMesh surfaces N...
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Initial Release...
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Advanced merging tool for doom modding
level 1 and 2 remaked a boss and new enemys ENEMYS: NORMAL SOLDIER SOLDIER WITH THORN SOLDIER WITH GUN THE THORN SOLDIER BUT WITH A GUN THE TANK THE BOSS...
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Been working on syncing animations with the AI. I have the first NPC added with a little UI display. This is easily the most complex animation tree I have worke...
Hey, everyone! I'm proud to be bringing you Super Pixel Effects Gigapack, the ultimate pixel art effects pack! I'm setting forth on this asset pack with the goa...
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Hi BitGrinders, I checked where everyone around the world is playing from, and decided it’s time to expand the language support. Starting now, you can choose...
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Added new options for Party AI, including only using healing items, and only using combat abilities. Setting AI to advanced will use both, and now also switch b...
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Hey everyone! I am incredibly excited to announce that Smiley Dusty has just received the 0.7 Update , arriving a year after the previous "final" version. This...
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Major Changes: - Reworked the display system so that numbers now go up using K -> M -> B -> T, etc. instead of displaying full numbers. Minor Changes: - Added t...
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Name entry fixed: W and S now type into the field; button navigation uses arrows only. Online leaderboard: added safeguards so scores/lines/level are sent as no...
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Hello everyone, today I bring you the return of the demo with a host of changes and bug fixes. Split the main town map into two severely reducing lag. Adjusted...
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Hello everyone! We are back with a brand-new version of the Planet Keeper Program. In this build, we’ve introduced a new game mode based on community feedback...
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Hey There! 👋🏻 Good News! Extended Target is now ready for you to get! I’m pleased to announce that I’ve finally finished developing this plugin! I hop...
3 files — EXCLUSIVE FOR RPG MAKER MZ
Here's the latest Indigo's Dreams Update. This is an update with new map functionality and some audio changes influenced by play-tester feedback. Features Map &...
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We are a team of 4 Kent State Students and created this game for our Games for Impact class, and our "client" from the fashion department at Kent. Fashionopolis...
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Hi everyone, I wanted to tell you about the next version of DeShooters, v0.0.25-prealpha, which will introduce many new changes and improvements. Some planned i...
Hello! This update fixes a few minor issues, plus adds some extra visual polish to the cell phones throughout the game. :)...
4 files — demo v0.4.8
This is Crystal in Carnations Devlog #23 Hello! It's me again with a devlog. I've been playing a lot of Fire Emblem Engage lately. I initially ignored the game...
Hello everybody, i have launch the new version PreAlpha 1.1.0. This version includes: A renovated combat System New Swords Inventory Rework New Obstaclesç. Bre...
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Awe, fuck. IllTemperedTuna is linking Avenged Sevenfold again... hold on to your butts I have been an abject fucking FUCKTARD on Twatter of late, and I should p...
Hermes-Dysfunctional is a Top-Down Metroidvania game set in space. Mornel crashes his ship on an unfamiliar planet. Can Mornel find his way back? My role was to...
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After some consideration, I've decided to release Tower Stacker free to all! My intention making this was to have people enjoy it, and locking it behind a purch...
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Hi, BitGrinders! I’ve barely slept since the launch of the game as ideas kept coming, so I turned them into an update. This patch brings a new progression fee...
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Hey everyone! I’ve just released a brand-new asset pack: 24 Pixel Blood FX — Splashes, Slashes & Impacts (64px / 128px) 🔥🩸 This pack contains 24 uniqu...
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Characters with the Ninja skill can choose one of the following options if they renounce their inheritance. False Identity: Choose another clan and background f...
I started working on the color palette. Like everything else in this project, it is a rushed release, a bit broken and incomplete, but it is there. You can now...
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While Continuing to improve the tool for 0.9 here the new changes: What's new More Noise Options For threshold and noise dithering SVG Export Image Metric Panel...
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Update 0.7.95 Once again, the demo and the beta bluid has been refreshed with all the last changes done in the full game. This one represent a major step into t...
4 files — 0.7.95
Hi Everyone, Let's get straight to the point: despite this being an extremely busy time for me, I somehow managed to re-structure the project code (something th...
Hello everyone, been working on a bunch of stuff, and I figured I could push another demo update thanks to it. So here’s what’s new: Brand new monster: the...
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The whole interactable system was reworked and by consequence new doors were made plus Chests that actually work (lol)...
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i commited a lot of mistakes with this fantastic attempt to port duck life to java mobile devices, but i promise i will finish this project, doesn't matter how...
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Throughout my journey making games for the game projects class, ive delved into the wordy realm of twine, done a mix of dialogue and 2d for my puzzle game and f...
Made a quick update for mobile players. The game is now fully vertical again (the way it was meant to be), and I added a Back button so you don’t get stuck on...
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This game was part of Design Week, an event where people are brought into teams to create a game under a set of rules for a short amount of time. Our rule was t...
Greetings, humans (and human-adjacent entities), We hereby transmit the first visual artefacts of The Gentle Cage . After cycles of synthesis, debugging, and ca...
I've updated the system so you SHOULD be able to toggle audio-reactive states to any custom layers you create in the system. So if you want a custom hair layer...
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Testing for Postal Knights has gone extremely well! Originally I was planning on next release to be a proper release for the first part of the opening chapter...
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SYSTEM//PURGE v1.0 — LAUNCH LOG Agent Log – Timestamp: 2025-11-27 > INITIALIZING... > CRITICAL CORRUPTION CONFIRMED > PURGE PROTOCOL: ENGAGED The cleaner is...
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fixed icons not loading sometimes when opening game fixed non-windows devices being cooked fixed Pause Buffering v2 by IINeptuneII fixed level importing being u...
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First alpha version is published! There aren’t much content yet, but it already supports random materials and palette generation it also supports randomly wal...
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Hello everyone! A new update just released adding one new main story boss and one extras menu boss. Its been a while, development was kinda stuck for a while, b...
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Made some small adjustments to the game, a few inconsistencies, and hopefully the last of the modifications necessary...
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Double or Nothing! v2.0.0r (Summarized) Changelog More than doubled the amount of shop upgrades Added a special shop called Black Market that sells unique, free...
Added a cutscene skip (enter, space, or backspace)! Added a restart option!...
Hi all- The final post-jam update to our 2025 ShroomJam submission is now live and available for download or freeplay in your browser! I will leave the original...
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