Devlogs Page 271
Hot Mess Summer is launched! Bring your so-called friends, be on your best (even though maybe fake) behavior and off to the beach we go... HOT MESS SUMMER An RP...
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Initial commit 😇...
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D.A.D. is planning something... save yourself! (Mint's just along for the ride.)
Hello! This update is minor. It tweaks the story, adjusts the clue path (two of the five paths were starting where the next clue should be leading) and then adj...
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With this new Update comes the option to autobuild every posible Building, not just the Barracks anymore Also fixed some exploites, bugs and made the interface...
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Hey everyone! I’m Nick, a solo dev who’s been learning game development over the last 5 years in my free time. After a lot of late nights and weekends, I ju...
I am so honored, I wanted to post this ASAP. Turk from TheGrouchCouch was kind enough to make an awesome review video, and I wholeheartedly wanted to say thank...
So sorry for not uploading any updates so my sorry is this update: Added Menu so you can quit (dont do that pls) or play the game! and added a Flashlight model...
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Hey! It's been a while since I've updated the itch page! I decided to release a new demo here. It's a bit more restricted in content than the previous 0.4 versi...
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I knew I was forgetting something! Here's the Linux build! :)...
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I've changed the mechanics and explanation of the map puzzle in hope of making it clear and playable :D in anticipation of Brackeys Game Jam 2025.2 next week si...
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Hi all, today this plugin was updated to version 1.0.0! Welcome to the full release of this plugin! This version adds a new common event for idle start and stop...
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The Manor is now also available in Spanish and German. You can change the language anytime from the Main Menu . Thanks for playing! The Manor ahora también est...
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changelog: improved key hitbox improved fear factor curve closing the door will no longer softlock you the monster can pass through doors. the monster now follo...
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Made "the field" tangible. When a hand is played, player and enemy cards order themselves appropriately at the center of the table in "the field"...
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Dear Players We have received some feedback that some players are having difficulty installing DLC. Therefore, we will add a feature to download DLC directly wi...
OFFFICIAL UPDATE FOR TFA BUT TEST MOD IS FINALLY HERE! last day, i updated v2.0.1 version, and 2.0.2, and today.... i updated to 2.0.3 now! you hope like that b...
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Hey everyone! I’m super excited to finally share The Program with you—it’s out now on itch.io ! 🎉 This project started as a small experiment in office...
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Hey all! Settings will be included in the night 6 update, along with what I have in the image I also will try to have resolution settings and possibly a windowe...
NEW 0.1.8 EXPERIMENTAL UPDATE WITH SOME NEW CHANGES AND IMPROVEMENTS (HANDLING MACHINE AI HAS BEEN EXPANDED AND THEY WILL NOW WANDER A BIT FURTHER FROM THE CYLI...
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Devlog: BitJump Prototype Update 🚀 Hey everyone! I wanted to share an overview of where BitJump is right now and where it’s heading. The game is still very...
For those who are willing (I do not have a Mac to test this with) I have built and uploaded a Mac OSX build of the current Pre-Release build. Please give it a s...
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No major changes of course. Dash fixing again, made the game way too hard which was unintended and it wasn't balanced...
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if you are getting white textures on building that should have a different color, example the bsl farm should have all blue buildings. The reason they are white...
Main changes Tweaked the main menu background color Bug fixes Fixed booster enemies not discovering bestiary entries , Fixed the endless mode intro box , Fixed...
I misplaced a % in the draw event for mana strike and accidentally crashed the game, it was working before but the text said the wrong thing. fixed now...
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For those who want some help with the code, I've added a supplemental page that starts with a few hints at the top, and then the bottom half of the page has the...
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New Horror Demo released! After working on this game I had a few other ideas I wanted to try out based on my love of Quake and Gmod out of all things. After a c...
Throwing caution to the wind and putting this out there. Decided to push my luck and ask for some money this time. If you've liked any of the previous stuff I'v...
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version 3.5.2 topic how to store player position Here is the thing. I have two campfires and everytime i rest at one of them the system should store player posi...
The Characters Updates...
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Pixel Character Pack And Animations
v0.2 update - new vfx - new sfx - added more celebrity heads - got rid of main menu scene...
Updated Content -The game's name has been changed to "My Home." -Added 2 new monsters. -Monster balance adjustments...
One last thing we wanted to experiment with for Satellite Bash was Godot's MultiMeshInstance2D node. Under the right circumstances Godot's MultiMesh system coul...
At Ryo’s university, we meet his reckless friends—the “F4.” A tiny complainer, two gluttonous giants, and the reluctant tall guy himself. Their cafeteri...
Figured I would make a post to go along with the release. There might be a few more updates with some bug fixes and adding in a few more people's "Picklesona"...
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It took 1 month and a day to prepare it for release, and now with the release of Shorty's Studcraft, It is ready! And with this comes: + The first newsfeed and...
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Recent Demo Changes Removed an unused keybind icon on the Inventory screen. Fixed an exploit that allowed endless animation-canceling between rolling and the fa...
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- Clarified Eliminate Weakness and Backstreet Surgery descriptions to explicitly say "Remove a limb." - Added new sound effects. - Glutes now grow slightly fast...
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Changes: Changed movement to be more consistent Increased turning speed Easier to grab citizens and carry them Increased Level time...
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what's new: one "main level" (also there were two that got removed) 15 "bonus levels," unlocked by completing all of the main levels and then getting increasing...
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Good morning everyone! Floor 13 has officially begun its journey as a published game! This is my very first published game and has been in development for about...
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Hey Everyone, Happy Janamashtami I have just updated the cover of this project. as I have mentioned earlier, this game is going to be about grief of child and h...
Go deep into the mine and explore the mysterious treasure! Series pack: Content: Each series of ground auto tiles includes files for godot, unity, and gamemaker...
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I just recently discovered the ability to add dev posts here. I likely will not use this feature extensively. I just wanted everyone to know that yes, I am stil...
Hey everyone! Since I haven't updated this project in a while, I wanted to say that I've learned a lot while developing the game Sponge Bottom (and a few others...
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