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Devlogs Page 34

GAMBLING 2.3
Major Update
Gambling Update 2.3 is now available. The following mechanics have been introduced: - A "Time Limit" has been added for paying the rent. You'll now need to make...
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10th Anniversary - Dev Playthrough + Update
1
Hello everyone, Andrea here. On October 31st 2025 Unkindness celebrated its 10th anniversary. We took this opportunity to revisit the game on stream and also sh...
🚀 A New Challenge Awaits – Test the Demo Version!
Major Update
Updates The demo is fully functional! 💥 The enemies you’ll encounter in these levels won’t be the same ones you’ll face in the full version — expect...
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Happy Halloween! Part One Postmortem
4
25
Postmortem
Every year during October I like to make something short and fitting for the season. For the past few years, that's been a Gothic tale set in a gloomy house (or...
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Development Process
2
Starting campaign. Development has reached 50% and I am ready to show it to the world. You can see development video on my Instagram: Instagram You can watch th...
New DNA for Hoppers
2
1
Two new hopper variants in the works : Bush and Chirp, (middle is regular hopper)...
New Space Scene Example
I added a new html and configuration file for the editor to the downloadable examples: Sprites were generated with https://deep-fold.itch.io/space-background-ge...
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Hotfix 251105
Fixed some bugs for non-fullscreen mode. Added 5 waves of enemies!...
Release 0.1.0 and Free Demo!
1
Major Update
Released in Version 0.1.0 Farm Skill Tree with basic Upgrades Corn Farm Unlockable through Farm Upgrade Tree Per-Round Level Up Upgrade selection 7 enemy types...
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V0.0.16 New Ennemy, wizard duel playtest map, ai overhaul and automated bug reporting
V0.0.16 is out, a little patch user side (a new type of ennemy and the second playtest map now feature the red wizard) but some improvement on the ai engine sid...
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RELEASE Devlog: From Prototype to Playable
Major Update
Hey everyone! :) DungeonMart is finally releasing on Itch.io. It's been wild 2 weeks since my last devlog, and honestly? The game I'm shipping today is barely r...
Added PC version
I added a pc html version. :D Click on this link to play it: http://coderabbit-byte.itch.io/cd-player-pc Or download to play...
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Difficulty Settings and Gameplay Balance Data - update log (0.4.1)
The game prototype has been updated (0.4.1): Difficulty settings added: Beginner (a bit easier than older versions), Normal (the exact same difficulty as before...
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AI content removed from Let Me Down
I've finally done it, I've got round to excising the AI graphics from Let Me Down. To celebrate, I'm putting it on sale for a bit!...
Added suport for devices with 16KB memory pages to Android APK
A new build for Android is available. This APK is fully compatible with upcoming devices with 16 KB memory pages. Don't worry, just tech jargon to keep develope...
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Can't Be Clever
Game Design
HOLY SHIT ILLTEMPEREDTUNA, what the EVER LOVING SHIT were those past few blogs? Are you self destructive? Are you honestly trying to ruin all potential future s...
Update 1.2
Added new snake (heavy snake) Added new tutorial page Added level 2.3 Balanced all levels Fix UI Fix snake spawn Fix Bugs (added new :)) Refactor snake logic Co...
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Day one hotfix, haha
-made player speed more controllable, i think -fixed grenades -fixed slidekick damagetype -did some tweaks to pickup messages...
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New build improving security
A new APK is available now. The game is the same, but has been rebuilt with Unity 2022.3.62f2 to grant that the infamous security issues notified by Unity last...
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Update Coming soon, you will be able to log in
People Already signed up should be able to log in, but if you have not signed up and want to make a account you can once the update is published...
Big changes in the next major update
1
Game Design
What a ride! The game has been out for more than a month and it has been amazing. I received a lot of feedback, it has been played by hundreds of people and I w...
Gif and Spritesheet Export v1.1.0
Added a "Download" menu in the tool, where you can change some settings for the export and choose between exporting: the sprite as a single image with effect ap...
2 files
New version...
Major Update
This is a general note that this version of the game is now grandfathered, as I decided to shift the design concept to a new project. The same essential game, b...
Re-launched fixed version
Major Update
The previous version on this page was a build built before the patches made before the deadline by accident due to the teams complications involving computer is...
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Version 1.1: New Content Added
Содержание обновления: Новая мини-игра: Тундра – битва с Бургером . Титульный экран – д...
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alpha 0.3.1 official version was out
published in 2025.11.4 many changes,new things and lots fixed...
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Mobile Fix
Yesterday i changed the Mobile controls system and it didnt enable the mobile controls so you had to do it manually. This won't happen anymore...
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New feature - Divine Might
Game Design
One of the things that is super important for us is to listen to our players. As a small indie studio we do not have a large marketing budget that is needed in...
Avances en la visualizacion del proyecto
1
Marketing
Me complace comentar que la publicación del prototipo fue publicado en la plataforma Web Gato.Us. Más que nada, quería agradecer a los encargados por la publ...
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Linux releases redone
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This is not a new version. There are no new features. This is my attempt at finally making the linux releases work on many linux distributions. I have been buil...
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Cyber Saber Now Released!
1
Major Update
Hiya! Cyber Saber is now available for FREE on Android. It's an arcade action game where you play as a lone cyborg samurai and fend off an endless horde of enem...
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Rocket Production Hangar
Here is the rocket/ship production hangar, just made the model for now. Deciding to do voxel models feels like it was the right choice, they really shine when d...
Thank you
Marketing
**LIVE: 1.9k+ TikTok · #1 r/gamejams · Patch 1** > Type `> status` — EVE is listening...
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SanAndreas Unity DevLog
For this project, I developed a procedural world generation system in Unity that dynamically reconstructs an open-world environment inspired by GTA San Andreas...
🧱 Devlog #3 — MineForge Is Back on Itch.io! 🎉
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Hey everyone! Big news from C-Light Studios — after a long break and a ton of behind-the-scenes cleanup, MineForge is officially back on Itch.io! We’ve been...
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Waves!
2
When playing the game, you are now facing announced waves of enemies! Each wave increases the difficulty level. How far can you reach?...
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A Little Inside Look at Dead Against Us
2
Postmortem
So, Dead Against Us started a while ago, back in late 2021. It’s been almost 4 years! But what took us so long? Well, life… Having a job, a family, and only...
A new windows access is Release
Get a taste of the new Classic Remastered Version!!! •New features -New UI -New Screen -New Tutorial...
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Fix controls
Fix controls...
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Jump and suffer
BARRIO BROS COLLECTION, OUT NOW!
28
Yes, we made Barrio Bros 3. Yes, it's a nightmare. Hope everybody likes the collection. New chapters and spin-off info coming soon! Find the collection inside A...
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KY GameLab
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3D BUILD SIMULATOR
Godot arc
Postmortem
Enabling within Godot 4.4 exports the settings to compile a Web build that loads without any extra steps in the end browser needed single thread processed in th...
Pax Fabrica Release a0.2 - Version française
Major Update
DEVLOG Pax Fabrica #0.2 : La Vie prend racine Chers paysans, Quelques semaines après avoir posé les fondations du projet, je vous retrouve pour partager la re...
2 files
The Making of SeaTropilis - An Underwater RPG
Major Update
The first playable prototype of SeaTropilis has surfaced! * v0.016 released - October 17th 2025 After months of development in GBStudio, I’m excited to share...
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V0.6
Tutorial System Implemented Unlocks System Implemented Hat Visuals Implemented Run Modifier Visuals Implemented List of over 120 bug fixes Improvements to stabi...
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Demo v3 released
Major Update
Hellooo! Very big update coming for the demo with lots of new features. The main ones being New rewind mechanic New dialogue UI Redesigned level select Footstep...
2 files
Release v1.0.0
Major Update
Hari ini pada tanggal 5 November 2025, pertama kali Saya rilis untuk pertama kalinya sebuah bahasa pemrograman baru bernama “IlyasBat”, disini Saya tidak in...
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Berto's Glow-Up, numerous other fixes and changes
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Hi all, Big update this time around. HUGE thanks to Erockandroll, Home in Spring, Revive Ayo, Midnight Spire Games, and aguynameddan for playtesting and offerin...
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We Have A Boss (Build 0.7.0)
🧱 We Have A Boss (Build 0.7.0) The wait is over — the first full boss fight in BitJump is finally live! You can now challenge the mighty King Block in Worl...
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0.5.6 Release
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0.5.6 - A few more demo improvements! Farmhand Added two new stats to the stats tab: XP Per Farm Action and Gold Per Farm Action Changed all references to XP/Go...
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